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  3. Meotwister

Posts by Meotwister

  • map project...

    • Meotwister
    • January 23, 2006 at 2:50 AM

    Idk, I doubt valvE is even gonna mess around to make a vertigo.

    They could but I dont expect it.

    Go for it dude. Always good practice.

  • de_corse

    • Meotwister
    • January 23, 2006 at 2:41 AM

    duuude, make it burned down!

  • de_corse

    • Meotwister
    • January 22, 2006 at 5:00 AM

    hah yeah I like that. Random monks singing in this small church area as its being bombed by terrorists.

    hah, but seriously, no.

  • map project...

    • Meotwister
    • January 21, 2006 at 1:18 AM

    storm. . . oh a survivor remake. . . even though who did that 3dmike or someone. . . ramble, babble, blah.

  • de_corse

    • Meotwister
    • January 21, 2006 at 1:12 AM

    vivi stop refering to yourself in 3rd person, it was funny at first but now you've just killed it. . .

    but he's right, finish de_corse man!

    pimpin models dude.

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Meotwister
    • January 6, 2006 at 12:06 AM

    Looks really cool dude. Can't wait to see that schtuff done.

  • Mapcore Mappack (i.e. Mapkorpak)

    • Meotwister
    • January 3, 2006 at 7:35 AM
    Quote from hamst3r

    .....how bout contests? pick a theme; set a deadline; mabey even get some prizes, and then realease like the top 5 or so in a map pack. An old community I was in used to have things like these and they were great fun: watching peoples' maps change and evolve, and a lil` competiton does not hurt, only inspires.

    Interlopers does this, with no real prize except notoriety and a little forum avatar. Good fun there.

    If done correctly teams can work, but it's usually rare. We could make it an optional thing to do, you can be in a team but you don't have to.

    What if a person prefers to do everything themselves? Could they just put I'm the mapper/modeler/texture artist?

    This is an exciting project, least it is thinking about it.

  • tmp_lodge broken wall progression

    • Meotwister
    • December 31, 2005 at 7:19 AM

    not being too nit picky with it, I think you did a rather nice job since I know you personally and that's like a first.

    Optimization is good, anyone can improve on anything

  • The random model thread!

    • Meotwister
    • December 27, 2005 at 8:51 AM

    wtf?! where are the bars?

    nah I'm kidding.

    Good job on all your props man. I'm liking the wood on this, except is this supposed to be dingy cause it looks nicer, it's not clean but not enough it seems. Picnic tables don't look like that where I'm from, they're always nasty Idk, it might be perfect for your surroundings.

    Might be that color. Refined, nice color mixed with dingy wood.

  • de_corse

    • Meotwister
    • December 24, 2005 at 5:42 AM

    yeah, now you have all the time in the world to work on it!

    get better dude.

  • de_corse

    • Meotwister
    • December 23, 2005 at 5:16 AM

    they're probably working on hl3 as we speak. . . or type. . . whatever.

    but yeah, me wants to see more of da map.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 22, 2005 at 6:54 AM

    I'd go with some better lighting myself.

  • Cs_Cabaret

    • Meotwister
    • December 22, 2005 at 6:53 AM

    going through this and realizing this is an older thread, i support the modeled bottles.

    Just use a bottle and make it a static prop. Nothing wrong with that is there. But this map is probably already out and it doesn't matter.

    nice thread bump btw dr.dk

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 20, 2005 at 10:19 PM

    hah it does. might wanna fix that.

  • de_corse

    • Meotwister
    • December 19, 2005 at 3:43 AM

    loving it.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 18, 2005 at 7:12 PM
    Quote from RD

    that cannon looks quakish

    that it does quakis

  • tmp_lodge -updates-

    • Meotwister
    • December 18, 2005 at 4:35 AM

    maybe just do some other kind of decoration on the building itself. . . keeping the ribbons on the poles.

  • tmp_lodge -updates-

    • Meotwister
    • December 16, 2005 at 11:57 PM

    mmm. . . sexy.

    what? I'd sleep with it.

    maybe a little too much smoke maybe.

    gj.

  • de_something [wip]

    • Meotwister
    • December 14, 2005 at 3:29 AM

    well for one that's an obscene number of screenshots.

    Looking good so far, keep working on the brushwork which looks like you're biggest thing to do now.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 11, 2005 at 10:21 PM

    niceness, I'd like to see more of that, to get a better feel of it.

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