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  3. Quakis

Posts by Quakis

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 3, 2006 at 1:44 AM
    Quote from JeanPaul

    Dude, its really time to move on to another engine.

    Says who? I don't really see the problem.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • December 1, 2006 at 1:53 PM
    Quote

    reminds me of the residentevil 1 piano for some reason

    Pretty much based on it. Since it's a mansion, I decided to add in a few RE1 gags and little things here and there for fun.

    Quote

    I'm just curious, what about it took time? How did the modelling go about?

    Because it's not a model. Made up of several sprites, had to turn off grid lock to make the edge around that curve look good.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 30, 2006 at 10:32 PM

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_grandpiano.jpg]

    Yes, it took ages to make...

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 26, 2006 at 12:40 AM

    Simple chandelier, 8bit classic style - Took a little while to make the graphics from a source and animated the candle fire.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_011.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 24, 2006 at 5:10 PM

    Outlaws! You can modify that game?

    Not the Build engine, but I think it's an enhanced, Jedi Game Engine that was first used in Dark Forces?

  • Rock 24 - Single Player Half Life 2 Mod

    • Quakis
    • November 19, 2006 at 10:32 PM

    Reviewed it at my site, here

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 13, 2006 at 8:34 PM

    I love how the edited textures with lighting effects add more atmosphere to this corridor. Still a few details to add in too, and I might make that ceiling light a little more fitting. But this is how it looks so far;

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_010.jpg]

  • Phones

    • Quakis
    • November 5, 2006 at 5:58 PM

    I don't have a phone, never really needed one either. Even If I had one, it'd just collect dust on the shelf like one I had previously (Which was a gift)

    I'm rather anti-social anyway, but I might get one in several years time since I might just need one then.

  • Now playing

    • Quakis
    • November 5, 2006 at 5:53 PM

    Red Faction ~ Quite a bit further after beating Capek

    Shadow of the Colossus ~ Beat 13, so that's 3 more to go.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • November 3, 2006 at 9:55 PM

    Still working on that Mansion level for Duke3D. Almost lost the vital art file for it though, since it has all the textures I modified from defaults and don't feel like recreating them. I had a backup on my external drive, lucky.

    Shot, from stairs looking down. The other side now has windows, I didn't like the hole in the ceiling much so I removed it and will be filled hopefully with something else. Oh and some spritework round tables at the start of the stairs.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_008.jpg]

  • WIP hi_somalia Pretty new to mapping..

    • Quakis
    • November 1, 2006 at 4:10 PM

    pr_russia? I really need to get more involved in Source mapping for PR

  • Media Studies (Year 13) Project using Game Engine?

    • Quakis
    • October 24, 2006 at 10:16 PM

    I have recently been thinking about this idea for a little while. However, I still have a year to go which I can use to practise and improve on doing what I wish to do. I am currently in Year 12 doing 6th Form / A Levels (which ever you prefer to call it) and one subject I'm taking is Media Studies.

    However, if we survive long enough (so much homework to do) until Year 13, one of our coursework is our choice, however I'm not sure on the details. You can film, animate or other means and my idea was to use a game engine and create a short movie in that, also to be a little original from everyone else in the class. I'm deciding to do this now as I mention above to get better with what I want to do.

    The reason I create this topic is, I can't decide out of the two engines/games to use, it's either Far Cry or Half Life 2. The editor for the former looks fairly easy to get used to, and the tropical enviroment can look pretty good to make a short movie on. However, with HL2 I can have a lot more freedom of what I make but will take more time. And the fact I am more used to it.

    My question is which game should I go for instead? Ofcourse I'll need to learn/improve and any good machinima (?) tutorial links would be great. Voice acting will not be a problem though so the only concern is this, or should I not bother and go for some actual filming instead? It's good to think about now as well since I can also prepare for it and learn new skills even if I dont use them. Any help or ideas would be great.

    (I wasn't sure which section to put this in, as it could fit both here or Offtopic)

  • WIP in WIP, post your level screenshots!

    • Quakis
    • October 12, 2006 at 5:03 PM

    One word, Beautiful.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • October 11, 2006 at 4:51 PM

    That's my site, and as you can see it's reviewed, so therefore I have

  • WIP in WIP, post your level screenshots!

    • Quakis
    • October 11, 2006 at 3:57 PM
    Quote from JeanPaul

    That game is so damn old....Dont know, it just seems like a waste of time to me, thats all.

    The community still lives on, the port is still constantly updated, projects are being worked on, both classic and 32 Bit ones. The game is so easy to mod for, it's deffinatly not a waste of time.

    Quote

    Did anybody play that "The Shining" mod for Duke3d? O-m-g, best ever.

    This? http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Quakis
    • October 10, 2006 at 9:04 PM

    More Duke3D stuff from me, some mansion type of map Im working on - No, not a Resident Evil mod. Custom textures are made by mix and matching the originals and tweaking or changing them. Quite fun to work on.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_005.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/mansion_003.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • September 28, 2006 at 4:55 PM

    Looks a lot more alive than the previous shots of the tunnel. Not much else to say but good work.

  • The Gamasutra Quantum Leap Awards: First-Person Shooters

    • Quakis
    • September 12, 2006 at 5:59 PM

    No Duke3D?

  • Duke Nuke Em Forever release date!?

    • Quakis
    • September 11, 2006 at 4:17 PM

    A very modified (by them) Unreal Engine 2 if I remember correctly.

    For those who missed my reply above. But you said Duke Nukem, not DNF, so do you mean DN1? DN2? DN3D?

  • Duke Nuke Em Forever release date!?

    • Quakis
    • September 8, 2006 at 11:46 PM
    Quote from ShaDoW

    3D Realms has already moved on to another one I believe.

    A very modified (by them) Unreal Engine 2 if I remember correctly.

    Wait for the official word from 3DRealms for the release date, ignore those types of sites. Im sure it's still got quite a while to go, maybe 2007. You never know.

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