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  3. Meotwister

Posts by Meotwister

  • A WIP.. and a hello

    • Meotwister
    • December 4, 2006 at 3:37 AM

    phew.. nice!

  • The random model thread!

    • Meotwister
    • December 4, 2006 at 3:35 AM

    meant to have 2500 polies with entire body and two of the wheels. I think everything altogether is something like 3350 or round about. I thought about the cage but I'm gonna pass on it for now.

    It's gonna be for personal use or if anyone else wants to use it.

  • It's 2006 and we still don't have [insert your request here]

    • Meotwister
    • December 4, 2006 at 2:53 AM
    Quote from FMPONE

    I can't speak for the engine as a whole, but in Gears of War the levels load ridiculously fast for how good they look, and it makes playing the game much more addicting.

    yeah it does load rather quickly but I'm not a fan of the LODs in GoW, too often I see the switch rather blatantly in front of me. (I dont own it I was playin on vivi's)

    Its a great game though..

  • totally random texture thread

    • Meotwister
    • December 4, 2006 at 2:48 AM

    psh.. i thought everyone knew that?

    very fitting mino

  • The random model thread!

    • Meotwister
    • December 4, 2006 at 1:42 AM

    ahh thats really nice. Like toys lookin at toys lookin at toys etc etc. I like how the peoples hats are like globes themselves.

    excellent

    Heres a stryker tank I just finished. And just so this isnt asked, the purple, pink thing is the thermal vision scope for the driver and commander. That'd be about the only thing I could think to change atm... and bothered with to change

    [Blocked Image: http://img178.imageshack.us/img178/8589/strykershowbr4.jpg]

  • Unknown Worlds looking for artists for Natural Selection 2

    • Meotwister
    • December 3, 2006 at 10:47 PM

    thats why its under "professional" :wink:

    I'd apply if I thought I was good enough. I dont think I could compare to the likes of mr. KFS or many others... least on a mapping standpoint.

  • Conservatory

    • Meotwister
    • December 3, 2006 at 6:41 PM

    I LOVE the B&W 2nd shot.

    very lovely

  • Half-Life "Grunt" remake

    • Meotwister
    • December 3, 2006 at 6:39 PM

    very nice!

    is it me or does it look like the heads are too big on the one in the middle and the one with the beret?

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 3, 2006 at 3:29 AM

    yeah, not everyone wants to use the latest spiffy new engine with all sorts of bells an whistles. Theres nothing that says when a new engine comes out you have a grace period of time where you need to move on.

    Keep up the nice work Quakis

  • totally random texture thread

    • Meotwister
    • December 2, 2006 at 8:45 PM

    lol still looking really amazing teddy. Cant wait to test it out for myself

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 2, 2006 at 8:37 PM
    Quote from Rick_D

    Please - I'm getting totally bored of looking at sprites D:

    too bad

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • December 2, 2006 at 8:36 PM

    yes in instances like that you need either additional brushwork or overlays/decals. But I think you got it on lockdown r_yell. :wink:

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • December 1, 2006 at 10:19 PM
    Quote from JeanPaul

    R_Yell, stop making lame excuses and just compile (full, no final) with the ground lightmap at 16. I PROMISE it will look 999999 times better.

    I think the picture he just put up was at a 16 lightmap scale.

  • Any Stable Co-op mods for Source?

    • Meotwister
    • December 1, 2006 at 5:29 PM

    No More Room In Hell is a zombie co-op mod with many talented people workin on it.

    http://www.nomoreroominhell.com

  • The random model thread!

    • Meotwister
    • December 1, 2006 at 5:20 PM

    lol thats really cool.

    should have like a particle effect of snow goin around

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 1, 2006 at 5:17 PM
    Quote from Quakis

    Because it's not a model. Made up of several sprites, had to turn off grid lock to make the edge around that curve look good.

    oh god... but you made it look cool so congrats.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • December 1, 2006 at 5:09 PM

    I see what you're sayin about the height, I see in one of teddy's images a small building with pretty sharp shadows... I'll see if I can find a picture of larger buildings.

    *edit* lol I found one of your pics r_yell, look at the building shadows in this pic http://server5.pictiger.com/img/389968/ ... re-318.php

    so yeah I think you got some room to push that lightmap number down

  • First tidbit of NS2...

    • Meotwister
    • December 1, 2006 at 5:06 PM

    that some seriously awesome stuff.

  • WIP in WIP, post your level screenshots!

    • Meotwister
    • December 1, 2006 at 9:07 AM

    nice!

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Meotwister
    • December 1, 2006 at 8:56 AM
    Quote from R_Yell

    Believe me when I say 32 is more adecuate, 16 is starting to look like sharp at the edges, and thats looks very unrealistic in outdoors.

    I would say maybe depending on time of day, very blurred shadows arent terribly realistic either.

    Quote

    ... do you think contrast should be higher between them?

    yes

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