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  3. hessi

Posts by hessi

  • soenke c. "warby" seidel - Environment artist

    • hessi
    • October 9, 2009 at 10:09 AM
    Quote from Gloglebag

    How come you are not working for a big studio? This is a serious question, not just compliment. I've seen people with less talent then you get good work with 50k+ pay. Is it your own choice to be a freelancer, do you charge a lot, or because of where you live?

    mercedes was done by both of us. i did most of the modeling, unwrapping and texturing, but warby finally added the last pieces to the texture and tuned it a little. so it is both of us.

    btw. warby, aren't you working at christian von duisburg's office?

  • warby can haz a birthday

    • hessi
    • October 2, 2009 at 12:46 PM

    congrats! hopefully you got a great year ahead now that you are back in hamburg!

    [Blocked Image: http://img340.imageshack.us/img340/1295/funnypicturescatwantshi.jpg]

  • mitering corners - reduce visleafs? good for optimization?

    • hessi
    • October 2, 2009 at 10:23 AM

    copy pasting URLs is a tough job...

  • RL Photoshop Tutorial

    • hessi
    • October 1, 2009 at 3:17 PM

    while recording the event take in mind, that you have to ask for permission (uni + students). though i would rather like seeing you concentrating on the students than doing some video to promote your self.

  • RL Photoshop Tutorial

    • hessi
    • October 1, 2009 at 7:56 AM

    since i might get dissed for what i will say now, i will write it in german.

    ich wuerde voschlagen, dass du auch die blutigen anfaenger abholst. d.h. du kommst nicht drum herum auch wirklich grundlegende dinge zu erlaeutern. es wird nichts bringen alle werkzeuge vorzustellen und dann mit was praktischem zu starten. zeige ihnen 3-4 essentielle werkzeuge (pinsel, radierer, auswahl) und dann konfrontiere sie mit einer aufgabe. die studenten werden dann sicher irgendwann in die lage kommen ein problem sehr umstaendlich zu loesen, weil sie die kniffe und werkzeuge noch nicht gut genug kennen. dann ist es deine aufgabe, ihnen diese tricks zu zeigen.

    eine der schwierigsten sachen ist das denken in ebenen und das erkennen der vorteile, die daraus resultieren. das sollte jeder koennen. danach kannst du ihnen dann ja eine aufgabe geben wie z.B. "texturiere dieses objekt" oder erstelle eine "holz textur". letzteres ist fast einfacher, da man nicht in UV koordinaten denken muss, sondern einfach eine stofflichkeit erzeugt, die dann auf ein objekt zurechtgeschoben wird. damit meine ich im prinzip diese world textures z.B. aus dem source sdk. du kannst dir dann ja ein set ueberlegen, das sie abarbeiten sollen und dann nach dem gleichen schema umsetzen: z.B. holz, gras, steinboden, hauswand innen, hauswand außen, dach. damit koennen die dann schon ne kleine szene bauen. am einfachsten wird es wohl sein in einem cartoonhaften stil zu bleiben. phototexturen sind aufwaendiger und brauchen auch resourcen. sowas wuerd ich dann am ende des kurses mal noch einschieben.

    vielleicht hilft dir das ja. mapcore goes teaching!

  • Engine Programming course

    • hessi
    • September 28, 2009 at 6:13 PM

    Have you finished a university degree? Your plain ignorance makes it look like you haven't.

  • Engine Programming course

    • hessi
    • September 28, 2009 at 4:46 PM

    learning basics in a class is what makes university so great and damn useful. this doesn't counter your definition of learning on the highest level in my understanding. you can spend 4 hours on artificial intelligence a week for a semester without being a professional in AI. the class enables you to have a complete overview of the topic so you can decide where to specialize in. having this class layout the students will maximize their intellectual horizon. later in a job they will sure be specialists in only a few topics, but their knowledge of other domains will enable them to find creative solutions and/or communicate better with professionals of those other domains.

    if you are talking about a more professional game industry, then there should be a much broader view in the development of games. how to achieve that? by having classes i talked about.

    example: if i want to hire an artist, i look at his skills in visuals but i also pay a lot of attention on technical understanding. he should be able to talk with a programmer and understand technical constraints. so as a design student (or what ever a game artist would fit into) you wouldn't do a programming course that goes into all detail and makes the artist a programmer, don't you?!

    so to answer your question: yes, i go to university not become a professional, but to become someone who will find creative solutions to problems, can talk to experts of other domains and can decide where to later specialize in.

