the bigger the photo the smaller the penis ![]()
Posts by hessi
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that's so cool moroes. i really like the new environment for dod:s
i cant take the normandy/italian villages any more!
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looking cool. how did you make the normalmap? i once tried modeling a rock texture but i horribly failed


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as soon as somebody working at valve joins mapcore we might tell you

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basically i agree. btw wasnt this discussion finished already?
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Quote from Sindwiller
@ hessiBut you still need to admit that a integrated, GUI-based VMT editing and management tool would be useful at all...
usefull... sometimes maybe but there are too many cases that require a more hacker like useage. and a thing i already mentioned: as soon as people use GUIs they forget about the stuff that is going on beyond the gui. then suddenly they haave to go hacker and then they know shit about the technology.
though a gui has to be updated with every implementation change. a commandline tool is updated much fast due to the absence of sliders and textfields.
thats another point: what is the difference between clicking into a pair of " instead of clicking into a textfield of a gui? i dont see any. it's still one click.
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Quote from Sa74n
you have to agree that there is no point in using a command line tool to convert tgas to vtfs if you couldve just released a photoshop exporter with the sdk. im very happy that atleast someone else made the effort to write that plugin.
there is a point: try to batch change like 100 textures without loading every file in photoshop. vtex does fine. plugin doesnt.
mazbe something trivial to you ppl, that all got legal photoshop licenses: some users dont want to participate in warez and use alternative graphics tools. for example gimp or Paint 3.0 or Corel Painter. Are there any plugins to those apps? NO! so valve would limit modding support on specific software which isnt what iwant from a software developer.
i want software that i can run on any system with pulic interfaces to any other software.
i am not sure but the VTF isnt open source, isnt it? so nobody could use it to implement a corel painter version. that's really crap. vtex instead runs fine with anz painting software because it doesnt need anz painting software at all.
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press 'x'
edit: damn it. opening to many threads at the same time results in being too late.
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Quote from Wunderboy
The quality of their SDK tools has always been a irritation for me and probably the only reason I end up writing my own. Why the hell they still have DOS apps for somethings I do not know...
well this is a point if you insist on graphical user interfaces. i for my self really like that their tools are command line based (it's NOT DOS! DOS is 'dead'). this means i can easily acces them and use them in my own tools/workflow. for example i can write a scriptfile that compiles a list of materials or qc files. using a guy would mean: open file. click on save as. give name. click ok. close. open next file.
i agree with you that some tools could need an additional gui, but blaming command line tools is such an unprofessional thing.
btw: that's something in general i hate about those people calling them selfs 'gameartist'. if a tool is not WYSIWYG the tool is crap. WTF! it is so much fast if you think about a problem and solve it instead of trying out over and over. the consequences are visible: people dont know what vmt files are good for or where to extract their maps or how to you a command line tool. i expect anybody working with computers to be able to run a commandline tool and use it. many Operation Systems force usage of a commandline. Mac OS, Linux, AIX are only a few. There are dozens of others. The only reason why Microsoft doesnt show up is that they are so popular due to their game support. people stayed with MS all the time because they wanted to play games. they felt comfortable with all those guis but when i write into a tutorial, that someone should change an environment varible people go like "wtf. i got no fucking idea".



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your black and white photos are HEAVILY over sharped. sharp images dont need that much filtering.
maybe this sounds rough but i wouldn't consider you for a job as photographer.
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because the source engine is based on CSG.
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Quote from FrieChamp
Updated photo meh[Blocked Image: http://www.friechamp.net/pics/frie_april_resized.jpg]
beards ftw! i still got my goatee

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Quote from Warby
together with the smoke cloud its prett much exactley 10 k but theres vast polz waste in the pipe roots there lots of back faces that aim to the inside i just wante d to have it there while bakign the ao i am sure i can squeeze this down to 8k
as a little reference a tank in dod has 20 k as hessi always tells me

lies! i told you a tank has 10k !!!!11one!!!eleven
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Albatros":1hgenmgg][Blocked Image: http://www.albatros44.de/reloaded/glimpse5k.jpg][Blocked Image: http://www.albatros44.de/reloaded/glimpse7k.jpg]
[Blocked Image: http://www.albatros44.de/reloaded/glimpse8k.jpg]
A little something I'm working on parallely to DoD_Nightingale.

you, you, you, .... AAAAH IF I ONLY COULD TELL :X
looking really cool.
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what you are saying might all be right, but it depends on what each persons expects from a custom map.
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i see 3 faties + 1 geek

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yeah this is turning out really great. close to the valve texture style! go on!
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Quote from SnipaMasta
I can't think of any maps that are 'original'. I mean, even Corse is similar to Inferno. Telling people that their work "isn't original" really isn't helpful, especially when barely any maps are. And saying it right after they've spent 2 months on it certainly isn't very motivating.
well there was no CS map that had a church you can walk into. and though the was no map with a church yard. of course it has many things you might find in inferno, but it has significant new "features"
i didnt call this map crap. its a good looking map, but i dont feel like i have to download it. you know what i am sayin'?
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the man who can get your ass onto a seat at ubi montreal!
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Quote from FrieChamp
Quite, hope you got some cash out of it as well.
not cash but i am currently waiting for my adobe creative suit cs3 MAC version
finally i got some of those really expensive software licenses. CS 3 might be released/shipped these days. adobe said something of end of april. cant wait to hold the box in my hands 
nysuatro:
i got no documentation on the flash coding but i can tell you that there are flash 2d game engines around. maybe some googling will help you. i only did leveldesign level graphics + HUD. no coding in this job.
peris:
well it wasn't that much time that i spent on the concepts. in any way they were useful to check out some basic situations the player might get stuck in. maybe i should notice, that i did not implement the level in flash. what i did was level graphics and composed them in photoshop into a level + description so the programmer had only to convert my concept + illustrator graphics to flash compatible content.