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  3. Meotwister

Posts by Meotwister

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • June 10, 2006 at 12:26 AM

    so anyways back to mapping. . .

  • CS Source: de_tropea

    • Meotwister
    • June 10, 2006 at 12:24 AM

    ohh nice I like that. is the buildcubemaps problem a valve cause because I thought I was the only one. . .

  • In The Works ...

    • Meotwister
    • June 10, 2006 at 12:22 AM

    nice, liking it a lot more now. Keep it going man.

  • Favourite expansion packs?

    • Meotwister
    • June 9, 2006 at 12:06 AM

    Red Alert: Counter Strike

  • Real World Crysis Comparison

    • Meotwister
    • June 9, 2006 at 12:05 AM

    both things that can be fixed before release which has to be at least 6 months because thats when Vista comes out right? like January '07? Woah. . it's weird to think about 2007.

  • de_static *RC VERSION DL* - updated 16/02

    • Meotwister
    • June 8, 2006 at 11:49 PM
    Quote from hessi

    i'd like too set off those rocks from your grounddisplacement. it reminds me of soldier of fortune 2 levels. they had such flat rocks too. :/create a few models you can use as a height offset border. so you have a ground plane. then rock models stick together and then again a rock top displacement with grass or anything. that way you could get rid of those smooth heightfields which annoy me since their very beginning in game art

    i hope you could understand my suggestion.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • June 8, 2006 at 11:47 PM

    woooowww I remember that map! I hardly play UT but I did when someone bootlegged it and put it on the VisualBasic computers at school one year. That was the map we played most.

  • In The Works ...

    • Meotwister
    • June 8, 2006 at 11:45 PM

    Well, we werent commenting on its looks in the scene rather how it fits in because it doesnt really. .

  • June's Low Poly Modelling Contest!

    • Meotwister
    • June 8, 2006 at 6:32 AM

    I think here it servers as like pincers for a mouth. . . I think. .

  • The random model thread!

    • Meotwister
    • June 8, 2006 at 6:31 AM

    hah those were great. Some very original entries, like that dude who turned his upside down.

  • In The Works ...

    • Meotwister
    • June 8, 2006 at 6:19 AM

    yeah that buiding reminds me of a lego stack.

    Otherwise it's pretty good man keep it up.

  • June's Low Poly Modelling Contest!

    • Meotwister
    • June 7, 2006 at 11:41 PM

    haha original postman

    verry nice obson, really like that one.

    I hope I can make one as creative as you guys.

  • anyone else having crash problems with HL2 Episode 1?

    • Meotwister
    • June 7, 2006 at 5:27 AM

    I had a problem like this with Lost Coast and Militia when they were released. I thought it may have been the HDR but my friends not as good computer was handling it fine. . . I think it probably was some driver issue or something because now I can play both Lost Coast and Militia without crashes.

  • All hail the Valve

    • Meotwister
    • June 7, 2006 at 5:25 AM

    yeah a Half-Life 2 version of Blue Shift would be cool since theres a lot of points in the game (like 99% of the time) where you don't know wtf Barney's doing. So a lot of freedom available just so long as he appears where he was in hl2.

    I'm looking forward to those new tech demos they're focusing on atm supposedly out this year. Said they had ''a couple''.

  • de_troit for CS:Source

    • Meotwister
    • June 7, 2006 at 4:54 AM

    this map makes me never want to go to detroit, not that I was very inclined to do so to begin with. Like saying you want to go to Paris, TN. Why would you?

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • Meotwister
    • June 7, 2006 at 4:52 AM

    frickin sweet

    Much better than the old ones.

    Nice

  • totally random texture thread

    • Meotwister
    • June 5, 2006 at 10:04 PM

    lol as I asked you how to make normal skies way back when I'll ask you now for that link to that tutorial unless it's on that valve wiki. . .

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • June 5, 2006 at 9:51 PM

    Looks reeally awesome IR, but ewww that turned sideways metal railing texture!!

    yeah and what sa7an said too.

    reeeally cool though.

  • June's Low Poly Modelling Contest!

    • Meotwister
    • May 31, 2006 at 10:02 AM

    duuude thats cool.

    I'm not much of a character modeler (like at all) but I'll throw something together this coming month.

  • The random model thread!

    • Meotwister
    • May 30, 2006 at 5:49 AM

    I'm with vivi on that . . .wow craziness.

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