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  3. Quakis

Posts by Quakis

  • Programming / Coding for Source

    • Quakis
    • July 22, 2007 at 9:49 PM

    To be fairly honest I haven't done anything but read right now (and from just reading it sounds straight forward) I'm just improving upon other skills first before spending some time on coding at the moment - It'd be better to be able to use new models if I ever get into AI / Weapon coding for example instead of using the defaults until I do. Independant modding is the number one choice for me.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 21, 2007 at 7:51 PM
    Quote from Sindwiller

    Oh crap, I'm damn late

    Don't worry, so is D3ads.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 21, 2007 at 12:50 PM

    Keep the autumn look, I think it looks a lot moreb beautiful than the previous ones, then again those were nice as well.

  • suisei-seki

    • Quakis
    • July 21, 2007 at 12:05 PM

    Now for the rest desu~

  • We've got Hostiles- Remake

    • Quakis
    • July 20, 2007 at 6:48 AM

    No one has mentioned the side of the vent is misaligned?

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 19, 2007 at 5:19 PM

    One minor detail is that those angled wooden beams, best seen in 3rd shot, you should rotate the side textures at a certain angles since looking at it makes it look like the angled beams were made up of a few panels.

  • Solar - Short 3D Anim

    • Quakis
    • July 18, 2007 at 4:05 PM
    Quote

    What was the purpose of the project, can we see the .. what's the word.. outline? Goal? I don't know, been a long time since I had to do anything like that.

    Criteria maybe?

    One thing I do wish though is the making-of video be longer and more detailed/descriptive, ah well.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 18, 2007 at 1:20 PM
    Quote

    Instead of bitching about Imageshack why not suggest a better image hosting site? Huh? HUH?

    He did though!

    Quote from Rick_D

    Has nobody else noticed that imageshack sucks shit? Nobody decided to use another host?google is useful!

    http://allyoucanupload.webshots.com/

  • totally random texture thread

    • Quakis
    • July 17, 2007 at 10:34 AM
    Quote

    I went out and took some photo references today, instead of using CGTextures.com.

    I wish I could do that myself, there's some few good walls I'd love to use for texturing around here but I'd rather not bump into the people that love to cause trouble on the streets. =/ Nice textures though.

  • Solar - Short 3D Anim

    • Quakis
    • July 17, 2007 at 10:30 AM

    Decent stuff, makes me a little jealous. I liked it, might throw the link around. For my media studies here I'll be doing a claymation, which I doubt will be any good.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 17, 2007 at 6:47 AM

    That's cruel, poor guy.

    Josch: It looks good to me, but something just feels lacking that the original had. Might just be the difference in lighting I suppose.

  • The random model thread!

    • Quakis
    • July 17, 2007 at 6:42 AM
    Quote from twiz

    is that a Canvas texturizer filter on the wall texture

    Actually, recently I've been using filters for texturing much less that I used to. Only the odd noise here and there when I need it. So no, there's no canvas texture filter - it's just a wood set to soft light (if I remember correctly) even so I'm not happy with the texture.

    Quote

    you could move the origin in the qc:$origin 0 0 0 (x y z)

    I'll give it a go.

  • The random model thread!

    • Quakis
    • July 16, 2007 at 9:53 PM

    I'm not exactly 100% happy with this model but it works well (until I redo it) An old wooden cell door, but I can't seem to set the axis where I want it (keeps rotating in the centre)

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model07.jpg]

  • totally random texture thread

    • Quakis
    • July 15, 2007 at 7:00 PM

    Putting together some textures (and models) for a small concept I have on mind. Large brick wall to go with the, slightly modified, floor (this one above is still intact) Majority of it is WIP, so I'll wait sometime before posting another shot.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_shot006.jpg]

  • Level Design Tutorials

    • Quakis
    • July 15, 2007 at 12:54 PM

    Well I love reading other mapper's opinions and ideas to do with the subject, so I'd deffinitely read them.

  • totally random texture thread

    • Quakis
    • July 14, 2007 at 10:51 AM
    Quote from Rick_D

    i think it'd look pretty good with a normal and spec map tbh

    Like this?

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_shot002.jpg]

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 14, 2007 at 9:43 AM

    Nice clean structuring you've got there.

  • WIP in WIP, post your level screenshots!

    • Quakis
    • July 14, 2007 at 1:07 AM
    Quote from D3ads

    those of you who've read my portfolio will know I <3 subways

    Obsessed is a more likely word. But so far it's some good stuff, keep at it.

  • totally random texture thread

    • Quakis
    • July 13, 2007 at 6:47 PM

    Still work in progress, I can see several issues, but some shots below. The window texture I was working on previously isn't dropped, I just need to remake the wooden frame to look a little more believable.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_tex001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/conctilefloor_shot001.jpg]

  • The random model thread!

    • Quakis
    • July 13, 2007 at 6:38 PM

    Now I'm whoring the topic with my lamp but I've added a slight specular (I think) to the metal pole piece, and some normal map on the lamp shade.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/lamp_model06.jpg]

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