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  3. dissonance

Posts by dissonance

  • WIP in WIP, post your level screenshots!

    • dissonance
    • August 2, 2007 at 10:19 PM

    holy shit, albatross.

  • The random model thread!

    • dissonance
    • July 30, 2007 at 10:46 PM
    Quote from bitmap

    very cool.whats that effect on the image? looks cool

    looks like i should be wearing 3d-glasses.

  • totally random texture thread

    • dissonance
    • July 26, 2007 at 2:12 AM

    wow, skull, that's a lot. i like most of them (except the brick/plaster combo; the hightmap seems exaggerated), but i have to ask: how long did you spend polishing them? they're shiny as hell!

  • How did you like the "YouTube Democratic Debate"?

    • dissonance
    • July 25, 2007 at 2:02 AM
    Quote from Bic-B@ll

    i enjoyed the part where millions of people got goatse'd for a fourtysecond of a second

    did that auactually happen? i'd heard it was bullshit.

  • I am making a DoD:s map.

    • dissonance
    • July 23, 2007 at 5:29 PM
    Quote from buddy the designer

    If You do 120 inside, You don't really have to rescale textures if You properly set them up, some of them will have 8 unit trim (like hl2 apartments plaster walls) that fit this "missing" area.

    some of the plaster walls have 16u trims, which work out even better.

  • The random model thread!

    • dissonance
    • July 23, 2007 at 5:24 PM
    Quote from bitmap

    ohh i have the exact same lamp

    same here =D

  • suisei-seki

    • dissonance
    • July 23, 2007 at 5:23 PM
    Quote from aevirex

    fixed

    sage'd

    fail

    rick here, disregard, cocks, etc.

  • New > Old photo touch up

    • dissonance
    • July 23, 2007 at 5:21 PM
    Quote from aevirex

    Looks good but the motive sucks... shiny railings look terribly wrong

    levels to the rescue!

  • I am making a DoD:s map.

    • dissonance
    • July 23, 2007 at 6:22 AM

    the difference between 128u from floor to ceiling and 120u isn't that much, hardly noticeable. if the building has more than one floor, that's generally how i do it, but if it's just one floor, i'll work the ceiling into the roof somehow, to get the full 128u.

  • 3d world textures

    • dissonance
    • July 22, 2007 at 8:27 PM

    anyone find them useful? i'm going through my collection (every issue but number 7) and saving all the textures to disc... would anyone be interested in a torrent?

  • Iceland

    • dissonance
    • July 22, 2007 at 7:58 PM

    [Blocked Image: http://efreakhost.ef.funpic.de/Island/Skogarfoss.JPG]

    cky!

    any chance of getting a 1920x1200 (or highest possible resolutuion) of the last three? they look amazing.

    i envy you... where'd you stay, reykjavik or hofn? well, i imagine it's not that far to most places, they must have some kind of rail system.

  • de_nighthawk

    • dissonance
    • July 22, 2007 at 7:49 PM
    Quote from moroes

    Okay Here my critics http://%7boption%7d

    A good map in general but it's still too Half Life 1! The brushwork is finish, now try ta put more details with models, overlays, decals, ...

    not too related, but i found that adding this (increments the page by 1) as a bookmark was infinatly helpful:

    Code
    javascript:(function(){ var e,s; IB=1; function isDigit(c) { return (%220%22 <= c && c <= %229%22) } L = location.href; LL = L.length; for (e=LL-1; e>=0; --e) if (isDigit(L.charAt(e))) { for(s=e-1; s>=0; --s) if (!isDigit(L.charAt(s))) break; break; } ++s; if (e<0) return; oldNum = L.substring(s,e+1); newNum = %22%22 + (parseInt(oldNum,10) + IB); while (newNum.length < oldNum.length) newNum = %220%22 + newNum; location.href = L.substring(0,s) + newNum + L.slice(e+1); })();

    also, don't add pipes! add some... air vents, or texture variation, or something not so cliche.

  • suisei-seki

    • dissonance
    • July 22, 2007 at 7:40 PM
    Quote from aevirex

    murk loar desu~

    fixed

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 20, 2007 at 8:33 PM
    Quote from JeanPaul

    Not bad, not bad at all. But you sir need to work on your texturing :wink:

    even if you don't, compile it. it should look better.

  • [EXCITING] Email 3d world [INCREDIBLE]

    • dissonance
    • July 20, 2007 at 8:32 PM

    faaaaaaaaaaaaaaaaaaaake

  • Insurgency Trailer Release & Website Launch

    • dissonance
    • July 18, 2007 at 6:03 AM

    bawwwwwwww!

    all of a sudden, insurgency is crapping out a lot more than normal. i can join servers, pick a side and a class, but as soon as i spawn, the game instantaniously hangs.

    anyone else seen this?

  • Work at Gearbox Software on Aliens!

    • dissonance
    • July 18, 2007 at 3:33 AM
    Quote from Skjalg

    * Live near or are able to relocate to Dallas, Texas

    I guess Norway isn't near Texas, is it?

    I am able, I just need help with getting permission from ze governments!

    i hope you intend to get a visa.good luck getting citizenship, my dad (a swede) has been trying for a little over five years now.

  • dm_mythtec - my missed 1024³ contest map

    • dissonance
    • July 17, 2007 at 1:45 AM
    Quote from Deathy

    Looks pretty good on the pictures. But the lighting is... :roll:

    add some orange lights.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 16, 2007 at 4:16 AM

    16:10 > 16:9 imo.

  • WIP in WIP, post your level screenshots!

    • dissonance
    • July 16, 2007 at 12:58 AM

    holyshit, amazing! in-fucking-credible!

    i'm gonna have to agree (for once) with barracoodah and ask for the bsp... i want to habeeb.

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