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  3. General Vivi

Posts by General Vivi

  • GDC 2011

    • General Vivi
    • February 17, 2011 at 9:10 PM

    GET HYPE!!! can't wait to hang out with everyone

    do you guys have a certain date you wanna chill on?

  • Dear Esther Getting Commercial Release

    • General Vivi
    • February 17, 2011 at 9:00 PM

    Very nice! we talked about that on Sunday's episode of podcast 17. People can be really silly sometimes when it comes to stuff like this. I just find it interesting that most modders out there have a dream of going indie, and then when one of their own gets that chance they shut it down. Just silly...

    But I'm pumped and can't wait to purchase it!

    - Jason

  • So Mirror's Edge 2...

    • General Vivi
    • February 17, 2011 at 8:55 PM

    T_T!

    I absolutely loved this game.

  • POLL: The next MapCore challenge...

    • General Vivi
    • February 11, 2011 at 3:53 PM
    Quote from Taylor

    You could have a 1024x1024x1024 level made out of three 512x512 textures that you exit through a locked prefab door...

  • POLL: The next MapCore challenge...

    • General Vivi
    • February 11, 2011 at 3:14 AM

    door one for me I guess , we need to start stretching our brains with puzzles ya!!

  • UDK student project - Execute

    • General Vivi
    • February 9, 2011 at 2:18 AM

    Looks awesome man!

  • Chells Legend - First 2 mins Trailer Release!

    • General Vivi
    • February 8, 2011 at 4:16 AM

    Trailer Released!

    Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chell’s Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chell’s Legend, I’m not quite sure how many parts there will be but whatever it takes to tell the story!

    I’ve been working diligently on the project In hopes to get it finished before Portal 2. Most of my work recently has been on the story. Gameplay is important to me and I want to make sure I hit quality over quantity.

    The trailer you are about to watch (or skipped forward and watched already) was constructed by Fearlezz. He is a talented mapper currently working on Factum Solus which can be found on Moddb and Desura.

    Trailer!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Animator Needed!

    Currently I’m looking for 1 animator to join my team to help me finish / polish up a few of my sequences. You need to be dedicated and experienced enough to handle things on your own. You will not be required to compile your animations for the source engine (I already have everything setup). If you are interested and are an animator please read the requirements below and then send me an email at generalvivi[at]ChellsLegend.com with your contact info / portfolio link (if you have one)

    Requirements :

    programs -
    - 3ds max 7 or higher

    experience -
    - Animation experience in 3ds max (1 year or greater)
    - must be able to show previous work

    - Jason

  • William Tyler Buser - Level Designer

    • General Vivi
    • February 6, 2011 at 9:23 AM

    I like the simplicity of your layout and how everything pops out of the big image without taking me to a new page

  • MapCore Challenge Discussion (Old)

    • General Vivi
    • February 2, 2011 at 10:00 PM

    Sort of an older site page (it's missing some title stuff) but it shows the process I went through to make the door map.

    http://www.generalvivi.com/GC_the_door.html

    [Blocked Image: http://www.generalvivi.com/images/gameplay_challenge/full_image/gc_door_mytry0012.jpg]

  • MapCore Challenge Discussion (Old)

    • General Vivi
    • January 27, 2011 at 5:36 PM

    GC - The Door (Let me know what you guys think, I think this could be a lot of fun and could show some interesting results)

    I had a Gameplay challenge thing that I never got around to starting publicly.

    It was a scripting challenge mostly, but you had to figure out an interesting way to get the player to open a door. Most puzzle type games have a similar puzzle so consider this the basics that everyone should learn at some point . My entry took about 5 hrs, this includes grabbing a voice actor / playtesting a few times with different people.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    -------------------------------------------------------

    I had a whole set of rules typed up. Obviously this can all change at any moment.

    Basic Idea :

    - Everyone starts with the same prefab (which they can expand on and adjust)

    - Player has to get a door open

    - Figure out an interesting way

    - keep the gameplay short, sweet , interesting

    - try and think outside the "box"

    Submissions :

    - contestants must submit a hosted video of someone playing through their map

    - contestants must upload their map for others to play and judge.

    - Keep custom content to a minimum, If you do use it, please pak it into the bsp.

