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  3. Grinwhrl

Posts by Grinwhrl

  • Cs_Cabaret

    • Grinwhrl
    • October 15, 2005 at 4:25 PM

    looks like a fun map

  • WIP in WIP, post your level screenshots!

    • Grinwhrl
    • October 15, 2005 at 3:43 AM

    very nice work and brushwork, still looks like soruce to me becuase i map with it.

    Nothing i can see wrong with it, great job

  • Haloweeen?

    • Grinwhrl
    • October 15, 2005 at 12:07 AM

    Haloween rocks. But yeah getting wasted.

  • EA hires Steven Spielberg

    • Grinwhrl
    • October 14, 2005 at 8:27 PM

    very cool

  • The random model thread!

    • Grinwhrl
    • October 13, 2005 at 9:44 PM

    great model of the Mp5. Looks just like it to me.

  • which hand rail do you like the best?

    • Grinwhrl
    • October 13, 2005 at 5:21 PM

    I like the stair case and rounded with the brown, i dont like the tile floor u used.

    You guys should see this whole map, Vivi has done alot of work on this bad boy. I hope he shows the vid to you guys soon.

  • character concepts

    • Grinwhrl
    • October 13, 2005 at 4:38 AM

    I think it looks very cool, except make his eyes a bit meaner looking if u still can. The chacaters eye area makes him look like he used to be a fat sailor.

  • Portfolio Layout Feedback

    • Grinwhrl
    • October 13, 2005 at 2:01 AM

    looks great, i would take out friends, but if u need it change it to affilates, but really, its not needed.

  • Your portfolio repels jobs

    • Grinwhrl
    • October 13, 2005 at 1:50 AM

    Poor Ferret.

  • Favourite Half-Life Single-player MOD?

    • Grinwhrl
    • October 12, 2005 at 6:07 PM

    rofl

  • Favourite Half-Life Single-player MOD?

    • Grinwhrl
    • October 12, 2005 at 5:01 PM

    never heard of that lol

  • They Hunger: Source?

    • Grinwhrl
    • October 12, 2005 at 5:01 PM

    sweet, can't wait. Makes me want to help out with this.

  • Favourite Half-Life Single-player MOD?

    • Grinwhrl
    • October 12, 2005 at 4:59 PM

    1. They Hunger

  • WIP halftrack

    • Grinwhrl
    • October 12, 2005 at 2:53 PM

    nice

  • Remake HL textures

    • Grinwhrl
    • October 12, 2005 at 1:25 AM

    cool stuff hazardous!

  • Put your money where your mouth is (by Ben Mathis)

    • Grinwhrl
    • October 12, 2005 at 1:23 AM

    I only read the first paragraph becuase it is more aimed to what i am trying to do now that my site is up and my resume is done.

    If i didnt have to sleep i would still be working on my maps

    Im addicted to this stuff. Most of the first paragraph fits me well on how much time and effort i deicate my self to game design.

    This gives me a little more insight into applying to the Industry.

    Thanks kleinluka

  • Last Transit

    • Grinwhrl
    • October 12, 2005 at 12:48 AM

    thanks

  • Last Transit

    • Grinwhrl
    • October 11, 2005 at 9:23 PM
    Quote

    I love it. The lighting is very nice and atmospheric and works well with your choice of textures. Is this map set in any particular place in the world or is just a random theme you came up with? Very nice. You have talent.

    Thanks, Its set in a fake world name.

    Everyone seems to think zombie mods are destroyed cities like resident evil. Our mod is more like the movies, the beginning of the zombie breakout, we are going for alot of realisim, a more natural look - real. I mean im doing the best of my ability here, hehe.

    If you have ever seen DOTD & DOTD 2004, alot of clean and dirty looks to that. My subway system is accualyl very dark with a freaky atmsphere including a creey soundscape.

    Also there has accually been a large amount of zombie fans who have requested more day time themes such as this. To many night maps in these games

    But other then that there will be more to it, i just uploaded my custom textures today so in the end u will see alot of custom textures.

    This is just the type of theme i am using for the above ground, and trust me it makes u feel like your almost in a real city with the lush sounds and in a horror movie with the screams, gun fire, and zombies banging on windows and doors. of course i havnt added everything.

    For more zombies This map isnt in the build yet and we are currently still rigging the zombies/characters for show in game.

  • Last Transit

    • Grinwhrl
    • October 11, 2005 at 3:39 PM

    Thanks everyone for the good crits, I knew that alot of you would point out that the texture on the building is the same in this alley, reason being its the same building all contencted together. There will be much more to see so i might start not being lazy and adding the tons of brick textures i have in

    There will be more city which you will start from and continue through away from the main streets which will be full of zombies. Think of it kinda like hl2 how u walk through the city avoiding open areas.

    Quote

    Reminds me of Hipshots work, looking damn nice! The last and third from the bottom images aren't as nice tho, work on making them a little more interesting, like more junk and stuff on the ground, and mayby make one of the buildings "under construction".

    That'd give you some more of them sweet shadows~!

    - You know i did have tons of junk all over, but i took it out becuase of playibility reasons. But now that you say so, I will mess it back up

    Also great idea about the under construction, i was planning on something like this, there will be more alleys similair to this in other ares the players will go, so i will through it in somewhere, maybe near the strip club


    Quote

    Looks really good, I like seeing curves rather than perfectly 90 degree angles upon every building. My advice, and don't freak out just cause you dislike me, is that the brick appears a bit redudant of a texture used. Theres more buildings that could be slapped in.. and also.. I mean if this is for the zombie modification shouldn't it appear somewhat more .. ruined?

    Thanks curman, anyway you mentioned runined becuase its a zombie mod. This level takes place the afternoon of the breakout, like in DOTD 2004. when i get a 3D skybox in, i wll have a few long strings of smoke in the background like u seen in that movie.

    Quote

    Loving it. Like curman said, good curvy corners on the buildings.

    I also like the way you have walkways and other things to add some height variation.

    Though I would give it some variation in the texture usage. All the brick appears the same, a player could get lost D:!

    And as Evert said, it also reminds me of Hipshot's work.

    Awesome stuff overall!

    It may look big from the screens but trust me, u barely go 10 feet lol, you wont get lost.


    Overall i will add some custom and new bricktextures i have.

    Ill give it a shot and mix a few of the main building up a bit.

  • Mercedes 190

    • Grinwhrl
    • October 11, 2005 at 6:02 AM

    damn good work.

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