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  3. General Vivi

Posts by General Vivi

  • [RAGE] Abandoned raceway

    • General Vivi
    • June 18, 2014 at 11:40 PM

    nice!

  • CS:GO EMPIRE

    • General Vivi
    • June 8, 2014 at 1:42 AM

    nice

  • Happy Birthday Thrik!

    • General Vivi
    • June 4, 2014 at 8:47 PM

  • A Game of Thrones

    • General Vivi
    • June 2, 2014 at 4:50 AM

    Omg ! I saw it coming but not like that! Smeezus!

  • Watch Dogs

    • General Vivi
    • May 31, 2014 at 6:59 PM

    Should I get this game?

  • Among the Sleep

    • General Vivi
    • May 31, 2014 at 1:39 AM

    So many good games out right now'!!

  • Mighty No. 9

    • General Vivi
    • May 31, 2014 at 1:38 AM

    Sick!!! Can't wait to play this!

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • May 28, 2014 at 9:13 PM

    Awesome man, looks sick. I assume Unity?

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • May 26, 2014 at 2:31 AM

    Ah cool


    The canister itself is just a temporary art asset that will eventually be replaced by an "organic sack". Should end up looking really nice and disgusting!

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • May 25, 2014 at 5:39 PM

    Forgot to post after I made it.


    Here is a walk-through video on how I built this prototype.


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  • CS_AGENCY

    • General Vivi
    • May 25, 2014 at 5:31 PM

    can't wait to get my hands on this!

  • PAYDAY 2

    • General Vivi
    • May 15, 2014 at 1:34 AM

    I'll take it

  • What's going on with your life?

    • General Vivi
    • May 11, 2014 at 4:18 AM

    Ha, that's awesome Alex.

  • What's going on with your life?

    • General Vivi
    • May 10, 2014 at 7:02 AM

    My wife and I are moving in with my parents

    Just for a month or so !

    Tbh, can't wait to leave Boston and go back home to see family and friends again. Also, I plan on building a bookshelf from scratch... or maybe a nice table... we will see... my dad has every tool known to man in the garage.

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • May 7, 2014 at 10:54 PM
    Quote from blackdog

    I thought you were doing everything by scripting, but to implement these new gameplay elements you must be coding it. How long have you been tinkering with code, and how long with Source's in particular?

    All of these prototypes were created using in-game entities only. Maybe one day I'll learn to code


    Quote from blackdog

    reading the description i thought the Radi-ant sack would be destroyed by the fire... it seems a bit counter-intuitive to be able to use it afterwards.

    I agree, the only problem I ran into was teaching the player about the fire. I wanted to teach them without having a sign or graffiti on the wall that said "BURN IT WITH FIRE!". It seemed easier to have a few "dead" versions of the radiation sack already sitting in fires when the player first enters the area. Eventually they would encounter one that isn't fire and would have to punt it using the gravity gun. I was hoping that would be enough to teach the player.

    Tbh, I don't see why I couldn't have the "burnt" version of the radiation sack crumble to pieces after you throw it at something.

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • May 7, 2014 at 6:35 AM

    Both valid points. The first one (about hurting yourself on pickup) will be addressed shortly. I was considering having the "pores" on the radiation sack close when it's picked up by the gravity gun.

    The fact that it's bigger than the antlion is just a temporary issue. Once I get a new asset in-game, things should look a lot better. The helicopter bomb just happen to roll nicely and have different skin states.

  • Generalvivi's - Prototypes and Polygons (now with vr)

    • General Vivi
    • May 7, 2014 at 12:23 AM

    AI Prototype : Radi-Ant (Source SDK)
    Download Link: N/A

    Map Info:

    The Radi-Ant is a mutated antlion that can live in areas flooded with sewage. It's main form of attack is a kamikaze explosion that leaves behind a deadly radiation sack.

    The radiation sack emits a cloud that is harmful to the player and other AI, even headcrabs and zombies. Due to it's tough skin, the only way to destroy the radiation sack is to burn it with fire. Luckily, the player can manipulate it by using the gravity gun to punt it into nearby fires.


    Notes: Still using temp assets for the antlion skin and radiation sack (helicopter bomb)


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    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_01.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_02.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_03.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_04.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_05.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_06.jpg]


    - Jason

  • [Half-Life 2 EP2] Power Struggle

    • General Vivi
    • May 3, 2014 at 4:03 AM

    Btw, this map turned out great. If you haven't had a chance to play it yet, get to it!

  • Child of Light

    • General Vivi
    • May 2, 2014 at 12:14 AM

    played it yesterday for a few hours, here is my playthrough.


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  • Singularity - 75% OFF ON STEAM!

    • General Vivi
    • May 1, 2014 at 6:34 PM

    GO GO GO

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