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  3. hessi

Posts by hessi

  • Fortress Forever Dustbowl video fun

    • hessi
    • September 7, 2006 at 9:55 AM

    looks like beautiful Team Fortress. Is there a releasedate in mind? if you got all classes set and running you should release it and let the community start making levels. best way to bring up a good mod.

    greetings

  • The random model thread!

    • hessi
    • September 6, 2006 at 8:53 PM

    i am pretty sure he wont know "Biene Maja"

  • HL2DM - DM_Enzo

    • hessi
    • September 6, 2006 at 5:57 PM

    some neat compositings you made there. i like it. maybe time to ge started with custom content, huh?

  • mapcore... mobile?

    • hessi
    • September 5, 2006 at 7:13 PM
    Quote from dissonance

    well, i just got wap for my mobile, but the default mapcore layout is hard to follow.i was wondering if anyone would mind adding a mobile css file to the site? i'll even code it, if need be.

    the problem:

    mapcore uses tables instead of a proper 100% css layout. so a mobile version would require a complete layouting rework from tables to css.

  • Zoom effect within model

    • hessi
    • September 5, 2006 at 11:37 AM

    as you already mentioned: it uses a refraction shader.

    those are documentated in the valve sdk wiki. there might be a problem while using a refracting material on a scope: refractions get a little fuzzy. they are not that crisp as you might want to have them.

    another fact that i would keep in mind: refraction requires at least 2 renderpasses: regular pass and a refraction pass. in both passes the whole view will have to be rendered! this might heavily drop your fps.

    i'd do it the same way CS:S and DOD:S do!

    maybe you could just try out too and check out the performance, but i'D guess it wouldnt be that smooth as you might want to have it.

    btw: dx 8.0 doesnt support refractions (or does it?)

  • Trans siberian railway

    • hessi
    • September 4, 2006 at 10:38 AM

    those photos make me wanting to do such a trip too.

    great stuff!

  • warby presents: de_wanda 100% custom map for cs-source

    • hessi
    • September 4, 2006 at 12:54 AM

    this is hawt! cant wait to the final release! will there be another beta test? i like all those textures. great stuff

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • hessi
    • September 3, 2006 at 7:40 PM

    me likes. maybe some prerendered shadows on the traintexture would be awesome.

    i am curoius where you will get this project!

  • Light/Prop Orientation Problem

    • hessi
    • September 3, 2006 at 12:16 AM

    mh no. those normals you posted are face normals. they look okay. its the vertexnormals that fucked up your lighting.

    http://www.flipcode.com/articles/articl ... mals.shtml

    maybe this will help you to understand.

  • Bought a Digi Cam 1024*pics!

    • hessi
    • September 2, 2006 at 2:27 PM

    the brdige is cool. if your photo would be sharper and had a better perspective i would create a model out of it

  • The random model thread!

    • hessi
    • September 1, 2006 at 4:52 PM

    because it looks photoshoppy. btw i dont like the lensflare either!

  • Frets on fire

    • hessi
    • September 1, 2006 at 11:04 AM

    some kick ass game. play rock music on your keyboard!

    http://louhi.kempele.fi/~skyostil/uv/fretsonfire/

    http://youtube.com/results?search_query ... rch=Search

  • Light/Prop Orientation Problem

    • hessi
    • August 31, 2006 at 11:34 PM

    warby was right: normals are all fucked up or pointing just upwards.

    [Blocked Image: http://www.thomashess.net/bad_normals.jpg]

    the first image shows you the normals after importing

    the second one shows you how i changed the normals.

    download the mesh as an obj here:

    http://%7boption%7d

  • Light/Prop Orientation Problem

    • hessi
    • August 31, 2006 at 9:32 PM

    just mail me your smd file. i will check it! so we could find the actual problem with your exporting

  • The random model thread!

    • hessi
    • August 31, 2006 at 3:21 PM

    looks quite good. is it a photorealistic contest or more a cartoon themed one?

    anyway: waiting for your texturing. loopflow could be better at some places, but all over its okay

  • Light/Prop Orientation Problem

    • hessi
    • August 31, 2006 at 1:00 AM

    maybe jsut upload your reference smd file. only your ingame mesh. i will import it to maya and check out.

    maybe you could try to move the barrel down like 50% its height.

    Code
    now:
    
    
      | |
    
    
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    __|_|__
    
    
    
    
    what i would try:
    
    
      | |
    
    
    __|_|__
    
    
      | |
    Display More

    just move the objects origin into the modelling origin. MAYBE the origin doesnt recevie a good lighting. maybe its some normals freaking around.

    uploading the smd would speed up solving your problem if you want mail it [email protected]

    greetings

  • WIP in WIP, post your level screenshots!

    • hessi
    • August 30, 2006 at 7:09 PM

    wtf @ tree in the middle! 60° ?!?!!!

    did you use prop_details or why is it that extremly rotated?

  • Half-Life: The Movie

    • hessi
    • August 30, 2006 at 5:30 PM

    yay \o/

  • Your username/nick

    • hessi
    • August 30, 2006 at 12:32 AM

    my full internetname was DerHessliche which is based on the german "Der Häßliche" which sounds 99% equal. the fun part is: my real name is Hess and "häßlich" means "ugly". all those kids at school called me "hesslich" so i took this name to make them stfu.

    due to some name morpings it becam hessi because its much easier to spell and shorter.

    warby is taking "hessi" to next level. this would be "hesso"

    got this name now for 6-7 years now.

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • August 29, 2006 at 11:39 PM
    Quote from Squirrelly

    You bastards will never get off the fact I have braces, will you? Oh well, doesn't matter, I have a hot girlfriend and you don't, so HA!

    i did hate braces. had them for 4 years.

    so i resume: better having no braces and no girlfriend instead of having braces that collect all your food after eating and having a girlfriend.

    HA!

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