Posts by General Vivi
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Omg ! I saw it coming but not like that! Smeezus!
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Should I get this game?
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So many good games out right now'!!
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Sick!!! Can't wait to play this!
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Awesome man, looks sick. I assume Unity?
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Ah cool

The canister itself is just a temporary art asset that will eventually be replaced by an "organic sack". Should end up looking really nice and disgusting!
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Forgot to post after I made it.
Here is a walk-through video on how I built this prototype.
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can't wait to get my hands on this!
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I'll take it

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Ha, that's awesome Alex.
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My wife and I are moving in with my parents

Just for a month or so
!Tbh, can't wait to leave Boston and go back home to see family and friends again. Also, I plan on building a bookshelf from scratch... or maybe a nice table... we will see... my dad has every tool known to man in the garage.
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Quote from blackdog
I thought you were doing everything by scripting, but to implement these new gameplay elements you must be coding it. How long have you been tinkering with code, and how long with Source's in particular?
All of these prototypes were created using in-game entities only. Maybe one day I'll learn to code
Quote from blackdogreading the description i thought the Radi-ant sack would be destroyed by the fire... it seems a bit counter-intuitive to be able to use it afterwards.
I agree, the only problem I ran into was teaching the player about the fire. I wanted to teach them without having a sign or graffiti on the wall that said "BURN IT WITH FIRE!". It seemed easier to have a few "dead" versions of the radiation sack already sitting in fires when the player first enters the area. Eventually they would encounter one that isn't fire and would have to punt it using the gravity gun. I was hoping that would be enough to teach the player.
Tbh, I don't see why I couldn't have the "burnt" version of the radiation sack crumble to pieces after you throw it at something.
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Both valid points. The first one (about hurting yourself on pickup) will be addressed shortly. I was considering having the "pores" on the radiation sack close when it's picked up by the gravity gun.
The fact that it's bigger than the antlion is just a temporary issue. Once I get a new asset in-game, things should look a lot better. The helicopter bomb just happen to roll nicely and have different skin states.
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AI Prototype : Radi-Ant (Source SDK)
Download Link: N/AMap Info:
The Radi-Ant is a mutated antlion that can live in areas flooded with sewage. It's main form of attack is a kamikaze explosion that leaves behind a deadly radiation sack.
The radiation sack emits a cloud that is harmful to the player and other AI, even headcrabs and zombies. Due to it's tough skin, the only way to destroy the radiation sack is to burn it with fire. Luckily, the player can manipulate it by using the gravity gun to punt it into nearby fires.
Notes: Still using temp assets for the antlion skin and radiation sack (helicopter bomb)
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[Blocked Image: https://dl.dropboxusercontent.com/u/7143052/prototypes/radi-ant/radiant_06.jpg]
- Jason
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Btw, this map turned out great. If you haven't had a chance to play it yet, get to it!
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played it yesterday for a few hours, here is my playthrough.
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