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Posts by ⌐■_■

  • They Wonder Why People Don't Make PC Games Any More

    • ⌐■_■
    • January 14, 2008 at 8:50 PM

    the current price of CoD4 in our gamestores is @ $75.

  • What Are You Playing '08 Thread

    • ⌐■_■
    • January 14, 2008 at 7:28 PM
    Quote from Slainchild

    Call of Duty 4!Thats pretty much it really...

    +1

  • Work and play - A peek inside the lives of gaming's greatest

    • ⌐■_■
    • January 14, 2008 at 7:19 PM

    [no] -KFS

    i miss the artistic kind of atmospheric, different from anything, neverseen, awesome desk though.

  • They Wonder Why People Don't Make PC Games Any More

    • ⌐■_■
    • January 14, 2008 at 7:13 PM

    not to defend anything here, but here are some thaughts:

    - games are WAY too expensive. 65$ for a game is just insane. the status of a legit, regular gamer nowadays is something that only a working class person can maintain. thats not fair. i ger more hours of fun reading a 10$ book then playing a 65$ game. but maybe im a slow reader.

    - there's ALOT of money going on in the gamebusyness. induvidual game artists dont get their honest share. why should induvidual gamedevs defend overpayed managers and producers salaries?

    - he that is without sin castet the first stone, am i right?

    - the standards atm around pirating games are not equal to stealing. maybe it should be brought back to this, but on the other hand, arent corporates stealing from the consumer with idiotic high pricing?

    - if you want to know the source of the reason people pirate games, dont create a taboo around it, create dialog.

  • TF2: CP_REDSTONE

    • ⌐■_■
    • January 14, 2008 at 6:50 PM
    Quote from ginger_lord

    Looks good, makes me want to make a TF2 map./shakes fist at Uni timetable.

    +1 for blue sky btw

  • Banjo

    • ⌐■_■
    • January 14, 2008 at 5:09 PM

    be gentle? how can someone possibly say this is crap?

    i love it

  • [Painting] Normal Girl Portait

    • ⌐■_■
    • January 14, 2008 at 11:02 AM

    oh man i always love Hessi's comments and i must say Koko did a superb job!! i have no tips though

  • DE_Museum BETA 1

    • ⌐■_■
    • January 14, 2008 at 12:06 AM

    i agree with Frie but unfortunatly i dont have much time. i ran through it for a few moments and i think the map is very true to the original. thats good, but it could suffer a little more detail imo. maybe litterbins, candypapers, vouchers etc. also, i dont think the way some of the models are hanged dont make much sense. i mean, two threads for an enormous whale? and 1 for that flying dinothingy? but then again, im not really bothered with it (it would be fun if they were prop_physics_multiplayers but that depends on your vision on network overhead).

    furthermore, some of the lighting could be a little more atmospheric. the outdoor strikes me as too bright. and maybe you could add flying particles of dust near the ceiling and in some of the lightbeams comming through the windows (and maybe even in the vents?). last but not least, make the lightmapscale smaller at the brushes where you have lightspots and light falling in at the windows. but id thaught you maybe wanted to do that later with compiletimes in mind.

    thats my 2 cents. i really think its amazing what youre doing and i hope you have lots of fun doing this!! GJ!

  • Fistful of Frags released!

    • ⌐■_■
    • January 11, 2008 at 12:48 AM

    misunderstood? you were just being an asshole to someone who has taken the effort to create something that we can enjoy. for free. not to mention the hypocritical crap about being insulting and nonconstructive.

    oh, and:

    i am not going to continue this discussion so please do not respond to this post. thank you.

  • DE_Museum BETA 1

    • ⌐■_■
    • January 10, 2008 at 3:16 PM

    holy shit this is epic. this brings back good childhood memories!

    thanks for your efforts mate

    ps: i KNOW its still a beta, but i still want to point out that those hl2 trees should be replaced with custom ones. for the obvious reason that theyre but_ugly.

  • Fistful of Frags released!

    • ⌐■_■
    • January 10, 2008 at 3:09 PM

    Sentura obviously hasn't worked as MOD dev before.

  • Fistful of Frags released!

    • ⌐■_■
    • January 9, 2008 at 9:12 PM

    it bums me out that i actually should not play games but instead be busy with college so i cant test it atm but the changes sound promissing! looking forward to giving it another shot.

  • De_supply_beta RELEASED!

    • ⌐■_■
    • January 9, 2008 at 8:38 PM

    allthough i cant test it i must say that looks VERY hot.

    GJ

  • post your pic extravaganza 2008!!!~

    • ⌐■_■
    • January 9, 2008 at 7:57 AM

    good job man!

    i wouldnt come as far as laying 2 pieces of that puzzle without ending up on that soft yellow pillow with my gf though.

  • getting rid of white outlines in alpha textures

    • ⌐■_■
    • January 9, 2008 at 7:48 AM

    youre the man Hessi. and you know it.

    thanks!

  • Starting Off...

    • ⌐■_■
    • January 7, 2008 at 7:04 AM

    1 - Where do I begin?

    here.

    2 - How much programming experience is necessary?

    none.

    3 - What kinds of map editors do professional game designers use? Are these the same tools I would use?

    i think mostly hammer or unreal editor. possibly. but this depends per game engine.

    4 - What is a good game/engine to design a map for? (Consider that I am starting off)

    HL2. its very moddable and has a relatively low learning curve + lots of tutorials = win.

  • Black Mesa media release

    • ⌐■_■
    • January 7, 2008 at 4:17 AM

    looks great guys! keep up this good work!

  • post your pic extravaganza 2008!!!~

    • ⌐■_■
    • January 7, 2008 at 4:15 AM

    hamster wins the thread. period.

  • The Forgotten

    • ⌐■_■
    • January 6, 2008 at 9:42 PM

    D3ads, how long do you think this project will take?

  • totally random texture thread

    • ⌐■_■
    • January 6, 2008 at 6:38 PM

    looks good!

    what program are you using to render it?

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