hey vivi, is that supposed to be based off the german "Fachwerk"? I didn't know where this lodge is set so . . . yeah.
Posts by Meotwister
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sux.

nice work dude.
only crits i can come up with would be the 'wc' on the door seems out of place, or idk just a little odd.
good job.

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RD might be the time to make the switch to hammer for source.

remake of fy_suicidebomber. . . f**kin sweet.
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Come on vivi I know you got 'em. Show the people, literally, bigger and better pictures.
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I think the textures on the tree look a bit cartoony. A better skin would make the tree a bit less conspicuous.
Looking good, much different than that aztec look everyone is tired of.
Can't wait to see finished product.
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you people. . .
patience.
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ok. . .let's see.
Theres a story for it but not sure if I can just link you guys to it.
hold up a bit for an update on this.
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oh sorry about that. I was doing this at 1am and on multiple forums.
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This is a mod in progress called Birthstar: Frontline. I'm not sure exactly how much I can disclose because a good bit is top secret so to speak. For now what I can say is that this is a futuristic warfare simulator demo being made for the Game Developers Conference (GDC) in March of '06.
I just joined recently and it's a very promising, and very efficient mod team here. It's moving along at a fast pace, but one thing keeps it back. The team is in dire need of animators.
So if you are an animator, know an animator, or have ever been in contact with an animator, then email Matthew Collins at [email protected] or Ryan Daly at [email protected]
Or talk to matthew on msn using same email address.
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yeah, it was a pretty fun game. I didnt even use cyberspace once so far. Mapping wise I thought it could've been a lot better. Nice textures and whatnot but the rooms were all barren and empty and the outside of the building didnt look very good at all.
Only other complaint would be that I don't really feel the gun when I fire it, least not as much as in counter-strike, etc.
On the whole yes very good, and I think all the problems are gonna be straightened out before final release anyway so I'd say worth the dl.
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nice dude.
I wish I was that awesome making websites.
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whats up with the red spot on the last tex. Would be obvious repetition. Other than that looks pretty kick ass dude.
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But it'll start to get ridiculous, and if I was the mapper, slightly annoying to hear the same things being said about something he obviously hasn't gotten to yet. If he was further along in the map then I'd agree with you, but he seems to have a good while to go and there's gonna be issues to be resolved later, that I'm sure he knows of already, but if not then yeah mentioning it is not a problem just repetition is what I was referring to.
Anyways, this could get out of hand so I won't say anything more.

can't wait to see more screens dude!
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hah vivi I'd hardly call them hi-res though.
didnt think there was a 'trick' but was just thinking about it, simple texture art is what I thought you did.

nice nice work.
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one question, how do you make those statues you always have. you have a skin on that and I was just wondering how you went about making it look that nice. I have a pretty good yet vague general idea.
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Hey, 'wow' is what comes to mind when I look at this map. Hessi you always do nice stuff, such as de_mediterraneo(?), which it seems this map will be just as amazing.
I know criticism is a good thing etc. but everyone should keep in mind this is a wip forum and not keep on reiterating the same problems that are obviously going to be in a wip map. moderation is what im getting at.
anyways, good job so far hessi.