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  3. Grinwhrl

Posts by Grinwhrl

  • Kevin Smith at Comic Con lays the smack down.

    • Grinwhrl
    • August 4, 2007 at 4:18 PM

    awesome

  • Dallas, TX i'm a coming!!!

    • Grinwhrl
    • August 4, 2007 at 7:42 AM

    I thought u already had a job. heh

    CONGRATS

  • A home project that's personal to me...

    • Grinwhrl
    • August 3, 2007 at 7:30 AM

    So many people are on Vacations or at Quakecon. Its pretty quiet at the studio this week.

    Very nice details Bromo. Looks like this will be quite the piece when you are through.

    In the first image, scene wise, which I'm sure its not final, but the stuff seems a bit cluttered toward the hatch on the side of the trailer. Maybe move the bike and stuff over a bit.

    - bunt

  • The random model thread!

    • Grinwhrl
    • August 3, 2007 at 7:17 AM

    looking good man.

  • WIP in WIP, post your level screenshots!

    • Grinwhrl
    • August 3, 2007 at 7:12 AM

    very unique, hope its optimized well.

  • DM_Snowdin

    • Grinwhrl
    • August 2, 2007 at 4:45 AM

    I like the textures, not much variation to the map though, but I guess you are going for all gloomy cold blue.

    Anyway, to really bring out the scene, try adding some warm spots of color in certain areas you feel fit. Maybe some yellows as well to blend with the blues.

  • [HL2DM] Streetfight

    • Grinwhrl
    • August 2, 2007 at 4:42 AM

    The core is for the experienced as I see it. I never touched this forum until I thought I was good enough to show off some work.

    metal-simon, I would suggest hitting up Iwannamap.com which is a great site for beginners and advanced to get the constructive criticism you are looking for. Also Interlopers.net is pretty great for good feedback but I would mostly recommend Iwannamap.

    - Cheers

  • A home project that's personal to me...

    • Grinwhrl
    • July 27, 2007 at 5:14 PM

    I remember playing a bit of this game when I was a kid.

    Looks really good thus far, the details are fleshed out very well.

  • The Darkness Over Teddy!

    • Grinwhrl
    • July 16, 2007 at 7:16 AM

    Finally finished it on medium. Great game overall, so many awesome things came out of it. Want more!!!

  • PS3 Price Drop in the US

    • Grinwhrl
    • July 13, 2007 at 4:19 PM

    I donno about you guys but every retailer I have been to( up to 15 now) every PS3 they demoed has been broken. I have seen 1 360 broken out of 1 of the 15. Ummm yeah.

    The only thing worth while on the ps3 is the Blu Ray. Even the 360 had better games on release. All the PS3 has for its self right now is Motorstorm.

    Another thing that is crap about it, is that they are making its dashboard features over complicated. This home crap, etc etc, I'm pretty sure people would have been pleased if it were simple and build for pure gaming & Multiplayer like the 360.

    360 has done it right, simple and orgnial mechanics make it great.

  • Ace Combat 6 demo

    • Grinwhrl
    • July 13, 2007 at 4:10 PM

    I love jow this game has a story that looks good and teh game play + visuals really are great. I think I will also be picking this up.

  • hitman movie trailer

    • Grinwhrl
    • June 27, 2007 at 12:27 AM

    Ummmm.. After having another listen it is different from the game version. They said Jesper Kyd is doing the music, so either its a remake or they used the original song you are talking about.. In the game there is a remake of this same song by Jesper Kyd. Meh I dont care anymore, movie looks really bad anyway.

  • hitman movie trailer

    • Grinwhrl
    • June 26, 2007 at 11:08 PM

    I think there is to songs through the preview one by whoever you speak of and the other Jesper Kyd

  • hitman movie trailer

    • Grinwhrl
    • June 26, 2007 at 8:51 PM
    Quote from Sentura

    the music sucked. it's not even hitman style. i fucking digged the original soundtrack, especially the track at the menu (title track?)

