Quote from SinisterSquirrelWell, my mistake, you did an excellent job. Photo-realism isn't necessarily bad for games, but for future employers it may be. They want to see that you have the talent, and can actually develop a texture by hand rather than photosource all of your work. Start by scratch, and work your way up. Also, working with one reference isn't normally the greatest of paths to go. Like I said before, it lacks creativity. Read evillair's post at pixelMorgue about what makes a good applicant.
i can agree with most of your posting. in some cases pure photousage CAN be cool too. if you try to apply as an textureartist you should be able to do classic _painted_ texturing and photo textruing which would include perspective and colorcorretions. in many games you can see a mixture of both. maybe photos for a cool wall texture, but moss painted on it or a painted crack in the wall.
anyway: walltexture looks as a phototexture could look like. maybe try to do some variations with it. another window, a door, dirt and stuff ![]()