    ---------------------------------------------------------

    Main Prefab

    [Blocked Image: http://www.generalvivi.com/blog/wp-content/uploads/2009/05/gc_door0000.jpg]

    [Blocked Image: http://www.generalvivi.com/blog/wp-content/uploads/2009/05/gc_door0001.jpg]

    [Blocked Image: http://www.generalvivi.com/blog/wp-content/uploads/2009/05/gc_door0003.jpg]

    MY FINAL ENTRY

    [Blocked Image: http://www.generalvivi.com/blog/wp-content/uploads/2009/05/gc_door_mytry0005.jpg]

    [Blocked Image: http://www.generalvivi.com/blog/wp-content/uploads/2009/05/gc_door_mytry0010.jpg]

  • GDC 2011

    • General Vivi
    • January 24, 2011 at 8:42 PM

    nice cant wait to hang out with you guys

  • GDC 2011

    • General Vivi
    • January 23, 2011 at 3:58 PM

    I will be going this year, so Izuno and channie looks like we need to meet up and grab some beers at somepoint.

  • "20 Brush" level compo! WIP / discussion thread

    • General Vivi
    • January 7, 2011 at 3:21 PM
    Quote from seir

    What about engine where there's no brushes?

    wtfbbq why would you even want to use those engine!

  • "20 Brush" level compo! WIP / discussion thread

    • General Vivi
    • January 5, 2011 at 4:50 PM

    This sounds like a great challenge! I really want to join in

  • KotH_Switcheroo Beta 4

    • General Vivi
    • January 5, 2011 at 3:56 PM

    Looks like a nice solid map! Next time I get a chance I want to test this

  • Steam Christmas Sale

    • General Vivi
    • December 26, 2010 at 3:31 AM

    The Misadventures of PB Winterbottom for 50 cents was a steal!

    I even bought portal again just so I could gift it to a friend Steam is soooo awesome !

  • L.A. Noire

    • General Vivi
    • December 17, 2010 at 4:53 PM

    The facial mocap is absolutely amazing. This is such a cool thing to see going into a game, def going to pick this one up.

  • Humble Indie Bundle 2

    • General Vivi
    • December 15, 2010 at 7:14 AM

    I actually played through all of braid but Machinarium has been on me "To buy" list for quite some time. I also wasn't very interested in the other games but they looked interesting. I do love supporting the Indie devs

  • Humble Indie Bundle 2

    • General Vivi
    • December 14, 2010 at 9:20 PM

    5 Great indie games for Whatever Price you want to pay! Charity is involved so give generously!

    http://www.humblebundle.com/

    (can't get the video to show up with the youtube tag for some reason : /)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Chells Legend - First 2 mins Trailer Release!

    • General Vivi
    • November 21, 2010 at 12:37 AM

    [Blocked Image: http://media.moddb.com/images/mods/1/…ogo_highres.jpg]

    Trailer Released!

    Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chell’s Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chell’s Legend, I’m not quite sure how many parts there will be but whatever it takes to tell the story!

    I’ve been working diligently on the project In hopes to get it finished before Portal 2. Most of my work recently has been on the story. Gameplay is important to me and I want to make sure I hit quality over quantity.

    The trailer you are about to watch (or skipped forward and watched already) was constructed by Fearlezz. He is a talented mapper currently working on Factum Solus which can be found on Moddb and Desura.

    Trailer!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Animator Needed!

    Currently I’m looking for 1 animator to join my team to help me finish / polish up a few of my sequences. You need to be dedicated and experienced enough to handle things on your own. You will not be required to compile your animations for the source engine (I already have everything setup). If you are interested and are an animator please read the requirements below and then send me an email at generalvivi[at]ChellsLegend.com with your contact info / portfolio link (if you have one)

    Requirements :

    programs -
    - 3ds max 7 or higher

    experience -
    - Animation experience in 3ds max (1 year or greater)
    - must be able to show previous work

    - Jason

    -----OLDER POST-----

    Big Media Release!

    Hi,my name is Generalvivi and I am the creator of Chell's Legend. This project has been due for quite some time and the moment has finally arrived to reveal some media. This release will mark the beginning of what I'm calling the media chain reaction. I'm really excited to finally show off some screenshots and I hope you stick around for more. For Updates over steam be sure to sign up on the Chell's Legend steam group. Also if you would like to contact me for anything I've placed my contact information below.

    Links/ Contact

    Email : Generalvivi [at] chellslegend.com

    Moddb : {C}http://www.moddb.com/mods/chells-legend{C}

    Website : {C}http://www.chellslegend.com/blog{C}

    Steam Group : {C}http://steamcommunity.com/groups/chells_legend{C}

    Live Stream : {C}http://www.livestream.com/chells_legend{C}

    FaceBook : Chell's Legend

    ScreenShots

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_menu.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_bts1.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…2000/cl_pgr.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…_puzzle_2nd.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…000/cl_pgr2.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…00/cl_house.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…00/cl_trans.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…l_long_hall.jpg]

    [Blocked Image: http://media.moddb.com/cache/images/m…2000/cl_4th.jpg]

    - vivi

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