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  3. Quakis

Posts by Quakis

  • steam sucks

    • Quakis
    • December 23, 2005 at 10:13 AM

    Works fine for me

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 20, 2005 at 9:41 PM

    The door is going up, into the windows

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 17, 2005 at 11:29 PM

    I did some concept work at school for some level I wanted to work on. But hammer kept crashing - So after many days I figured it out today and started on the large gun of the concept. This is what I managed to do (Another non-compile shot, reason below) It's not textured since I just wanted to test to see if the gun fit right on there which it does.

    [Blocked Image: http://img207.imageshack.us/img207/8290/hl2quakissp0024lm.jpg]

    The reason it's not compiled is because it gets stuck for a long time when compiling. I think it's due to the amount of detail I put onto it or the large scale? I could of left it to compile, but it looked like it would of went for hours

  • Myspace suicide (serious, non-eot discussion)

    • Quakis
    • December 14, 2005 at 4:59 PM

    You guys should never get me ranting about Emo kids - you'll be here all day.

  • Deck's 2D eyecandy

    • Quakis
    • December 13, 2005 at 10:10 PM

    I love all the Deckaux ones the most

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 11, 2005 at 3:57 AM

    You people are lucky. All Im getting with Hammer now is this when I start a new map / load a map:

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/awdawd.jpg]

    Worked fine a week ago

  • [WIP] Vehicle - Audi Quattro

    • Quakis
    • December 10, 2005 at 4:47 PM

    I remember seeing a tutorial similar to what cyberjunkie explained. I tried to attempt it in 3D max some year and half ago and failed miserably

    Nice car model though

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 9, 2005 at 4:01 PM
    Quote from Nz-Nexus

    Hourpitores textures pack looks to be popular now.

    They are fantastic textures to use. Theres a Duke3d project called Planet Hazard : http://%7boption%7d

    (Using Eduke32) which is a multiplayer mod that uses them.

    So yeah, pretty much popular.

  • Custom Case mod - Doom 3 style

    • Quakis
    • December 8, 2005 at 3:51 PM

    After looking at that very incredible work and showing it to my friend - We've had ideas to attempt to do our own case using a game as a theme (Not Doom3 though) We have lots of tools and our school has extra tools and stuff we could ask for and our form tutor is an electrician. Same with my brother-in-law. My art teacher knows how to craft et cetera with the things that guy uses. Both our Dads do DIY and work with tools a lot and have their workshops in the back garden. Basicy... we're set

    But that thing is very incredible work

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 4, 2005 at 9:12 PM

    When I looked at that green sign, I thought of something on the lines of : Science and Industry Source because it's the same tint of green.

    Looking good though

  • ...beta apps

    • Quakis
    • December 4, 2005 at 9:40 AM

    I'd love to but "You don't have or are unwilling to get mIRC and idle in the testing channel when you're online" - Don't really use IRC much Ah well.

  • Chocolate Milk

    • Quakis
    • December 3, 2005 at 8:31 PM

    Same. I'm not going to be a weak parent and let the child fustrate me. I won't beat them to a pulp though ofcourse

    I usually call the Xbox 360, X3 for short...since in my opinion it sounds better But that kid really needs a slap.

  • Hammer...ID problem?

    • Quakis
    • December 2, 2005 at 11:09 PM

    Now it works. Thanks - Hope the bugs in the beta don't get in the way though.

  • so, any of you have 360s?

    • Quakis
    • December 2, 2005 at 11:02 PM

    Elder Scrolls IV, but I'll wait for the PC release.

  • Hammer...ID problem?

    • Quakis
    • December 2, 2005 at 10:05 PM

    (Not sure were to post this, move if incorrect)

    I've recently loaded Hammer 4 up (Didn't download the beta SDK) and now it won't work because of this problem:

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/stupidhammerproblem.jpg]

    I have no clue to what it means or any idea what to do. Why does Hammer not work when you want to use it

    Edit: Extra information:

    I've reset the configs, the SDK and even reinstall the SDK..nothing.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 1, 2005 at 7:21 PM
    Quote from D3ads

    Welcome evilair! Btw is there any chance you could finish off this set:

    http://evillair.net/e107/content.php?content.17

    I agree, those textures are great. Hope you do think about finishing them

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 18, 2005 at 8:52 PM

    Inspired by Half Life 2 after playing through it again in Smod, so I tried to ignore the no shading problem in Hammer and basically start my first serious Half Life 2 project. Nothing much to show here, just need some opinions about the structure/texturing since it's a lot different than Half Life 1, ofcourse.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/Q_HL2_screen004.jpg]

  • what are you currently listening to?

    • Quakis
    • November 16, 2005 at 9:31 PM

    DragonForce

  • What is your console game of the year for 2005?

    • Quakis
    • November 13, 2005 at 2:19 PM

    Resident Evil 4 and Grand Theft Auto : SA (Even though I found Vice City more enjoyable)

  • no Aftermath til feb/march

    • Quakis
    • November 12, 2005 at 12:30 AM

    I'm not really too bothered much about Aftermath. Doesn't catch my attention, looks to me like a few more maps with nothing new to offer really. Im really bored of the enemies, characters and weapons.

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