^ Radient as in the editor, similar to DoomEdit? Hell yes ![]()
Posts by Quakis
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I guess its "omg" because theres 2 threads of this?
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That reminds me, Im going to have to look for some Normal Mapping tutorials myself. I really am bad at it

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That texture looks very great, a lot better than the first one 2 pages ago

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Quote from Thrik
I've always been very fond of Source's water, although it only seems to really translate smoothly into an urban/busy environment where there's plenty of contrast and such for it to distort. The Farcry water wins by a mile when it comes to the edges of an island and coastal type stuff, with all the shoreline effects and such. Source water is pretty shit at that, especially when you see it going off into the distance and can see the water's texture repeating its face off.
Hell, I find the water in Morrowind a lot more sexier. When I first played it I was amazed by the water. In HL2, it didn't look that great

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Worked fine here, and my PC has half the requirements than what it needed. HDR worked nicely too. Looks very sexy, level was looking great, but overall gameplay was quite boring. Still a nice level.
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I usally love to work with Hammer editor (making HL1 maps, nothing released though) but the thing I hate most about Hammer 4 is that it feels too flat, and too complicated. This is what I mean:
Left: Hammer 3.5
Right: Hammer 4
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Hammer4Prob.jpg]
In Hammer 3.5 I felt more inspired to work with my maps because I could actually see my structure building because of the different shades on the walls. In Hammer 4 its just too flat to see what you are doing, and very uninspiring to work with.
Another rant is that, in Half Life 1, we had a large viarity of textures to use. We could of made Black Mesa based maps, Space Ship, Xen...neary everything and due to it being so easy to import new content, you could of made nearly any theme in HL1 with a click of a button or two for importing. Its difficult in HL2 due to everything that has already been said in this thread.
Another one of my rants is that there is way too many Rebel vs Combine maps, which has nothing to offer except the same old fights and no decent storyline (I prefer a strong storyline and believe it's possible even for a short map) Some maps also have a square box with props thrown it. Great talent there, you will win the laziest mapper award. Unless there is a very bad reviewer out there who loves maps with 1000 props thrown in. So far, Minerva: Metastasis1 and Das Roboss are the best HL2 SP maps out at the moment. Shame

Someone mentioned HL2DM being boring due to the gravity gun. I agree, HLDM was a lot more fun, and HL2DM is just...Besides, I thought there was only 1 gravity gun.
Due to Hammer 4 being so horrible, I stick to HL1 to map for Svencoop3 until that dies, then probebly move onto Doom3/Quake4/(Prey?)/UT2007. I've used the Doom3 editor, and used UnrealEd for UT so I know how to use them, which is useful. Although I will still map for Duke3d since thats the easiest game to mod for
(Even importing Highres with Jonof Port is so damn easy, same with models) -
This link could be useful, it's in Russian, but all the mods are listed to the left - Might be something there you may not of played yet

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Poke646
They Hunger
Heart Of Evil
The Conspiracy in Shadow 2
Azure Sheep
Point Of View
Escape from the Darkness
Escape from Woomera
Are my most favorite mods
Others I liked are:Someplace Else
Puppy Years
Brave Brain
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It does have an Akira look to it, and the concept art looks great. I could maybe make structures like that (maybe not that great), but get bored because lack of decent textures hehe, oh and Im not bragging about anything though.
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Very well detailed, good work

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So your saying MrFranswa stole the map?
Unless Tyrant II is known as MrFranswa now? Or? Im so confused here - The Sven Coop community must know the truth! -
The screen kleinluka posted is MrFranswa, the one I posted is mine.
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MrFranswa is known for stealing models, but textures (and map?)

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If you like to see some current Duke projects under construction, visit the thread at Alejandros Mapping Center here:
Also check out Jonof Port to play duke with hightile etc
And Eduke32 to play some of the projects in the first link (since Eduke32 is a coding port)
More explained here:
And some High Res Projects going on at 3Drealms forums for both Duke3d and Shadow Warrior.
QuoteI dont care if you use them
. I just find it interesting how this stuff gets around in the community.You sounded kind of angry and I paniced that you were thinking I was stealing

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I never steal maps or anything and claim them as mine. I got the textures from another map for Sven Coop called RECO by MrFranswa so I didn't know the author of the textures (edit: I also think he claimed them as his own ...not too sure, unless it was someone from the SC community telling to ask MrFranswa's permission to use "his" textures...) and some other locations and the map is made from scratch by me and Med.
Other areas:
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/RE_Map_002.jpg]
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Unreal Tournament 2004 uses 1024*1024 textures.
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Hello guys. Some great projects going on, most of them look very well made
My turn to share what Im doing. More info etc about me, and my projects (with reviews on the site too) http://%7boption%7dDuke3D Projects:
The System - GreenRose (Sequel to The System - Opposing Facility)
Map started a while ago. One of my mates in the Duke Community, BlitZ, is also helping, but 90% of the map is copy and paste of old stuff I made, or abandoned projects and some areas from scratch. Also will include a new enemy (and edited code with new sounds as well)
[Blocked Image: http://img.photobucket.com/albums/v220/de…kis/TSGR004.jpg]
[Blocked Image: http://img.photobucket.com/albums/v220/de…kis/TSGR003.jpg]
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Quakis + William Gee SP Duke Map(No real name yet)
Same as above, but with William Gee instead, also 90% mine too.
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/QWG001.jpg]
[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/QWG002.jpg]
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Nightshade Mod - On Hold (Beta Shots)
Everything in the mod will be custom made, textures, enemies, weapons etc etc The weapons are very Doom3 inspired and everything you see is created from scratch. A "Classic Mode" Duke3d Mod
[Blocked Image: http://img.photobucket.com/albums/v220/de…htshade_007.jpg]
[Blocked Image: http://img.photobucket.com/albums/v220/de…htshade_012.jpg]
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High Tile Test Project - Realistic Enviroments/Landscapes/Areas
Just a "for fun" project for now, trying to make some realistic enviroments, landscapes and cities basically based on the UK. Use's Hipshot's great skybox too

[Blocked Image: http://img.photobucket.com/albums/v220/de…_Screen0002.jpg]
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Sven Coop Projects
A Resident Evil map Im working on for Sven Coop, Med from the community is also helping out. But theres recently been a lot of them in progress in the community. But im planning to make mine different. The main hall may look like the map is based on RE1/REmake, but most of the mansion is new.
I know the shot is uncompiled, but I couldn't be bothered filling up all the gaps to compile it just yet. I started the map again, but making it more neater and better layed out. Still the same construction and plans though.
For beta shots, check my site: http://%7boption%7d
[Blocked Image: http://img.photobucket.com/albums/v220/de…kis/RET_001.jpg]