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  3. Quakis

Posts by Quakis

  • Random maps of the net

    • Quakis
    • April 25, 2006 at 5:35 PM

    Geoffrey's Duke3d Map - FBSP004 (Screens taken with the HRP)

    I love this map, best looking one from Geo in my opinion with some great natural locations and makes very good use of the textures, especially the mix of colours.

    [Blocked Image: http://img.photobucket.com/albums/v693/fakirnogwat/fb401.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v693/fakirnogwat/fb402.jpg]

  • totally random texture thread

    • Quakis
    • April 24, 2006 at 4:07 PM
    Quote from Pericolos0

    thats awesome; i didn't even know you could have textures of that resolution in duke3d. Is that the default engine?

    Thanks - Not the default engine, but Jonof Port / Eduke32. However, 512*512 is the highest Duke3D can handle but you can define textures to it that are higher sized (1024*1024) but are resized to the one it has been defined to yet keeping the same detail.

  • totally random texture thread

    • Quakis
    • April 23, 2006 at 10:04 PM

    Another texture I worked on that is being used in a Duke3D project.

    I'm pretty much happy with the result but I think something is missing.

    [Blocked Image: http://img433.imageshack.us/img433/6476/51205jc.png]

    Ingame. The white blocks are just a default texture.

    http://%7boption%7d

  • Garry's Mod

    • Quakis
    • April 15, 2006 at 2:17 PM

    I've played Garry's Mod since version 6 and it was fun but gets boring fast. Me and a friend usually had Fort Wars / Wooden Wars but Garry's Mod is too unstable and crashes a lot. It's nice to see Garry getting money for his hard work but I'm not going to buy it. Doesn't interest me no more. I've done all I can think of in it, got bored and impatient with it so I don't want to waste money on it.

  • Your pros and cons?

    • Quakis
    • April 14, 2006 at 10:48 PM

    Pros

    • - Have plenty of ideas for several types of projects.
      - Always wanting to learn new things and improve on them
      - Very organised (yet not always)
      - Enjoy what I do/like without being discouraged by others
      - Good at giving my point in discussion.
      - Have a wide range of interest in things
      - Dedicated to my website, updating it as much as possible
      - A good friend (if you give me a chance)

    Cons

    • - Lose interest too easily
      - Impatient with learning certain skills (Texturing/Modelling)
      - Very bad mood swings
      - Prefer my ideas over others / Try to change ideas into something I prefer (probebly mixing theirs in too)
      - Can't work in a team too well (Point above)
      - Get lazy sometimes
      - I try too hard at what I do (Maybe a Pro too?)
      - Very personal issues which get in the way a lot (also causing my mood swings)
  • totally random texture thread

    • Quakis
    • April 13, 2006 at 8:10 AM

    Practising to work on textures again - although suggestions are very welcome since I really like to improve.

    [Blocked Image: http://img82.imageshack.us/img82/9634/stonepebbles7iy.jpg]

  • Old Old OLD Halflife Trailer

    • Quakis
    • March 24, 2006 at 11:38 PM

    First time seeing this. Lots of great stuff there, I especially liked the large bullsquid and the old tentacle scene (which I think is better and more scarier) and the way the old tentacles looked. But most of the level design was really bad...ofcourse...

  • The System Episode

    • Quakis
    • March 20, 2006 at 4:21 PM
    Quote from Pericolos0

    Maybe you should take some screenshots with the hi-res pack

    The HighRes pack doesn't look too good in certain areas in my opinion, but i got two shots anyway as you requested. I think it's best played in Classic as its mor atmospheric.

    [Blocked Image: http://img118.imageshack.us/img118/6587/thesystemhighres0014rv.jpg]

    [Blocked Image: http://img118.imageshack.us/img118/9044/thesystemhighres0029tq.jpg]

  • The System Episode

    • Quakis
    • March 19, 2006 at 9:09 PM

    The System Episode

    The System Episode is a 9 Level episode for Duke3D using the new limitations using JonoF Port/Eduke32. The amount of levels could decrease or most likely increase as time goes on but we'll see. The story is currently in progress but the levels have a good level of progression in each - especially since I abandon a lot of my projects - but not this one.