    AHH thats the same rdone soundtrack by Jesper Kyd who composed all of the hitman soundtracks. I think it sounds great, its a redone version of one of the main themes from Silent Assassin. I'm sure the only thing good about the movie will be the soundtrack......Jesper Kyd is awesome!

  • hitman movie trailer

    • Grinwhrl
    • June 26, 2007 at 6:59 PM

    awful, this looks sooo bad on so many levels. Every fourm out there has already explained why, I'm not even going to bother.

    "Things I liked: the music. Things I could do without: all that text, those graphics and that baby-faced hitman. "

  • WIP in WIP, post your level screenshots!

    • Grinwhrl
    • June 16, 2007 at 5:52 PM
    Quote from Quakis

    I have so many reasons for this but I'll mention some of the major ones. Firstly Duke3D with the port Eduke32 is easy to mod for either 8bit or 32bit based projects. Creating maps, importing, and coding aren't entirely difficult once you get the hang of it, and with 32bit I could make a mod look like Half Life (excluding dynamic lighting) if I wanted to. I can create what I have on mind, be it a map, mod or a simple scene without any difficulty. With newer engines I'm going to have to learn a new editor from the ground up, and be expected to make higher quality resources, this goes onto my second point.

    I have a choice of a few newer engines/editors. Most noticably - Source, ID Tech and Unreal Engine. I've messed around with Hammer 4 several times but the input/output system is different than what I did when working with Hammer 3.5 and require me to relearn gameplay editing. Gave d3radiant a go but wasn't interested in working on ID Tech 4 based engines. Hate UnrealED unfortunately since it's a good engine - but since we're speaking new tech then thats mapping for either UT2K4 or UT3. I have no interest in multiplayer based games. That leaves me with Source, but I find brush based editor a pain at times also.

    I have my engine picked out, but I can't exactly make something from my mind without new content. City and Combine based maps can be created, which is a step down from the variety of themes I could do with Half Life's textures. I've experimented with doing something new with the textures but no go. So that leaves me making new content, which would take longer to put together since the expected quality would be higher. I'm still no good at making high resolution textures, let alone stuff I'd like to make in my idea. Then there is HL2's really bland enemy selection to choose from. I've played several singleplayer mods and this kills them making them bland and boring for me. That now means I'd have to learn coding and character modelling / animation.

    Yeah it'd be worthwhile having all those skills at top notch but that'd take a few years to perfect. I've only recently managed to get as far I have with Duke3D, and I could do the same with Source / #insert engine here to find out I'm behind again? Thats what I love about modding with the Build Engine + Eduke32 port. Easy, fast and I know how to go about doing what I want. Sure it would be great to move to a newer engine since there's somethings I want to do not possible in Eduke32 without pieces in that engine being rewritten which TerminX doesn't really want to do.

    I don't have the time and patience to learn all the above some more to create some of my concepts and ideas. I've started using newer engines too late. I have no interest in multiplayer, and I don't work well in a team - I prefer to do things solo. Mapping, coding, graphics, modelling... too much for newer engine, but the stakes are lower for Duke modding.

    What's the point? I enjoy working with the Build engine + Eduke32 port. [/rant]

    Display More

    So this is like a hobby of yours I'm assuming?

  • The great beer vote!

    • Grinwhrl
    • June 16, 2007 at 5:40 PM

    Alexander Keith's

    [Blocked Image: http://img120.imageshack.us/img120/9251/20061016keithbottleba1.jpg]

    gesss, should be in that list :/

  • WIP in WIP, post your level screenshots!

    • Grinwhrl
    • June 15, 2007 at 6:04 PM

    Why do you still work with such old stuff? I never crit cause its so old tec, blocky and boring. Sorry man I just want to know whats the point? Your damn good at it, but I would like to see your talents on something new and cool.

  • Family Guy

    • Grinwhrl
    • June 15, 2007 at 2:00 AM

    Watched ever ep. One of the best shows EVAR!

  • id's new game / engine

    • Grinwhrl
    • June 12, 2007 at 5:23 AM

    Looks amazing from the video Looks like a CG game, if it were a game that is.

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