thats really hot!
Posts by hessi
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this is a funny prototype of realtime fluids. right mousebutton lets you move the water around. can't wait to get this on the market.
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Quote from generalvivi
[Blocked Image: http://img132.imageshack.us/img132/7219/kristen001ms9.jpg]both my rides

one gets really good gas milage

german pimp engineering in da house, y0

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nice camera though
lets pimp photo collection: 15GB here 
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and language. its not a skin its a texture. i only say this to prevent you from missunderstandings.
btw i could kill the guy who brought "skin = texture" into modding.

anyway: good start. its for a dod map? if yes: use german/french names on it.
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if you are talking to me you should heck out the readme. there is a link to a pdf file including an instruction how to install the maya exporter
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lol. then there are 2 possibilities:
1. i got no friends
2. my friends are all computer geeks
zaphod i just saw you dod map you made years ago. god damn i loved that map. just wanted to tell you.
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well actually my mini always waited for me where i left it.
thx zaphod

btw my car got a new exhaust last week. should make some images these days
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you and your brand new cars. get old cars!
[Blocked Image: http://thomashess.net/hessi_ride.jpg]
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that screen looks like a 30" isnt it? i got 24" my self but its still pimp anyways

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yap. most of us are working with the source engine. that doesnt mean you couldnot post any other game related works or questions.
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psp:
scummVM - Day of the tentacle
Loco Roco
Burnout
PC:
day of defeat
btw. anyone knows a good 2d pixelanimation program? photoshop is a pain in the ass for such animations :X
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[Blocked Image: http://thomashess.net/hessi_workingstation.jpg]
this is how it looks after working for a day
clean computer tables look always kinda fake (my first one was made after building it together, so its not fake. just a lucky moment. -
a textureartist girl? at mapcore?!!! w00t
okay lets start our geekness.textures look good. maybe they could need some sharpening. (except the last one)
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try the override physics. the multiplayer ones got this dodging physics behaviour which causes this dodging. maybe decreasing the size of the physicmeshes would help a bit too.
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Quote from NormySan
Please do

i just did. currently compressing video data.