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  3. hessi

Posts by hessi

  • de_corse

    • hessi
    • January 28, 2006 at 7:16 PM

    you dont understand: this glview tool doesnt run. i have no idea why. if someone finds out why glview doesnt run on my computer (amd 64+ 3500+, Sapphire X800 with 256MB VRAM) i would finish.

    without this tool it's simply impossible. i could compile a fast version of the map, but what would it be good for? you like 30fps ingame?

  • de_corse

    • hessi
    • January 28, 2006 at 6:52 PM

    glview doesnt run on my computers anyway. so i am not able to finish the map.

    you may thank anyone you want.

    it looks as i am the only person with those problems. google, valve wiki, forums and stuff dont bring any usefull stuff. defrag helped me, but i need the tools running on MY computer. so there is no way.

    i will close hammer now for a long time. all this takes me really down. too frustrated by this.

  • de_corse

    • hessi
    • January 28, 2006 at 3:26 PM

    I AM OUT OF CONTROL! fuck this shit!

    i try to optimize leafstructure and shit works. Glview just fucks up if i launch it with "-portals"(instant close after launch). beveled windows fuck the leafstructure in anyway. no way to build a leaf that fills the wall.

    and because i am so happy now i will destroy someting. no release while this crap doesn't work. FUCK IT.

    sample of trying to optimize leafs:

    [Blocked Image: http://thomashess.net/schmutz.jpg]

    hintbrushes are blue:

    [Blocked Image: http://thomashess.net/schmutz2.jpg]

  • dm_lostsouls

    • hessi
    • January 26, 2006 at 5:38 PM

    i would prefer something like this:

    http://www.kirikou.com/alemania/baviera ... uren24.htm

    http://www.kirikou.com/alemania/baviera/wies/wies12.htm

    http://www.kirikou.com/alemania/badenwu ... chtal8.htm

    just overdetail it. take your time and make it pimpalicious

  • broken wall. needs crits and coments

    • hessi
    • January 23, 2006 at 4:44 PM

    vivi, add a lighting please. i can see shit ingame there is a colordifference to the environment of 20 in RGB values. enlight the scene, please!

  • de_corse

    • hessi
    • January 22, 2006 at 10:30 PM

    i will burn this church down... someone says wow, someone says more details, someone says less details, someone says blurry textures, someone says he wants high fps ....

    i will post some images tomorrow (showing more gameplay related stuff)

  • map project...

    • hessi
    • January 22, 2006 at 9:39 PM

    how about a builder crane?

  • [WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

    • hessi
    • January 22, 2006 at 2:56 AM

    i think its too dark in the outdoor part. those flying cars are just a texture? maybe more details (model those vehicles) would enhance the look.

  • The random model thread!

    • hessi
    • January 21, 2006 at 11:31 PM

    [Blocked Image: http://thomashess.net/lowpolyhead2.jpg]

    the edges from a front view. the facial muscles flow like the thick lines. the thin lines show how your quad polygons should flow.

    keep on it, man!

  • The random model thread!

    • hessi
    • January 21, 2006 at 10:52 PM

    the ears are extremly false. yours are like a beveled ring. human ears don't look like that. the nose is too long. the forehead has no crinkles like that in a neutral pose. your should add more loops too. take a closer look on your references.

    maybe the wires of my head will help you:

    [Blocked Image: http://thomashess.net/lowpolyhead.jpg]

  • de_corse

    • hessi
    • January 21, 2006 at 9:36 PM

    here you get updates

    [Blocked Image: http://www.thomashess.net/images/_corse_new_church0002.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_new_church0003.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_new_church0004.jpg]

    [Blocked Image: http://www.thomashess.net/images/_corse_new_church0005.jpg]

    the church's interior. pretty cool, huh?!

  • map project...

    • hessi
    • January 20, 2006 at 3:07 PM

    i would prefer not a remake of cs_747 but instead a map with a planesetting would be cool. so the plane is just a part of the level.

  • de_corse

    • hessi
    • January 19, 2006 at 11:03 PM

    btw: here is a selfportrait i made at newyear. perhaps some day i will finish. the face doesnt look evil enough ingame. it looks more like sleepwalking

    [Blocked Image: http://thomashess.net/hessi_maya2.jpg]

    ingame

    no expression pose:

    [Blocked Image: http://thomashess.net/hessis_head2.jpg]

    quick rendering

    [Blocked Image: http://thomashess.net/hessi_kill0r.jpg]

    proof:

    [Blocked Image: http://thomashess.net/hessi_dude.jpg]

    :shock:

  • de_corse

    • hessi
    • January 19, 2006 at 10:07 PM

    hey dudes. some news from me. de_corse is near to its finish atm i dont have enough time and motivation to do the rest (church inside and the part under the church).

    the last weeks i spent some time on models for my following project that will be a day of defeat level.

    here are some images for you. enjoy

    the tanks texture is still in progress. really less time at the moment

    [Blocked Image: http://www.thomashess.net/images/_tank_textured.jpg]

    [Blocked Image: http://www.thomashess.net/images/_tank2.jpg]

    [Blocked Image: http://www.thomashess.net/images/_tank3.jpg]

    [Blocked Image: http://www.thomashess.net/images/_rock01.jpg]

    animation of the normalmap

    [Blocked Image: http://www.thomashess.net/images/_forestline.jpg]

    [Blocked Image: http://www.thomashess.net/images/_dod_hessi_tree01.jpg]

  • office chair gib model

    • hessi
    • January 18, 2006 at 8:03 PM

    white = most specularity

    black = no specularity

  • The random model thread!

    • hessi
    • January 12, 2006 at 10:36 PM

    you learned a lot kiiia. the walledges are a bit annoying but overall i like it.

    the map will surely be cool too if you keep on the good work, man

  • totally random texture thread

    • hessi
    • January 9, 2006 at 8:55 PM

    improve the colors! it's too grey. give it a bit more yellow and saturation.

    those leaves look a bit undefined. you have to stare at it to see what those pixels should be. an other reference image would help

    btw i am still searching the perfect grass texture my self

  • [Wip]dod_Breugel *updated*

    • hessi
    • January 4, 2006 at 11:28 PM

    i miss customcontent, but it looks good anyway perhaps you can add unique details. create a downed airplane or a broken flak or add firing flaks in the 3d sky. that would be amazing

  • OHELI (Started Texture)

    • hessi
    • January 2, 2006 at 8:06 PM

    give it a 2048. you can reduce the textures size later too.

  • Post Your Pet

    • hessi
    • December 31, 2005 at 1:43 AM
    Quote from mdS

    My cat "Mona" sleeping on her privat temporary heating. My active Dell laptop! [Blocked Image: http://www.kaypoprawe.com/mdsCat.jpg]

    merry Xmas,

    mdS

    is she still doing her roofwalks? die alte triene

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