    Im hoping for the episode to play like Doom3/HL as you explore each area of the base through levels and learn more to the story. (Like a few other Duke3D levels released like the Red Series by Merlijn van Oostrum or Another Big Base Attacked by Maarten van Oostrum)

    Other content might be added to the episode such as a few new enemies but I've still got to learn how to AI code for Eduke32.

    Website:

    http://%7boption%7d

    Project Page:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_003.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_011.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_001.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_015.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_006.jpg]

  • Minerva: Metastasis 2

    • Quakis
    • March 5, 2006 at 10:28 PM

    I thought it was a fantastic play through, read my review here if you wish to: http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Quakis
    • March 5, 2006 at 12:36 PM

    Latest screen from my Duke3D Episode which will consist of 9 maps. this is level 9 and is very heavy wip and the best screen I could get of it.

    If you want to see more screenshots of the episode, check the current section of my site - http://%7boption%7d

    The Rusted Sky

    [Blocked Image: http://img513.imageshack.us/img513/1807/thesystem0046jg.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • February 3, 2006 at 4:05 PM
    Quote

    Is the DN3D editing community still alive and kicking?

    Yes, several Classic and 32 bit projects underway And thanks for the comments.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • February 2, 2006 at 10:11 PM

    Latest screens from my Duke3D project, The System Episode. Basically all my current maps and some remakes/remixes put into one episode that are made to fit with the story.

    [Blocked Image: http://img403.imageshack.us/img403/8620/duketsgr0018cz.jpg]

    [Blocked Image: http://img303.imageshack.us/img303/9796/duketsgr0028db.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • January 20, 2006 at 9:43 AM

    That Black Mesa entrance remake is fantastic - Much better than the original and makes the player feel the place is a very important place due to the size of it this time, especially the fresh blues being used. I love the spotlights and monitors above the reception area. Great work

  • The 'Core Sketch Thread!?

    • Quakis
    • January 15, 2006 at 2:06 PM

    I have a few, so I'll just post the links:

    http://%7Boption%7D[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/anime_drawing006.jpg]

    http://%7Boption%7D[Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/anime_drawing007.jpg]

    http://%7boption%7d

    http://%7boption%7d

    http://%7boption%7d

  • What is your favourite pc game?

    • Quakis
    • January 13, 2006 at 11:34 PM

    Best game I have played so far has got to be Quake 4

    Best game for making the player feel like he's in the game is obviously Half Life 2.

    Best game I think for the amount of high quality user maps (In my honest opinion) is got to be Doom (Zdoom port more like)

    Best game on the Build engine is got to be Blood

    I can't decide an overall best game though...

  • WIP in WIP, post your level screenshots!

    • Quakis
    • January 3, 2006 at 7:56 AM

    To be honest, I can't really remember But it's a placeholder until I make my own textures anyways so if I'm using stuff without permission it will be changed...hopefully.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • January 3, 2006 at 6:22 AM

    Resident Evil : Tension for Sven Coop - 70% Complete

    Map layout is completely finished and was made from scratch so it's very different to the last screens I showed. Currently working on gameplay, puzzles, furniture and lighting now.

    Screenshots

    Main Hall redesign - Lighting needs works

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/sc_re_tension0002.jpg]

    Corridor redesigned

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/sc_re_tension0001.jpg]

  • totally random texture thread

    • Quakis
    • December 29, 2005 at 11:06 PM

    Tried with the wallpaper texture again. Many problems with it still. Like the wierd lighting on the wallpaper and the wood looks too plasticy. Im terrible with using the brushes etc to work into it.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/wallpaper01.jpg]

  • totally random texture thread

    • Quakis
    • December 26, 2005 at 11:17 PM

    Trying to make brand new textures for my Resident Evil: Tension map for Sven Coop. But I'm not that good at it. Suggestions? I wish to make them from scratch.

    [Blocked Image: http://img477.imageshack.us/img477/5821/wallpaper0019kl.png]

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