1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Grinwhrl

Posts by Grinwhrl

  • 2D: The Suffering

    • Grinwhrl
    • November 3, 2005 at 3:05 AM

    different but i like the style. The warmth of it is cool. The elefant truck on the face, i know its not supposed to be but thats the only dislike i could say. Cool stuff though.

  • Doom movie

    • Grinwhrl
    • October 30, 2005 at 8:04 PM

    Video game movies always suck. But i heard this one was pretty ok ok from alot of doom fans, which is really wierd. Their main complaint was that it wasnt about Hell but a virsue or geinom.

  • damn to those endiiinnngs §!!

    • Grinwhrl
    • October 29, 2005 at 11:29 PM

    Fear's ending was really cool.

    -------------------Spolier Highlight to read---------------------------

    Quote

    I never seen an Automic Explosion go off in an fps like that before. That was really cool, although i was disipointed there were no bosses in the game to fight.

    Other then that the small ending with the girl poping up into the helicopter for a sequal, that usually happens in everyhting including movies. The game was more or less like a movie so it fit pretty well.

    Algor: Spoilerized.

  • some stoof

    • Grinwhrl
    • October 25, 2005 at 4:43 PM

    I think they go very nice with your theme, good work. Like Ferret said, good to see ingame work!

  • F.E.A.R Impressions Thread

    • Grinwhrl
    • October 25, 2005 at 12:16 PM

    Amazing game. 9.5 out of 10.

    This game has the best fight sequences to date. The AI is so intellegent.

    Very, very Intense gameplay.

    Unlike Quake and many other games including HL2, This game has not skipped once for me. For all the people who say this game is a computer haul, i dont beileve it because this game runs smooth like butter on my machine where hl2, quake 4 for example skip at times.

  • dod_salerno

    • Grinwhrl
    • October 25, 2005 at 12:46 AM

    cool, cant wait to play, looks great!

  • The Official Quake IV release thread

    • Grinwhrl
    • October 23, 2005 at 1:18 AM

    Beat it today, Thumbs Down in my opinion. I had more fun with Doom.

    Great indoor Level Designs, I'll give them that.

    A lot of great lighting but alot of it bad.

    Terrible old school skybox and sky.

    Best part about the game in my opinion, becoming the strogg & the Human Space ship scene & Ship. Some of the sequenced seens were cool, well the Tower Guradian mainly.

    Overall,. didnt feel like Quake at all and was the same thing over and over. So Boring.

  • Best fighting game ever ?

    • Grinwhrl
    • October 22, 2005 at 2:24 PM

    Killer Instinct should be up there as well as Soul Caliber or its orginal name.

    I liked, Street Fighter, Mortal Combat 2, and Killer Instinct

  • de_corse

    • Grinwhrl
    • October 22, 2005 at 2:20 PM

    Model looks great.

    Its to bad that hl2 is so outdated that you can not create that with brushwork.

  • The Official Quake IV release thread

    • Grinwhrl
    • October 21, 2005 at 12:57 AM

    In my Opinion, Unreal 2 was more impressive, especially outside.

    The outside of Q4 looks like Doom 2.

    The gameplay is cool but not that fun, same thing over and over pretty much.

    I really liked some areas of the game which stand out alot, mainly inside. When the space ship came down and u board it, walk around and such, that was bad ass. IM probably about 2 hours into the game, but so far im not that impressed. Their skys, omg, man old school.

    EDIT - Played alot further now, Indoor graphics when you get to the blue area(you will know what i mean) Are amazing. Very Stunning level design!

  • The Official Quake IV release thread

    • Grinwhrl
    • October 20, 2005 at 11:21 PM

    Wait , my bad, was having a Driver problem, got it fixed. Game looks much better now on my 9800 pro. Gameplay finally started to pick up about 20 minutes into the game. It still feels alot like the standard quake 2 though, but its pretty cool so far.

    The game still seems hard on the eyes

  • The Official Quake IV release thread

    • Grinwhrl
    • October 20, 2005 at 10:21 PM

    graphics suck in this game, which i already regret buying. Does EB let u excange for another game?

    It accually hurts my eyes to look at it!!

  • OLÉ! They Hunger: Source Almost Out!

    • Grinwhrl
    • October 19, 2005 at 10:01 PM

    I cant wait for release!

    Game is almost finished.

  • The Official Quake IV release thread

    • Grinwhrl
    • October 18, 2005 at 8:44 PM

    SO BS, they are not releasing Q4 till the 20th in CANADA. This never happens, If Raven is the main distributor, they are terrible.

  • Zombie Game. GAME, not mod.

    • Grinwhrl
    • October 17, 2005 at 10:33 PM
    Quote

    i dont think nmrih, or even any half-life 2 mod, could make a decent zombie mod in a large city setting with mass. amounts of zombies, sorry.

    LOL, i didnt say Massive large cities.

    Quote

    As for FPS vs 3rd person. I honestly think that 3rd person captures the survival horror element much better, simply because of the psychological aspect of it. When you see your character you notice that you're just a normal person, and further more it's harder to imagine yourself as a chaingun toting badass. It's much easier to disconnect from the game when you're just a set of hands and a gun. Also I think there's a certain element of panic when you get attacked in 3rd person that you just don't get in 1st.

    3rd person games are alot of fun, like re4, i love the older re's better but the controls abosulty suck. Hitman Series were great. Prince of Persia, etc.

    FPS are more fun though in the long run due to Multiplayer games.

    Thats why we are going with co op for NMRIH. But basically our main focus is barricading because truthfully no one has really done it. RE 4 had a bit of that with a few scenes, and those were some of the most fun parts in the game. That is also why we have such a large fan base. People really want to just barricade and shoot zombies. Feeling of Survival over scares is the best thing which we intend to do.

  • Last Transit

    • Grinwhrl
    • October 17, 2005 at 6:26 PM

    thanks

    There will be more, there is a new shot at http://www.nomoreroominhell.com

    and expect more by the end of the month.

    De_Awakening i will try to have finished by the End of December.

  • Zombie Game. GAME, not mod.

    • Grinwhrl
    • October 17, 2005 at 6:24 PM
    Quote

    A zombie MMO mod actually seems like a really good idea for me. FPS' just cant get it right.

    Dont be to sudden on this, Until u play NMRiH.

    Reason other zombie fps's dont make it right is mainly becuase of cheap software or the games just are not put into a realistic stand point.

    Besides that, I'd like u to tell me how many u have played, becuase there are very few if any, and if there are any they are so low budget, of course they will be bad. So, we plan to change this!

    But then again some people dont like fps zombie games. I accually prefer Resident Evil 4 style playing the best.

    Good Luck with your MMO

  • Nomoreroominhell Recruiting

    • Grinwhrl
    • October 17, 2005 at 1:17 AM

    thank you.

  • Haloweeen?

    • Grinwhrl
    • October 16, 2005 at 5:43 PM

    sucks to be you guys when u were kids if u dont celebrate Halloween. Man all that candy and those needles in them. UMM UMM!

  • Computer games quiz

    • Grinwhrl
    • October 16, 2005 at 4:27 AM

    18/40 although i reconize all the games but 3, i just dont krember the names., wish they would tell ya.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™