1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. hessi

Posts by hessi

  • WIP in WIP, post your level screenshots!

    • hessi
    • October 11, 2006 at 4:57 PM
    Quote from SnipaMasta

    I'm not so sure about that, but handheld games consoles can. You can get Duke Nukem to run on a GP2X (and probably the PSP, but I don't know).

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • hessi's tree thread

    • hessi
    • October 10, 2006 at 6:30 PM
    Quote from R_Yell

    if they get too vertical appears a dark shading.

    you should re-orientate all your vertexnormals to 100% straight upwards. you are using maya?

    edit polygons -> normals -> set vertex normal (hotbox) enter 0 0 1 if using z up or 0 1 0 if y up

  • hessi's tree thread

    • hessi
    • October 10, 2006 at 11:18 AM

    good start, but i see two big problems:

    1. your leaf planes are too flat or they are mostly all horizontally aligned. if you look from above it's fine, but as soon as you look from a player perspective the planes are really visible as planes. maybe you should add some vertically aligned leaves too.

    2. the branches are kinda "outstanding" and overbright. add more subdivisions to those that are closer to the players view and give it a smoother shape.

    anyway: good start. and maybe you could remove those fir cones they repeat too much

  • The random model thread!

    • hessi
    • October 9, 2006 at 2:37 PM
    Quote from von*ferret

    just use max and be done with it

    nyamomd (= not yet another max or maya discussion)

  • The random model thread!

    • hessi
    • October 9, 2006 at 2:33 PM

    yap there is a Maya-8 or lets call it Maya-8-which-was-about-to-bring-several-cool-features-but-none-of-them-do-work-in -he-release-version

    ask Mds. he tested Maya 8. He now uses his old working maya 7.0 again

  • The random model thread!

    • hessi
    • October 9, 2006 at 1:09 PM

    uha. maya 8.0 isnt used by ANYONE. It's like the crappiest version ever. btw how did maya 7.0 run highquality mode with an ATI? I always got black jaggies on all surfaces (used and x800 and several driver updates/downgrades). the last maya that ran well was the 6.0

  • Problems with Alpha-Channel in HL2

    • hessi
    • October 9, 2006 at 1:06 PM

    those white edges are mipmapped levels of your texture as phil already said.

    as i can see you are working on plants so i would recommend you my (video-)tutorials on tree modelling and texturing. in the texturing tutorial you can learn a pretty easy way to prevent your mipmaps from screwing your colors.

    i got a html tutorial in german which might be usefull too (lots of pictures)

    http://forum.counter-strike.de/bb/thread.php?TID=98929

    and all my video tutorials:

    http://www.thomashess.net/index.php?cat=4 -> "Photoshop - Creating tree textures" would be the one i'd recommend you

  • The random model thread!

    • hessi
    • October 9, 2006 at 12:56 PM
    Quote from entity

    looks awesome, I wish my version of maya could use high quality rendering

    ATI user? because highQ mode and ATI in Maya == shit. ati has crappy opengl drivers.

  • The random model thread!

    • hessi
    • October 8, 2006 at 10:01 AM

    wtf. this image does not fit on my screen! in 1920x1200! you little bitch!

    anyway: model looks cool. i am currently texturing another 12k polies model :X

  • Overrated things (or maybe I just don't get it?)

    • hessi
    • October 7, 2006 at 12:10 AM

    whats the problem with skype? its easy to use. its fast. got good quality. has a lot of users. saves contact lists. well i would screw any IM for skype!

  • PVK_Island

    • hessi
    • October 6, 2006 at 1:48 PM
    Quote from Gaz

    And regarding the seams, how would you recommend it? I don't want to use the same texture blended up from the floor onto the rocks, it just doesn't look right Not at least using the alpha blending.

    try my "vertexalpha" tutorial

    http://www.thomashess.net/index.php?cat=4

    with this you can hide those textureborders above the watersurface at the ground. your textur is btw too white. make it lss opaque and user multiple waterfall "layers" (user multiple planes where you let the water scroll on) and make the one scroll faster then the other. maybe you should use different textures on those planes too. you can get a wave like effect with this.

  • PVK_Island

    • hessi
    • October 6, 2006 at 10:52 AM

    [Blocked Image: http://www.gazoid.com/pvk/pvk_island280014.jpg]

    shall i remind this waterfall?

