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  3. hessi

Posts by hessi

  • Happy Birthday, Hessi

    • hessi
    • January 3, 2007 at 10:04 AM

    weeeeeeee a mapcorian birthday thread dedicated to MEEEEEE Thanks a lot. I will have a coffee now and meet a girl in the inner city

    loving you all <3

  • totally random texture thread

    • hessi
    • January 2, 2007 at 4:04 PM
    Quote from Sa74n

    hessi, you shouldve removed the tree reflection on the windows. just make it dark behind the windows and add some dust to them. cubemaps should take care of the reflection on the windows instead you should know that!

    of course i do

  • Fireworks

    • hessi
    • January 1, 2007 at 1:54 PM

    very nice freak.

    congrats to your 350D. i "only" got the 300D. Still works fine anyway

    are there any full resolution shots? i'd like to take a closer look.

  • totally random texture thread

    • hessi
    • January 1, 2007 at 11:16 AM

    VERY nice texture. how many photos were used for the stone blending into the concrete?

    edit:

    [Blocked Image: http://img484.imageshack.us/img484/4915/resultdk7.jpg]

    i made this texture (not tileable) for a tutorial to show technics of how to make a photorealistic texture with a custom base material and various elements of other photos (for this one i used 7 photos). will write the text soon and post the tutorial on mapcore

  • Happy 2007!!!

    • hessi
    • January 1, 2007 at 12:19 AM

    i am kinda drunk D: good beginning

    happy new year anyway!

  • Post your new years resolutions

    • hessi
    • December 30, 2006 at 10:15 PM
    Quote from KoKo5oVaR

    most original resolution ever : get a girlfriend asap

    1. agree! it's the same for me.

    2. make more pimpalicious maps

    3. get good grades at uni

    4. get a job

    5. get job offer from valve

  • Post your favorite amiga game back in time

    • hessi
    • December 28, 2006 at 4:30 PM

    embarrassing :X

  • Post your favorite amiga game back in time

    • hessi
    • December 28, 2006 at 2:56 PM

    i had no amiga first computer was an apple II with crazy games. a super mario clone (this super mario where king kong was holding a princess and her threw barrels down some ramps while you had to get upstairs.)

    then someday we got an ibm pc 486 with 4MB RAM. once we bought a CD-ROM device with 4x speed but the game "bleifuss" needed 8Mb RAm. so i had to upgrade. all in wonderfull VGA grapics :DDDDD

  • Darker shadows in Source?

    • hessi
    • December 28, 2006 at 1:21 PM

    change the 4th value of ambient in your light env to 0.

  • My, how we've moved on..

    • hessi
    • December 28, 2006 at 1:14 PM
    Quote from Mazy

    Haha, great stuff.

    agree. its just awesome! remember: it was a 32bit computer. with maybe the power of an 286 or 386 cpu! thats what you got in every electronical device (intel produces the 386 cpu until 2007. they will close productions then because the wavers are to big and expensive.)

    anyway: awesme video!

  • Map Prop_static Problem

    • hessi
    • December 27, 2006 at 2:52 PM
    Quote from PogoP

    You have to reload the map once you've built the cubemaps. Or just type "reloadallmaterials" in console, and it'll reload the cubemapped materials on all props and brush textures. Trust me, it works. I was getting really annoyed with the Source engine, but it turns out all I had to do was reload the map.

    reloadmaterials does NOT work.

    you have to switch to a different (!) map like one of the default ones and then change back to your map. if you just reload the level the engine wont update materials because it has a feature to not reload allready loaded stuff. while changing to a different map only reused content will stay. the rest gets dropped from the memory.

    building cubemaps doesnt load them.

    greetings.

    plz verify your comments before posting.

