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  3. hessi

Posts by hessi

  • WIP in WIP, post your level screenshots!

    • hessi
    • October 20, 2006 at 5:32 PM

    thx insta. i really dig for working at valve some day. that would be a goal i definitly want to reach. maybe only for a year or any limited period but seriously: valve makes the games i really love. working on such titles would be kick ass but i have to finish my bachelor degree first :/

    snipamasta: which bricks are you talking about? i used the blendtextures only on grass and ground tiles in de_corse.

    defrag: tutorial is on its way. just made the screenshots

  • WIP in WIP, post your level screenshots!

    • hessi
    • October 20, 2006 at 4:04 PM

    with a blend texture that tells the shader where in a blending parts should be visible or not

    maybe i could write a quick tutorial on this

  • WIP in WIP, post your level screenshots!

    • hessi
    • October 19, 2006 at 2:26 PM

    finally someone uses fog correctly. i like it.

    but your blend materials look weird. use a blendtexture to mask the blending with structure and not this vertexcolor like thing.

    check this out:

    http://www.thomashess.net/blendtextures.jpg

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • October 18, 2006 at 10:45 PM
    Quote from sk3tch

    I STFU everytime I walk into that church hessi made for de_corse and cream my pants.

  • Digital Camera - What should I get?

    • hessi
    • October 18, 2006 at 8:10 PM

    i mostly agree to efreak, but as he said he is a beginner i wouldnt invest that much money into a beginner camera. maybe he quits and sits on his camera.

    with a 300 he can save money and if he reaches the technical limits he can upgrade to a 350 or a 400 in one year or two.

  • Digital Camera - What should I get?

    • hessi
    • October 18, 2006 at 7:58 PM

    hi i would recommend you a canon eos 300D. it is a good start for beginners. you should get a cheap one at ebay or other people who want to upgrade to the new 400D.

    you should get a eos300D for less then 300$ now. not brand new of course. but it will offer you a lot of cool features to dig into photography.

    the possibility to change lenses is one of the best features a camera can offer you. all those small cameras have a build in lense which maybe zooms like 2x

    the eos cameras will allow you any focal length without a quality loss.

    check these images:

    http://www.thomashess.net/why_eos_rocks.jpg

    http://www.thomashess.net/why_small_cameras_suck.jpg

    the next thing is:

    eos allows you to work semi professional. this means you have lots more of options to tweak your images. for example it supports raw data or you can get in really high ISO levels. (eos 300 is iso 1600 or iso 3200 if you hack your firmware)

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • October 17, 2006 at 5:38 AM

    yes.

    btw: cool signature sk3tch

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • October 16, 2006 at 10:04 PM

    from a party this saturday. btw i was not drunken or stoned (last is for you specially, mino)

    [Blocked Image: http://thomashess.net/cool_dude.jpg]

  • [UT2k4] DM_Baroque

    • hessi
    • October 16, 2006 at 9:57 PM

    good start for many other maps in a pretty good quality to come! you still have a lot of room to improve, but as i know you now for a while you did a good learning process.

    hopefully you can get your self into a better engine soon. maybe ut2004 is a little outdated to compete with modern engines such as source or doom (which i presonally wouldnt prefer )

    take this as a motivation for new maps i want to come out of your hands

  • indian children and their first time

    • hessi
    • October 16, 2006 at 8:01 PM
    Quote from RD

    the topictitle is a bit misleading

    this is how i got you

  • indian children and their first time

    • hessi
    • October 16, 2006 at 3:25 PM

    http://www.pbs.org/frontlineworld/stori ... story.html

    check out this story and video. really amazing their effort. a thing a lot of people lost.

  • warby presents: de_wanda 100% custom map for cs-source

    • hessi
    • October 16, 2006 at 11:16 AM

    warby ftw

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • hessi
    • October 15, 2006 at 8:13 PM

    this maps gets more and more amazing

  • Player Animations

    • hessi
    • October 14, 2006 at 1:43 PM

    jackal:

    the problem is: the sample content is not as up to date as the content they actually use.

    what you would have to do is:

    1. get gcf scape

    2. rip off the animation mdl for you character

    3. decompile it with canonfodders decompiler

    4. import the smd to max or maya

    5. redo all steps you did now

  • Gothic 3

    • hessi
    • October 14, 2006 at 11:52 AM
    Quote from e-freak

    uhm - i think piranha byets did do a lot to this disaster as well - because as far as i remember the first gamestar preview of gothic 3 - gamestar wrote: nice models, nice artworks but nothing playable -> a gamedev team should imho try to work with playable versions instead of working out tons of art-stuff but don't care how to work with it ingame properly

    a game isnt usually playable for a long time of gameproduction. maybe can run around and take a look at all the stuff.

    such things as casting spells or what ever is something that needs to be coded. maybe the publisher wants changes and screws the concept of the dev team. its not that transparent but due to my experience i would start looking for reasons of a buggy release at jowood and not the developer.

  • Gothic 3

    • hessi
    • October 13, 2006 at 10:36 PM
    Quote from e-freak

    but is this really to be supported? releasing games with a hell full of bugs?

    it's jowood who want to release games even if they are bugged. jowood is the last company i would ever consider as a publisher :X

  • 3DS Max Quick Normal Map Tutorial

    • hessi
    • October 13, 2006 at 11:42 AM

    nice. there are several normalmap tutorials around, but this one is really easy to read and understand.

    how about a tutorial on basic texturing techniques? like: creating a wall texture using photo references.

  • Tutorial: sky creation with 3D software (Maya/Max) Photoshop

    • hessi
    • October 13, 2006 at 9:23 AM
    Quote from PhilipK

    Great stuff hessi.I'll collect your 2d tutorials to the sticky now.

    Been slow with that :\

    thank you phil. i got around 50-150 hits on my tutorial files per month. hopefully more people will take notice of them. always takes a lot of time to write such articles.

  • Tutorial: sky creation with 3D software (Maya/Max) Photoshop

    • hessi
    • October 12, 2006 at 8:30 PM

    Here is the download link:

    http://www.thomashess.net/exchange/tuto ... _skies.pdf

    Here is a preview of what i did while writing the tutorial:

    http://www.thomashess.net/result.jpg

    I hope you enjoy it and feel motivated to write your own tutorials. Community life isn't (or shouldn't be) downloading tutorials and spaming EOT.

    greetings

    your hessi

    edit: fixed some layout issues in the pdf

  • cartoon textures

    • hessi
    • October 12, 2006 at 8:15 AM

    good stuff. i like the cartoon style. ever thought of making a small scene with those?

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