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  3. hessi

Posts by hessi

  • The World Cup 2006 thread

    • hessi
    • July 2, 2006 at 12:34 AM
    Quote from KoKo5oVaR

    I think we can call this : "Rise of the deads"

    the fun is: i am on vacation in france after the final match. maybe i can laugh at all french or they will do with me

  • The World Cup 2006 thread

    • hessi
    • July 1, 2006 at 9:56 PM

    germany will kick italians ass and pwn france in the final match!

  • Anyone know how to syncronise max's grid with hammers?

    • hessi
    • June 28, 2006 at 7:02 PM

    1 unit == 1 unit. there is no dimension on units. neither in hammer nor max

    64 units are always 64 units. it doesnt matter if you are in max, maya, milkshape, unreal, source or hammer.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • hessi
    • June 27, 2006 at 10:34 PM

    yap me likes. that's how "GUN" shall have looked like great wood materials! me <3

  • WIP in WIP, post your level screenshots!

    • hessi
    • June 27, 2006 at 9:32 PM

    the wall reminds me of something....

    http://www.thomashess.net/IMG_8045.JPG

    btw: i should start my own "3d.sk" or "mayang" or "environment-texutres"

  • WIP in WIP, post your level screenshots!

    • hessi
    • June 27, 2006 at 4:37 PM
    Quote from hamst3r

    Thanks for the replies, but the grass texture and the ivy texture are both hessie's. They are just place holders, but then again they are kinda what I was going for, I plan on making the replacements today. Oh, and this is just a complete test map, nothing here is final, I need a layout.

    i was just about to flame y0 i cant remember allwoing you to use my stuff. btw. those trees and bushes are from me too (de_mediterrano) but you can use those two models if you want.

    i dont like the windows you just threw over my de_corse wall texture. they look just inset. there is nothing that creates a _connection_ to the wall in the background. maybe add an overlay with dirt around the window.

  • totally random texture thread

    • hessi
    • June 26, 2006 at 9:40 PM

    csharp those cloud rendered stone materials usually blow :X work with photos please. using such rendering textures it is realy annoying to see that your structure of the stone isn't in a context to its neighbors. that means: i can see that you just overlayed some colors and shadows. the structure is simply a tiling texture where borderes between stone parts are losing themself due to these blendet structures.

    take these references as a free gift to retry with a good photo as reference

    http://www.thomashess.net/IMG_8045.JPG

    http://www.thomashess.net/IMG_8083.JPG

  • warby presents: de_wanda 100% custom map for cs-source

    • hessi
    • June 24, 2006 at 11:22 PM
    Quote from Meotwister

    hey hessi if you're just giving pics away then. . . :wink:

    20$ for 3 DVDs + shipping

  • warby presents: de_wanda 100% custom map for cs-source

    • hessi
    • June 24, 2006 at 10:57 PM

    narby made this airstrip map too

  • warby presents: de_wanda 100% custom map for cs-source

    • hessi
    • June 24, 2006 at 9:48 PM
    Quote from Warby

    -hessi for the cool photo dvds

    it's just great to see all those images on other peoples maps!

    i will never have the time to use all my photos(which means like 15GB right now) on mapprojects.

    i love the small house on the left of the fountain in the first image but please give the roof a blue color. windows are just great. i know which image you took 'em from

    btw: i will enlarge my photocollection this summer with more french city/village photos this year i can spend more time in saints/angouleme, France which are both really great cities to take reference photos. maybe i could get more church images... anyone got tips on how to make photos in really dark areas like churches without using a flash? i got a eos 300 and iso1600 mode allows me to be really sensitive on light but its not enough. maybe a trick on keeping a camera still without additional stuff could be helpfull.

  • uber-rofl-feedback on my map - not work safe

    • hessi
    • June 20, 2006 at 6:56 AM

    the point is: i dont know this fag. he requests models of de_corse. Why the hell he sends me porn then? there is no relation between maps and porn.

    his behaviour is just so stupid.

    maybe you dont get it because when you meet someone for the first time you show him some naked girls???!

  • uber-rofl-feedback on my map - not work safe

    • hessi
    • June 19, 2006 at 6:08 PM

    i just got this email. please pay attention to the email message and its attachment. my thought: WTF

    MOD EDIT: Thanks we get the point...nsfw...but really don't need that here either. They guy is clearly an idiot for sending that to you. Link removed Happy posting.

    ps: feel free to laugh at this fool. i mean: how stupid can someone be?

    like "oh hey i want to join your company. here is some porn for your employees!"

    greets

  • Colouring techniques

    • hessi
    • June 19, 2006 at 5:09 PM

    the guy is a girl

  • totally random texture thread

    • hessi
    • June 19, 2006 at 12:17 PM

    i'd remove the perspective out of the window (right side you see interiour wall) rest ist cool. did you use some of my photos?

  • dm_avon [Half-Life 2 deathmatch)

    • hessi
    • June 15, 2006 at 1:25 PM

    reminds me of some unreal2k4 levels. (in a good way) :thumbup:

  • Vileville WIP

    • hessi
    • June 15, 2006 at 1:22 PM

    good work. your lighting is pretty cool. i'm curious where you can push it!

  • best convo i have ever had *its funny*

    • hessi
    • June 14, 2006 at 6:43 PM

    you've forgotten to post his icq /mail /website so that we may flame him

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • June 13, 2006 at 10:36 PM

    the long hair hessi

    [Blocked Image: http://www.thomashess.net/longhairhessi.jpg]

  • Little 2d game under allegro

    • hessi
    • June 11, 2006 at 11:02 PM

    c'est genial

    i just tested it and for such a small time and a one man job you did very well. what did your teacher say?

  • hessi's tree thread

    • hessi
    • June 11, 2006 at 10:47 PM

    main menu -> selection -> color range -> grab the blue color -> increase tollerance -> ok -> create new layer -> grab leaf green -> fill selection -> change blending mode of the layer to color

    and you are done

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