I feel bad for noticing at least half of these and not immediately posting about them.
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I feel bad for noticing at least half of these and not immediately posting about them.
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it's just snowed here, a rare occurence for Memphis, and I can wholeheartedly agree with Skjalg.
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looks like my waffle this morning. ![]()
st0lve, good textures, the first looks like it would be a noticeable pattern, though.
Quote from instaEschaton, the immersive roleplaying first person adventure shooter simulation thriller mod?
oh, a irfpasst? don't see too many of those with the popularity of mmorpgs.
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ferret, looking awesome-. . . ly great. Is this just for the heck of it or is it a scene your making for a mod or other?
dude, do the wooden engraved cross like on that picture. ![]()
Better and better everyday man.
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I like black. Shiny or not black pwns.
*kiss ass alert*
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*goes to wait for final version*
*waits*
I found another way you can get onto the roofs of the entire map.
[Blocked Image: http://img157.imageshack.us/img157/1864/decorsebeta00024jn.th.jpg]
through the ghostly handrail you can jump onto that gazebo roof thingy. (pardon my ignorance of terms) ![]()
[Blocked Image: http://img157.imageshack.us/img157/4360/decorsebeta00032nm.th.jpg]
yeah RA7 build them cubemaps.
Looking great, I'm only like 21% done dling ;\, but aside from the main stuff pointed out by phlek and others it's great.
I'll post if I find anything.
yes, pants should match, unless you're slowly moving downward by the looks of the images.
I think the last time I saw this camo was like guys in the first Medal of Honor.
sweet.
wouldnt be all that hard to edit the texture I would think, but depending on what it is for (decorative prop, etc) and how crucial it is you could make the decision on whether it is a productive use of your time to make a model for this texture.
For the texture, if you took the picture, go back on an overcast day to retake the picture so there is no shadow, if you didn't take it then google better ![]()
nice looks much better this time around, cept for of course it's a bit dark. ![]()
hey I'm the friend who tiled it the first time. . . its from a real place so there should be no qualms about brick shapes. But yeah mossy stuff needs work vivi.
Are you sure you have all of the properties set correctly? what is the error?
ohhh cool, thanks.
bit of a bump there, isnt it?
Used 3dsmax to make it, the valve smd exporter, he manually edited the .qc files (hats off to him, I use cannonfodders tools, google it). That'll be it if you compile using cannonfodder's tools or using the studiomodel compiler.
I know 'cause I live across the road from the guy.
you could also use that trick where you put a small ambient blue light in areas with large shadows.
Good job dude, on all aspects of the map.
pwned.
just kidding.
I wanna show this sky I made not that its all that particularly amazing but just because I finally made my own sky.
[Blocked Image: http://img496.imageshack.us/img496/2329/testsky00022eu.th.jpg]
Nice job guys on your textures, except vivi. ![]()
I get what you're sayin, it could be a bit more interesting or . . .
give it something flashy or something, if that makes sense.
I'm liking this guy man.