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  3. General Vivi

Posts by General Vivi

  • Indiegame - Hammerwatch beta/demo

    • General Vivi
    • March 8, 2013 at 9:33 PM

    dude looks sick! I would pay for this

    Also (just going off of the video), the characters seem to blend into the chaos at times. I realize you colored them differently so they would stand out a bit more but I feel like there needs to be more done to their silhouette to help them pop.

  • Kickstarter : Race to the Sun

    • General Vivi
    • March 7, 2013 at 3:58 PM

    Sweet, he actually made it just in time! Thanks to anyone who might have contributed!

  • Kickstarter : Race to the Sun

    • General Vivi
    • March 6, 2013 at 3:27 PM

    [ONLY 24 HOURS LEFT!]

    Hey guys,

    One of my old co-workers from Raven needs your support! His game "Race to the Sun" is a tiny bit away from making his goal on kickstarter. Can you guys help pitch in? Anything helps!

    http://www.kickstarter.com/projects/flipp…-tools-and-mult

    He's a super hard working guy, really enjoyed working with him and I think he deserves this!

    - Jason

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • March 5, 2013 at 6:36 PM

    I didn't really hit the core concept of the rewire tool in my prototype. They mainly use it to switch turret like machines over to your side or flip a combine gate so that you can go through but they can't. I might add more to this map in the future.

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • March 5, 2013 at 10:50 AM

    I might use that music for ALL of my videos, I'm that much in love with it atm.

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • March 5, 2013 at 10:35 AM

    Dishonored Rewire Tool - (Source SDK)

    Download Link: (map and editor file)

    Map Info:

    After finishing Dishonored I decided to mess around with some of their mechanics. The final idea was to take those mechanics and rework the intro train map in Half-Life 2 with them seeded throughout. I thought it would be a fun experiment but ultimately one that would require a lot of time I didn't have. I'll post my results for that on another day.

    This Prototype was trying to recreate parts of the "Rewire" tool in Dishonored. There is still more that could be done but here is what I did over a night of tinkering. If anyone wants to add more to it, let me know, I'll update the file and add you to the credits.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: https://dl.dropbox.com/u/7143052/prototypes/dishonored_rewire/dis_01.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/prototypes/dishonored_rewire/dis_02.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/prototypes/dishonored_rewire/dis_03.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/prototypes/dishonored_rewire/dis_04.jpg]

    [Blocked Image: https://dl.dropbox.com/u/7143052/prototypes/dishonored_rewire/dis_05.jpg]

    - Jason

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • March 5, 2013 at 10:34 AM

    Hey everyone! I realized I don't post here nearly as often as I should, so to fix that I'm opening up my own prototypes thread where I can post all of my evil experiments for you guys to test. If all goes well, I'll also upload editor files for you and possibly write a post mortem of what I learned in the process. Hoping to start some fun discussions on here! Feel free to drop me ideas for prototypes in a PM.Prototypes: -------------------------------------------------------------------------------------


    AI Prototype: Radi-Ant (Source SDK)Link to original post:

    Download Link: N/A[Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prot…/radiant_01.jpg]

    http://youtu.be/lHiXsIkYxMc


    Combine and Antlion Buddy (Source SDK)Link to original post:

    Download Link: (map and editor file)[Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prot…uddy/pic_07.jpg]

    http://youtu.be/SD1o5WpvJWU


    Dishonored Rewire Tool (Source SDK)Link to original post:

    Download Link: (map and editor file)


    [Blocked Image: https://dl.dropbox.com/u/7143052/prot…wire/dis_01.jpg]http://youtu.be/A0b0JDrEugw

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • March 4, 2013 at 6:44 PM

    Yes Philip! This looks very promising! Can't wait to see more

  • GDC 2013

    • General Vivi
    • March 4, 2013 at 3:11 PM

    Is there any Mapcorian from SF that wants to set up a playdate for us?

  • [Gears Of War] MP_MorningMemorial

    • General Vivi
    • February 25, 2013 at 8:33 PM

    well then... interesting video !

    I need to make a Gears Level now ^^

    Got any pics ? Top down? Level Flow?

    Would be interested in seeing those.

  • MapCore Job Census

    • General Vivi
    • February 21, 2013 at 10:33 PM

    Congrats once again to you both.

  • The random model thread!

    • General Vivi
    • February 20, 2013 at 2:15 PM

    The withdraw / switch to animation looks like it's about a .5 a second too slow. I would have to look at the timing for the other guns to be sure, just seems kind of slow. Other than that, it seems fine!

  • Playstation 4

    • General Vivi
    • February 20, 2013 at 2:08 PM

    Sony will announce their new Cloud Based Service along with Bioshock Infinite going F2P

  • Bioshock Infinite (Spoiler free thread)

    • General Vivi
    • February 19, 2013 at 6:25 PM

    what what in the butt!

    ~

    WE'RE GOLD!!!!

    http://irrationalgames.com/insider/pencil…-has-gone-gold/

    [Blocked Image: http://irrationalgames.com/files/2013/02/IG-Staff.jpg]

    Furyo on the left, I'm somewhere towards the center (look for my baby face) right behind me in the glasses is Patrick H.

  • Metal Gear Rising: Revengeance

    • General Vivi
    • February 19, 2013 at 6:23 PM

    I'm actually really really looking forward to playing this game! Can't wait to get my copy!

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • February 18, 2013 at 1:56 AM

    psy and hipshot, you guys are doing awesome stuff! Also WB Hipshot! Your 2d art is looking sexy!

    Psy, something still bugs me about bombsite B. maybe you should have it trail off into the water as a loading section for the boats? Just seems like that area has no purpose besides being a giant empty lower space. Perhaps you should add more hierarchy to this location, such as stairs and other routs that take you directly in from the top or above it using catwalks?

    Rough sketch, hope this spawns some ideas.

    Thinking out loud here.

    What if you split the lower section into two ramps (each with their own cover options) that way the bomb could be hidden in either section? Adding a lower section like this automatically creates cover similar to dust 2's long A on the T side. Obviously it's not too great considering there are wall surrounding the bomb site.

    Also catwalks could help cut the space up a bit more and give the players a risk reward for taking the shortcut across.

    [Blocked Image: https://dl.dropbox.com/u/7143052/Psy_csgo_map1.jpg]

    Either way, looking good! Hope this helps inspire some ideas.

  • MapCore CS:GO Playtesting 2.0

    • General Vivi
    • February 16, 2013 at 11:41 PM

    idling in the chat.

  • Bioshock Infinite (Spoiler free thread)

    • General Vivi
    • February 15, 2013 at 3:03 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • CS_MUSEUM

    • General Vivi
    • February 14, 2013 at 8:03 PM

    on a second note, I love the fact that the top few maps on the workshop all have " Go to Mapcore.org for more maps!"

    warms my heart.

  • GDC 2013

    • General Vivi
    • February 14, 2013 at 8:02 PM

    oooo it's so unofficial! It's scandalous!

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