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  3. General Vivi

Posts by General Vivi

  • Arbor Vitae - UDK Scene [WIP]

    • General Vivi
    • November 25, 2013 at 8:23 PM

    So, I'm sure I'm not the only one that wants to walk around in this scene for themselves.

    Do you guys think you can upload it to dropbox so we can run around in it?

    pretty pleaze?

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • November 23, 2013 at 9:05 AM

    Those look great!

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • November 23, 2013 at 9:05 AM

    I love looking at all of the valve vmf files. I've even decompiled some of mapcore's finest

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • November 23, 2013 at 1:21 AM

    Be sure to look up "Zombies optimization guide"

  • MapCore Job Census

    • General Vivi
    • November 20, 2013 at 9:47 PM

    say hi to Steve Lee for me!

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • November 20, 2013 at 9:45 PM

    why doesn't KOKO start making skins!

  • VGX 2013

    • General Vivi
    • November 20, 2013 at 4:19 AM

    I was surprised my old studio was up there, not many are left there.

  • Arbor Vitae - UDK Scene [WIP]

    • General Vivi
    • November 18, 2013 at 4:13 PM

    I love this scene! Makes me want to make a game based around this idea

  • Pirates of New Horizons on Kickstarter!

    • General Vivi
    • November 15, 2013 at 7:13 AM

    pledged!

    Why only 16 days? Shouldn't you have the full 30?

  • The Walking Dead

    • General Vivi
    • November 10, 2013 at 8:44 PM

    I stopped watching this series before the last episode of season 3. Should I start up again?

  • Call of Duty: Ghosts

    • General Vivi
    • November 10, 2013 at 8:42 PM

    I watched a full youtube playthrough of it (especially for the gunz in spaze). Looked pretty intense and some of the missions actually looked cool.

    There was one with a moving train that looked pretty cool.

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • November 7, 2013 at 2:08 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=192540173

    [Blocked Image: http://cloud-2.steampowered.com/ugc/504695223127210379/88C45DE1DF5F1C8423D68F280C9518976452A6FD/]

    http://steamcommunity.com/sharedfiles/fi…s/?id=192537742

    [Blocked Image: http://cloud-2.steampowered.com/ugc/504695223126856078/9DBAD07E0D0A62DDA6A219F5F7F11013B0674A61/]

  • Arbor Vitae - UDK Scene [WIP]

    • General Vivi
    • November 7, 2013 at 12:32 AM

    This is looking great guys!

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • November 1, 2013 at 11:01 AM

    Valve says not to add those in because of their dynamic dirty-up system. So, just diffuse will do!

  • Game UI

    • General Vivi
    • November 1, 2013 at 8:12 AM

    nice stuff.

  • Call of Duty: Ghosts

    • General Vivi
    • October 29, 2013 at 8:14 AM

    They should have released on Halloween.


    Front cover just says "Boo"

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • October 27, 2013 at 11:53 PM

    yes, I haven't done that just yet but I think you just put the alpha in the rgb channels like you would a normal texture.

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • October 27, 2013 at 6:47 PM

    Ashby Collection:


    http://steamcommunity.com/sharedfiles/fi…s/?id=189435158


    [Blocked Image: http://cloud-4.steampowered.com/ugc/576752170323788134/0A3119FA2E11C4FB896FDCE48D856C2BD40826AC/]


    My wife made some dualies


    http://steamcommunity.com/sharedfiles/fi…s/?id=189449112


    [Blocked Image: http://cloud-2.steampowered.com/ugc/576752170325267383/D6D01C414BACE4E9B87C695E0FC32E9EE5AD95F6/]

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • October 27, 2013 at 6:43 PM

    You can do whatever you want.

    They show examples on their "how to do it" page here.


    http://blog.counter-strike.net/workshop/finishes/

  • CS:GO Workshop: Weapon Finishes

    • General Vivi
    • October 27, 2013 at 8:57 AM

    Yeah, due to the way the skin had to be applied, I wasn't able to use the masking version finish.

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