lol that just screamed for displacements..
Posts by ⌐■_■
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wow thats a great improvement! GJ
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these are destroyers, high. but yeah, theyre pretty rare around here.
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just went back from israel.. this was at my grandma's house
was sick like a dog. or dawg.. whatever.[Blocked Image: http://img205.imageshack.us/img205/4249/dsc00533yh0.jpg]
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[Blocked Image: http://www.metrokc.gov/kcdot/roads/traffic/bingo/bump.gif]
so.. does anyone have more info on THLS? its been awhile now.

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aaaight!

d/l'ing
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woah.. looks good!

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yeah saw it awhile ago too.. pretty touching ;|
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played the map and woah i love it! quality release!

pro:
- great lighing
- superb, clean brushwork
- good translation of source map, worthy tribute to n0thing!
con:
- i'd maybe change the roll of the light_envoironment? somehow either the lighting or the skybox seems a tad out of place? changing skybox to something more evening/morning'ish would help?
- getting hosti's out of t's base can be hard with the shutting doors. do they open automatically for hosti's too?
- some parts of the layout feel smaller then the original siege
anyway, thanks for a great release!

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Quote from generalvivi
Thanks guys ^^I made the custom props and textures a while ago for a different project and realized that they would never see the light of day. So I decided to use them
!the dumpster model was made by my good friend ilya
i hope youre not talking about consipiracy?

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okay.. but i still think it looks kinda off, between all those shiny buildings

looks good though!

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nice!
but ehh.. whats that electricitypole doing there?

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i shouldnt read this shit. i get too fucking agressive imagining what i'd do with some of the fucks mentioned in these posts.
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i like your style