  • dod_campazzo

    • hessi
    • December 26, 2006 at 5:08 PM

    i did play it yesterday with 20 ppl. the six flag layout is kind of hard to get. sometimes this is good because i search challenge but on the other hand you have to play with more players and good teamplay.

    graphics are cool. got a really depressing mood.

    i'd give it 5 of 5 stars.

    btw this map turned out great even without my corse models

  • totally random texture thread

    • hessi
    • December 26, 2006 at 4:10 PM

    i have one big problem with your texture, reflex.

    you have this yellow black trim thing on all edges. if i take your crate and figure out how it would look like in real 3d, it would be made out of one piece. there are no 'cuts' or seems on it. i'd add some shadows so it would look like it was built out of multiple metal pieces. at the moment it is like one cage that has been spray painted.

    because you are german i'll post in german too:

    du hast es so gebaut als waere es aus einem guss entstanden. dieses metalgehaeuse mit der warnaufmahlung besteht aus einem element. in wirklichkeit wird sowas aber immer aus mehreren metalplatten zusammengeschweiss/geschraubt. d.h. auf einer seite sieht man eine breite flanke und an der selben edge ist auf dem anderen face dafuer eine schmale flanke. so wie es bei einem brett der fall waere. es ist sicherlich nur eine kleinigkeit, aber solche kleinigkeiten zeigen halt, dass man sich muehe gegeben hat und im gesamtbild wirkt sowas auch stimmiger.

  • The random model thread!

    • hessi
    • December 26, 2006 at 1:37 PM
    Quote from st0lve

    [Blocked Image: http://img135.imageshack.us/img135/2950/bullbs4.jpg]Me and hessi has a dog vs cat challenge. 248 (max 250) tris..

    I'll skin it tomorrow.

    [Blocked Image: http://thomashess.net/kitty.jpg]

    will texture it today.

  • The annual: Post your christmas tree topic

    • hessi
    • December 24, 2006 at 3:55 PM

    [Blocked Image: http://thomashess.net/christmas2.jpg]

    [Blocked Image: http://thomashess.net/christmas1.jpg]

    merry christmas to everyone!

  • Maya 'Global Scale Widget' Problem

    • hessi
    • December 23, 2006 at 6:11 PM

    click in this yellow circle thingy. this is some kind of lock for the action pivot.

    if you lock the pivot each time the pivot will be at the same place for the action you want to apply. rotate tool got its own pivot, such as move and scale do.

    just click the yellow circle to set it back to the defaults

    edit: sometimes especially while using the extrude tool my pivots start to fuck up. delete the history of your model and it should work

  • de_wanda by warby ... final release !

    • hessi
    • December 21, 2006 at 11:22 PM
    Quote from AdamBrome

    The other fix is to use 2 new vrad parameters that you'd add to hammers compile window in export mode. -staticproppolys and -staticproplighting. This will tell vrad to create lightmaps for all static props and essentially create self lighting assets.

    uhm well i tried what you said but it is pretty useless right now.

    first at all for al of you who want to try. this copy paste from vrad paramter list:

    -StaticPropLighting : generate backed static prop vertex lighting

    -StaticPropPolys : Perform shadow tests of static props at polygon precision

    -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option)

    -StaticPropNormals : when lighting static props, just show their normal vector

    and here are some screenshots, which are pretty crap as i must mention.

    [Blocked Image: http://img445.imageshack.us/img445/6997/fuglyvtxlightinglr3.jpg]

    didn't you test that before? i mean it is obious that this feature is not really well implemented yet.

    and even if it would work: default T&L Lighting does its job pretty well anyhow in the official maps, doesnt it?!

    greetings

  • The annual: Post your christmas tree topic

    • hessi
    • December 21, 2006 at 8:59 PM

    no tree set up here yet. i will post asap

  • Post Your Pic Extravaganza 2006 ~~!

    • hessi
    • December 20, 2006 at 8:01 AM
    Quote from KoKo5oVaR

    I just can't conceive it

    ;(

  • It's someone's b-day...

    • hessi
    • December 17, 2006 at 12:47 PM

    oh yeah. happy kids birthday over there i hope is doing well.

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