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  3. Meotwister

Posts by Meotwister

  • Building my Portfolio (Image heavy) I need a job!

    • Meotwister
    • May 26, 2006 at 10:04 PM

    lol now all it needs is cute little music playing in the background.

    Yeah man this all looks great. You've done very well with this. Takes me back to games I used to play in the days of yore.

    good job, hope ya get hired

  • dm_romanpool (Play test available)

    • Meotwister
    • May 25, 2006 at 4:57 AM

    looks really nice man, yeah put something outside the window to make it seem like its not floating above the earth or something

    Nice job!

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • May 24, 2006 at 12:09 AM

    lol or was that sphere? ah they're all the same.

    nice job r_yell and freakman.

    r_yell and his crazy terrain maps!

  • After a long day of photo taking

    • Meotwister
    • May 23, 2006 at 12:05 AM

    lol, yes fun times yesterday.

  • New Character project - Dungeon Keeper

    • Meotwister
    • May 23, 2006 at 12:00 AM

    yeah outta this batch I like 9 the best.

  • hessi's tree thread

    • Meotwister
    • May 21, 2006 at 9:45 AM

    frickin sweet, i had always wondered how you got that crap in between your skins.

    cant wait for rest.

  • May Model Month Mayhem: Get your votes on!

    • Meotwister
    • May 21, 2006 at 6:37 AM

    thanks to everyone who supported me outside of my immediate family. . .

    lol just kidding.

    good job peris, we'll get you next contest!

  • May Model Month Mayhem: Get your votes on!

    • Meotwister
    • May 20, 2006 at 3:02 AM

    ferret, I'm not sure if you're being sarcastic or not!

    Go peri man, good stuff there.

  • New Character project - Dungeon Keeper

    • Meotwister
    • May 18, 2006 at 9:48 AM
    Quote from Dark

    Looks better except for the face, now it looks to human. Use the tother face.

    looks ferkin awesome so far man.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • May 18, 2006 at 9:40 AM

    looking pretty good. . . kinda vast and open/desolate. You could throw some more stuff in there to make it not seem so empty. Seems really cool.

    Need to work on the fog.

  • The low poly challenge for May!

    • Meotwister
    • May 17, 2006 at 4:08 AM

    *ahem*

    [Blocked Image: http://www.tankmuseum.ru/images/pav5-11.jpg]

  • The low poly challenge for May!

    • Meotwister
    • May 16, 2006 at 11:50 PM

    Well, after figuring out I'm retarded. . . here is the real entry trimmed down a bit because I had misread and used 250 polygons instead of triangles. . . but now it's at 243 triangles . . . only one real noticeable difference.

    [Blocked Image: http://img48.imageshack.us/img48/9680/lowpolyfull7tl.th.jpg]

    [Blocked Image: http://img46.imageshack.us/img46/6527/lowpolywire7ck.th.jpg]

    [Blocked Image: http://img239.imageshack.us/img239/9803/lowpolyskin1gi.jpg]

    yeah the uvmap sucks but I didnt feel arsed to go back.

  • The 'Core Sketch Thread!?

    • Meotwister
    • May 16, 2006 at 7:44 AM

    I'd hate to see him shave. . .

    Nice stuff guys.

    I'd show stuff I've drawn but I don't have a scanner and don't usually draw on a computer. ;\ (unless someone wants to donate a wacom my way ;P )

  • The low poly challenge for May!

    • Meotwister
    • May 16, 2006 at 7:39 AM

    Hey people, I guess I'll attempt to revive the competition!

    [Blocked Image: http://img63.imageshack.us/img63/4257/lowpolycloseshoot8hg.th.jpg]

    [Blocked Image: http://img159.imageshack.us/img159/8377/lowpolyfarshoot4ey.th.jpg]

    [Blocked Image: http://img63.imageshack.us/img63/494/lowpolymedshoot9db.th.jpg]

    As weird as this sounds, this was definitely a learning experience. More of a 3ds max materials editor learning experience: alpha channel maps, hierarchies, just overall familiarisation. Ignore the ground as that was me familiarising myself with blends. Besides that everything else was on the 128x128 texture. It's only 157 polygons!

    Hope you guys enjoy this little thing.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • May 16, 2006 at 6:12 AM

    It's so relieving to see properly executed fog.

    It's really nice looking, has a different feel to it than the stock DOD maps. Keep it up?

    Btw, where is this located? Anywhere specific?

  • totally random texture thread

    • Meotwister
    • May 14, 2006 at 6:39 PM

    submdl, nice looking stuff there. Yeah I'd say you coulda pushed them a bit farther. The money at the top looks very similar before and after.

    Oh and on the newspaper below, WOW that's a huge glass!

    Nice job otherwise

  • The random model thread!

    • Meotwister
    • May 14, 2006 at 6:29 PM

    Nice! I really like it. Bet that was really good low poly practice.

  • The random model thread!

    • Meotwister
    • May 13, 2006 at 8:06 PM

    thanks for the input guys. I think I was going for a kind of bright concert lights before. I'll see what I can do with it to please you guys.

  • The random model thread!

    • Meotwister
    • May 13, 2006 at 6:58 AM

    aww, I guess no one likes my guitar so far. . . well, I guess I'll attempt to make a scene or something. . .

    Hey vivi tell me how to get vray workin! I know you know!

  • The random model thread!

    • Meotwister
    • May 11, 2006 at 6:55 AM

    Hey guys, here's a guitar I'm working on just for fun, not necessarily gonna be a prop or anything just making a guitar. I have toyed with the idea of learning to bake normals and trying it out on this, I'd like comments on if that's a good idea with this type of model. Not textured either just flat color.

    [Blocked Image: http://img137.imageshack.us/img137/9821/guitarstrings29un.jpg]

    oh and vivi nice patio furniture.

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