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  3. General Vivi

Posts by General Vivi

  • broken wall. needs crits and coments

    • General Vivi
    • January 23, 2006 at 4:31 AM

    sorry about this render and how its straight on the model.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_brkwall.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room20042.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room200432.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room20044.jpg]

    i got a lil inspiration after play militia to make this model

  • de_corse

    • General Vivi
    • January 23, 2006 at 4:28 AM

    *slaps meo hard across the face and then stares into his eyes...........AND SLAP THE LIVING SHIT OUT OF HIM ONCE AGAIN!*

  • [WIP] Presidio

    • General Vivi
    • January 22, 2006 at 7:20 PM

    what kind of props did you make for your cave?

  • de_corse

    • General Vivi
    • January 22, 2006 at 4:55 AM

    bic i think he ment like a radio over head plays church music.

  • map project...

    • General Vivi
    • January 20, 2006 at 11:57 AM

    there is already a joint effort to make siege atm

    im not supposed to talk to much about it but maybe ill be able to show some concept art when our concept artist is done painting it. its gauranteed to be a gasser.

  • WIP in WIP, post your level screenshots!

    • General Vivi
    • January 20, 2006 at 7:27 AM

    oh man i love the redo stuff looking hawt . and nice quake map man for a first time.

  • de_corse

    • General Vivi
    • January 20, 2006 at 7:24 AM

    ok ima hunt you down in germany and slap you across the face if you don't put some effort back into de_corse. vivi loved that map and he really likes your new props and you player model . but come on hessi .I have been waiting on corse ever since i joined mapcore

  • Militia Source and Kalt Source incoming...

    • General Vivi
    • January 19, 2006 at 7:50 PM

    oh snap the new militia made my computer specs go out the window

    pentium 4 , 3.0 ghz ht

    512 ram

    9800 pro ati

    i had less the 40 fps the entire game . and when i met someone in the hall way or out in the river area my game almost paused rendering me helpless to fight back.

  • The random model thread!

    • General Vivi
    • January 19, 2006 at 8:48 AM

    awsome work killa and nooba keep pimpin those nooba skillz

  • office chair gib model

    • General Vivi
    • January 19, 2006 at 8:45 AM

    i was goign to add some bolts but when i got down to it they stretched a bit on the skin . i might have to just go in and add small 3d ones. and its supposed to look new. most things in the office that i created are new. all the stuff that looks shitty goes in another part of the office where the minor workers work

  • office chair gib model

    • General Vivi
    • January 18, 2006 at 7:30 PM

    inside ill try a spec map , but i haven't really ever used them before . is it black is not shiney and white is shiney? <3 you guys

  • In-game Ads in CS

    • General Vivi
    • January 18, 2006 at 6:57 AM

    it will get just like popup adds . very annoying .

  • office chair gib model

    • General Vivi
    • January 18, 2006 at 2:27 AM

    [Blocked Image: http://www.msequip.com/OfficeChairNaturalBlack.jpg]

    thats why i used for reference. and i wanted this chair to fit in my map theme.

  • office chair gib model

    • General Vivi
    • January 17, 2006 at 11:39 PM

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/officechair2.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/officechairfinished2.jpg]

    since its a gib model when you shoot it with like a shot gun it breaks into those smaller peices.

    and oh yes...... its fun to shoot

  • THE TIPS AND TRICKS THREAD

    • General Vivi
    • January 17, 2006 at 7:31 AM

    nice i love it . ill try and post somthing helpfull in this spot .

  • fax machine

    • General Vivi
    • January 16, 2006 at 11:59 PM
    Quote from Kosmo

    You might want to do some colorfix on the parts that are taken from photo and the parts you have hand painted, since I can see a slight color variation there. Tho I don't know if you can actually see that in the model, but you can spot it from the texture map But cool

    yeah i wanted to . but it was 6 am and when i went to change it i had already joined it with another layer and i ditn' feel like taken the extra time to do stuff.

  • fax machine

    • General Vivi
    • January 16, 2006 at 4:43 PM

    i shall dumb down the big blackish cartoony lines

    and its for no more room in hell

  • fax machine

    • General Vivi
    • January 16, 2006 at 7:35 AM

    yeah it has a normal map . and philip when you say lids what do you mean?

    also take a gander at this.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_stranded-bridge-room20034.jpg]

  • fax machine

    • General Vivi
    • January 15, 2006 at 6:00 PM
    Quote from st0lve

    tbh I'd say a 512 map is abit big for a prop that would be a so small thing.Well atleast thats what I think.

    Polycount?

    its was like under 300 in poly count

    also this is for a mod so i can afford to go the extra 512 x 512 that way it look s really cool .

  • fax machine

    • General Vivi
    • January 15, 2006 at 12:42 PM

    finished and i would like comments please that means you all the people that look and don't post

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/nmrih_faxmachine.jpg]

    and teh skinzors

    i warn you its a lil messy

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/nmrih_faxmachine-skin.jpg]

    comment away!

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