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  3. Grinwhrl

Posts by Grinwhrl

  • 24: The Game

    • Grinwhrl
    • March 2, 2006 at 9:23 PM

    commcerial said between 3 and 4(series)

  • Firebolt Mc Painted

    • Grinwhrl
    • March 2, 2006 at 4:41 PM

    looks awesome but yeah better images please.

  • [started texture].454 cassul, 460 XVR S&W

    • Grinwhrl
    • March 1, 2006 at 10:41 PM

    they are arnt they, heh

  • [started texture].454 cassul, 460 XVR S&W

    • Grinwhrl
    • March 1, 2006 at 9:25 PM

    looking good, barrel looks a bit off, well where the holes are, no idea what they are called hehe.

  • foyer

    • Grinwhrl
    • March 1, 2006 at 4:20 PM

    nice man. I thought it was a cs map at first, hehe.

  • What Games are you playing?

    • Grinwhrl
    • March 1, 2006 at 4:15 PM

    I dled Trackmania, going to give it a try.

  • LAZER TAG TEAM OPS Deluxe

    • Grinwhrl
    • March 1, 2006 at 12:24 AM

    I remebr when i was 17 playing with those with friends, about 9 of us bought a set each. It was the old stuff so i bet the technology is much cooler now, but it got boring quick. And the guns broke interially easily.

  • Warpigstudios: Looking for Freelance Level Designer

    • Grinwhrl
    • March 1, 2006 at 12:19 AM

    Source dosnt have the resources for what they want to make which is what im talking about. Engines like Unreal and ID can shape levels into what they show in the concept. You can't get the same effect with Valves engine yet. Then again I would like them to prove me wrong

    I do agreee about using source for its tools to get funding for a better engine. If they do get funding, i would recommend using that engine.

  • Operation Underground Assault

    • Grinwhrl
    • February 28, 2006 at 9:49 PM

    looks awesome now

  • Warpigstudios: Looking for Freelance Level Designer

    • Grinwhrl
    • February 28, 2006 at 9:05 PM

    I would recommend using the Unreal 3 Engine for this. The games design suits it much more.

  • [WIP] Opel Blitz

    • Grinwhrl
    • February 28, 2006 at 3:06 AM

    very nice and welcome

  • Map- dod_the_hunt

    • Grinwhrl
    • February 28, 2006 at 2:41 AM

    LOL Mike

    nah it would ruin the dod feel.

  • Map- dod_the_hunt

    • Grinwhrl
    • February 27, 2006 at 10:03 PM

    Yeah, I see what your saying but thats becuase of the props and textures. Kalt is an amazing map so the more the marrier.

    There is lots of room for creativty, i didnt make it look like a bunch of Blocks like MOH

    This is also my first remake of a map.

  • another tale of danger and excitement

    • Grinwhrl
    • February 27, 2006 at 7:19 PM

    nice one

  • Warpigstudios: Looking for Freelance Level Designer

    • Grinwhrl
    • February 27, 2006 at 5:02 PM
    Quote from Section_Ei8ht

    where have I heard this before?

    From Newbs, and Warpig Studios are not.

  • Got a new lense!

    • Grinwhrl
    • February 27, 2006 at 2:43 PM

    nice.

  • Got a new lense!

    • Grinwhrl
    • February 27, 2006 at 2:10 PM

    thats really cool. How mmuch did that cost you?

  • The random model thread!

    • Grinwhrl
    • February 27, 2006 at 12:02 PM

    yo Koko, let me put one of those in my dod map as a easter egg or someting They are great.

  • Dock - mini scene

    • Grinwhrl
    • February 27, 2006 at 12:00 PM

    Really cool. I like the details and skin on the boat shed thingy.

  • Map- dod_the_hunt

    • Grinwhrl
    • February 27, 2006 at 11:53 AM
    Quote from Jezpuh

    Carentan 27 km? The americans were in belgium during the winter, silly. I'm sure it was more like 270 km.

    Thats a place holder for a custom sign

    Quote from FrieChamp

    Looks okay? I think it looks great! I'm not sure if I remember playing that map, but anyway keep it up!Oh, by the way, does anyone else remember the deathmatch map which was in the first MOH MP demo? The one with the appartment houses and the big yard? Totally loved that map

    Stalingrad

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