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  3. ⌐■_■

Posts by ⌐■_■

  • Greenpeace : Clash of the Consoles

    • ⌐■_■
    • December 13, 2007 at 10:42 PM

    lol that just screamed for displacements..

  • The 'Core Sketch Thread!?

    • ⌐■_■
    • December 12, 2007 at 8:28 PM

    wow thats a great improvement! GJ

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • December 12, 2007 at 1:06 PM

    hahahah

  • Post your pic extravaganza 2007!!!~

    • ⌐■_■
    • December 10, 2007 at 2:18 PM

    these are destroyers, high. but yeah, theyre pretty rare around here.

  • Post your pic extravaganza 2007!!!~

    • ⌐■_■
    • December 10, 2007 at 1:39 PM

    just went back from israel.. this was at my grandma's house was sick like a dog. or dawg.. whatever.

    [Blocked Image: http://img205.imageshack.us/img205/4249/dsc00533yh0.jpg]

  • They Hunger: Lost Souls - The end is near

    • ⌐■_■
    • December 3, 2007 at 5:01 PM

    no he doesnt

  • They Hunger: Lost Souls - The end is near

    • ⌐■_■
    • December 3, 2007 at 4:26 PM

    well?

  • They Hunger: Lost Souls - The end is near

    • ⌐■_■
    • December 3, 2007 at 4:21 PM

    [Blocked Image: http://www.metrokc.gov/kcdot/roads/traffic/bingo/bump.gif]

    so.. does anyone have more info on THLS? its been awhile now.

  • Half-Life: Paranoia

    • ⌐■_■
    • December 2, 2007 at 10:23 PM

    aaaight!

    d/l'ing

  • totally random texture thread

    • ⌐■_■
    • December 2, 2007 at 6:06 PM

    woah.. looks good!

  • Phone salesman amazes jury in talentshow. OMFG must see

    • ⌐■_■
    • November 30, 2007 at 3:11 PM

    yeah saw it awhile ago too.. pretty touching ;|

  • cs_siege_2007

    • ⌐■_■
    • November 29, 2007 at 12:33 PM

    played the map and woah i love it! quality release!

    pro:

    - great lighing

    - superb, clean brushwork

    - good translation of source map, worthy tribute to n0thing!

    con:

    - i'd maybe change the roll of the light_envoironment? somehow either the lighting or the skybox seems a tad out of place? changing skybox to something more evening/morning'ish would help?

    - getting hosti's out of t's base can be hard with the shutting doors. do they open automatically for hosti's too?

    - some parts of the layout feel smaller then the original siege

    anyway, thanks for a great release!

  • cs_siege_2007

    • ⌐■_■
    • November 29, 2007 at 10:04 AM
    Quote from Warby

    man i love siege this looks great i will reinstall css for this

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • November 29, 2007 at 3:19 AM
    Quote from generalvivi

    Thanks guys ^^I made the custom props and textures a while ago for a different project and realized that they would never see the light of day. So I decided to use them !

    the dumpster model was made by my good friend ilya

    i hope youre not talking about consipiracy?

  • CS_Metroplex

    • ⌐■_■
    • November 27, 2007 at 7:01 PM

    okay.. but i still think it looks kinda off, between all those shiny buildings

    looks good though!

  • CS_Metroplex

    • ⌐■_■
    • November 27, 2007 at 5:35 PM

    nice!

    but ehh.. whats that electricitypole doing there?

  • WIP in WIP, post your level screenshots!

    • ⌐■_■
    • November 26, 2007 at 10:13 AM
    Quote from Felix

    cool !

  • Insurgency Beta 2 Available

    • ⌐■_■
    • November 22, 2007 at 10:03 PM

    <3 Thrik

  • Random acts of criminal stupidity.

    • ⌐■_■
    • November 20, 2007 at 11:00 PM

    i shouldnt read this shit. i get too fucking agressive imagining what i'd do with some of the fucks mentioned in these posts.

  • Pyramid Head

    • ⌐■_■
    • November 19, 2007 at 10:57 PM

    i like your style

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