    [Blocked Image: http://www.thomashess.net/images/Leveldesign/de_junglefalls/nojungle4.jpg]

    anyway: good stuff but you need to hide those texture seems from rocks to sand/grass

  • The random model thread!

    • hessi
    • October 5, 2006 at 5:51 PM

    if you model correctly you can save uv space even while not rotating it.

    the big plus for 90 and 45° rotation ist, that most paint tools allow you to snap to axes in those angles.

    maybe the space you would save by rotating isnt worth the work. you got a big love-per-pixel ratio but I wouldnt stick that hard to it. it might be wastefull sometimes but i dont want to freak out because i saved 10px height...

  • CONGRATULATIONS FERRET!

    • hessi
    • October 4, 2006 at 11:47 PM

    congrats ferret it was only a matter of time

  • totally random texture thread

    • hessi
    • October 4, 2006 at 2:41 PM

    nazul i made a quick correction to your texture. yours was too bright and less saturated

    [Blocked Image: http://img301.imageshack.us/img301/7403/colorcorrectionft5.th.jpg]

  • devshot cameras

    • hessi
    • October 4, 2006 at 1:19 AM

    thanks for your replies. i wrote an email to valve too.

    maybe they:

    1. notice it

    2. read it

    3. think about it

    4. answer it

    5. fix it

  • devshot cameras

    • hessi
    • October 4, 2006 at 12:31 AM

    source engine:

    I recently tried to make use of the devshot system to archive the development history of a map project I am currently working on. Somehow there was no documentation in the sdk wiki and using search engines like google or internet communities didn't help to find any more information than the "help" console command gives.

    I copy pasted some of the point_devshot_cameras from sdk_dod_flash.vmf to just "rip" it of but using the devshots_screenshot command doesn't return the screenshots the cameras should give me. All that happens is a tga-screenshot of my current screen. There is no screenshot of any of the devcams.

    If there is a command to switch cameras or a working batch command for those point_devshot_cameras this would really help me out.

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • October 3, 2006 at 1:01 AM
    Quote from teeluu

    hessi, you should do modeling in two kind of ways.

    you are like the 10th person who tells me to but seriously i would not want to do that. game art is fancy enough

    btw. i added some of my work on my first comercial game to http://www.thomashess.net in the gallery (TheGuild2)

  • Some pix from Siberia :)

    • hessi
    • October 2, 2006 at 11:56 PM

    i demand a 1920x1200 wallpaper

  • Some pix from Siberia :)

    • hessi
    • October 2, 2006 at 7:53 PM

    awesome stuff!

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Insta360 Military Promo Code [INRSG2ATOE3] – 20% Off For Veterans (USA)

    jecica888
    July 29, 2026 at 6:49 AM
  2. Insta360 X5 5% Off Coupon [INRSG2ATOE3] – USA Sale 2026

    jecica888
    July 29, 2026 at 6:48 AM
  3. Insta360 Discount Code [INRSG2ATOE3] – Free Lens Guards & Carry Case (USA)

    jecica888
    July 29, 2026 at 6:46 AM
  4. Insta360 Student Discount: INRSG2ATOE3 Unlocks 20% Off in USA

    jecica888
    July 29, 2026 at 6:45 AM
  5. Get 5% Off Insta360 Camera with Code [INRSG2ATOE3] | USA Offer

    jecica888
    July 29, 2026 at 6:44 AM
  6. Insta360 Free Gear Promo Code INRSG2ATOE3 | Free Accessories (USA)

    jecica888
    July 29, 2026 at 6:42 AM
  7. Insta360 Coupon Code 2026 | INRSG2ATOE3 | 20% Off Sitewide (USA)

    jecica888
    July 29, 2026 at 6:41 AM
  8. Insta360 Discount Code [INRSG2ATOE3] – Save 5% Today USA

    jecica888
    July 29, 2026 at 6:40 AM
  9. Insta360 Discount Code 2026 – [INRSGY42P4A] 33% Off Worldwide

    plazza
    July 29, 2026 at 6:29 AM
  10. Verified Deal Insta360 Coupon USA [INRSGY42P4A] – Save 15% Today

    plazza
    July 29, 2026 at 6:27 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™