crackdown = fun game
Posts by Grinwhrl
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HAHAHaha awesome
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US has a shitty justice system
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Holy crap Old but Its cool to see it again

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ding ding, MKz wins
32" sharp AQUOS 1080p hd
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very nice, love the lighting.
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haha, wow, I forgot how long I have been on this forum
That must have been one of my first posts... and damn yous' all to hell for not answering me 
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I 5ed it just because

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Anything like Hitman is on my top list, and this = on my top list
Can't wait Mazy!! -
skdr, you watch to much Pokemon

Thanks Adam
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cool
I like the snakes, can I get one with just them -
very nice something
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As you said you don't want to move on, but going to post some crits anyway

The brushwork and layout look good but the lighting mixing looks really bad.
If this is for HL2 DM, where are your weapon spawns and placements?
I see you went for the moonlight through the window effect but it doesn't blend well with the rest of the lighting. I thinks because everything is only yellow/brownish color.
Also add more variety to the texture set on the above level. It is to repetitive. Other textures, even decals should fix that up. A thing that would help "vari-itize" as I like to call it, is to add some base textures to only some of the pillars and parts of the walls. Than add different brick/stone to the walls in places that may of used to be an entrance or broken, or just for the hell of it to get rid of the repetition.
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It looks like he's starting this from scratch. If so looks like you are going the right direction
If you have a GDD your on your way. -
I like that tetris idea

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should be a cloned model - diffuse black - wire framed - 50 percent opacity with a 0.1 push modifier as of what I learned