  • Engine Programming course

    • hessi
    • September 28, 2009 at 9:24 AM

    i totally see you point, skjalg, but you got to lower your expectations a little. university is often only about the bare basics. so it might be sufficient to teach students with the background zacker has. i just wonder: are you teaching at a real university or is it like a private college where students pay a monthly fee?

    if you are teaching at a real university you should be asking for feedback from the teachers at the university. someone who is working all day in a games company definitely has a different point of view than someone who is teaching in the university all day. so the quality of your slides might only be judged correctly if we know what audience you are targeting.

    good luck anyway! i will start teaching students at my university in 2 weeks. i am kind of excited, since it is the first time i do something like that while being paid for it. my topic will be "programming" (basics in object orientation, software engineering, runtime behavior, data structures). i have never been a longtime software developer but teaching these concepts is possible. though i know how hard software development can be and that it needs a some practice too so the expectations on the class are to bring the basic understanding to the students and to not make them professionals.

  • New Laptop

    • hessi
    • August 26, 2009 at 3:27 PM
    Quote

    ":3bs2itl2]Jesus... I'm not bashing anything! I'm just warning for the obvious fact that Mac is not a PC, and you can't exactly do the same on it as you do on a PC, that includes work and some specific tools. That's bashing?

    you are really starting to piss me off. enough said.

    @topic: get what you want.

  • New Laptop

    • hessi
    • August 26, 2009 at 2:10 PM
    Quote

    ":2s6roai8]you know, the term game development is pretty generic.I do game development as well, and I could never use Mac, because the tools I use are not natively supported there. (except for PS) That was what I was trying to explain.

    well then it is your specific tools. so it is fine that you don't buy it. but please stop bashing macintosh - at least for the wrong reasons.

  • New Laptop

    • hessi
    • August 26, 2009 at 11:33 AM
    Quote

    ":1zsi5qw9]Wtf? No... I mean, it depends. First think about what are you going to do with it. On the other hand, If it's more of a work oriented / gamming computer, use SDK's, game editors, 3dsmax, etc. then you have to get a laptop.

    i use my macbook for game development. i think this mac/windows debate has to stop. you can do everything in any OS. decide on your own in which WAY you want to do it!

  • MapCore Job Census

    • hessi
    • August 25, 2009 at 5:30 PM

    congrats benny

  • <3 MapCore

    • hessi
    • August 24, 2009 at 8:14 AM

    though i am not that much active on the boards anymore, i have to admit that mapcore indeed is a nice community which has helped me a lot and of course was fun to "live" in.

    these days i enjoy meeting you chaps rather than just talking about geek stuff on the internet

    cheers!

  • New Laptop

    • hessi
    • August 24, 2009 at 8:11 AM

    follow the trend and make this a MacCore

  • What have you purchased recently?

    • hessi
    • August 16, 2009 at 5:18 PM
    Quote from Mazy

    Shipped Friday, from Shanghai Just left Incheon, Korea.~

    Oh and haters, we heard you the first time, just let it rest

    yeah they can't stop yelling. i want a new mac too. mine is kind of falling apart due to heavy usage a friend of mine once stated: "design matters!"

    imo what it comes down to everybody has to chose for themselves and respect the others decision. welcome to the mac universe though

  • What have you purchased recently?

    • hessi
    • August 16, 2009 at 12:13 PM

    so this becomes MacCore?

  • Gamescon 2009

    • hessi
    • August 9, 2009 at 5:04 PM

    since i live in Cologne i might be available for a couple of beers/party and meet the mapcorians though i wont visit the event. PM me if you want to know the good places for

  • What have you purchased recently?

    • hessi
    • June 21, 2009 at 4:39 PM

    well i purchased lots of furnitures, so i will post images of my apartment (still work in progress though)

    [Blocked Image: http://img514.imageshack.us/img514/3858/img0567.jpg]

    [Blocked Image: http://img134.imageshack.us/img134/4976/img0565s.jpg]

    [Blocked Image: http://img99.imageshack.us/img99/2229/img0569k.jpg]

  • What have you purchased recently?

    • hessi
    • June 16, 2009 at 6:56 PM
    Quote

    ":2s17oiw9]450 € huh? I'll pay almost the double for an apartment in Frankfurt. Fortunately I'll split it with a Portuguese guy that just recently joined Crytek as well.39 square meter aint that big tho, you only have a room, kitchen and bathroom, or..?

    yes it is a single room apartment. but why would you need more? basically i eat and sleep there.

  • What have you purchased recently?

    • hessi
    • June 16, 2009 at 6:00 PM

    well actually i didn't buy it, but i got the "go" from the owner to move in this Saturday

    [Blocked Image: http://thomashess.net/muelheim_zimmer.jpg]

    [Blocked Image: http://thomashess.net/muelheim_haus.jpg]

    [Blocked Image: http://thomashess.net/muelheim_strasse.jpg]

    specs:

    - 39 square meter

    - 450 euro / month (which already includes money for gas and water)

    - 150 meter to the Rhine (river in cologne; one can see it from inside the apartment)

    - 3 different subway trains in 6 minutes walk distance

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