Posts by ⌐■_■
-
-
x-files
twin peaks
twilight
tales from the grave
night gallery from the amazing Rod Serling
adventure time
the marvelous misadventures of flapjack
superjail
anything with bear grills apart from the shit where he goes camping with a whiny celeb
-
seems like FIFA is finally moving on to something they should have implemented years ago, in regard to the ''English goal discussion'':
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
-
I'm saving the trailer for a rainy day..

-
it means motherboard
-
with my aunt and uncle

[Blocked Image: http://a7.sphotos.ak.fbcdn.net/hphotos-ak-prn1/521956_3858957405700_1070640517_n.jpg]
-
Quote from Zyndrome
Watched The Raid (also known as "The Raid: Redemption") last night, was pretty cool.
+1
Better then I had expected from indonesian cinema!

-
looks like you shot yourself a pig, sir

-
-
Quote from Campaignjunkie
[Blocked Image: https://dl.dropbox.com/u/19887116/carrier/nozano4.jpg]Experimenting with graphic design-ish treatments, using screen space patterns.
I admire you for a lot of stuff you make, but I think this is really shit.

-
[Blocked Image: http://www.nextgn.com/wp-content/uploads/2011/04/NextGN-LA-Noire-Screenshot-01.jpg]
€ 7,50 @ steam sales (in europe, anyway)
-
[Blocked Image: http://i212.photobucket.com/albums/cc150/movies4me82/birthday.jpg]
seriously though, happy birthday man!

-
-
posted by Chimeray in this thread:
The subject is making a lay out for your map, thought it to be insightfull.
Quote from ChimerayDisplay MoreThe goal is never to make a detailed blueprint, at least for me, I think in blocks, structure.You marked the overall structure of the map quite well but detailed the town a little too much I think. It all depends on the stuff in your head though. If you've got no specific ideas then structuring a town on paper is a good exercise to get the creative juices flowing. Don't rely on it too much though cos it'll likely change quite a lot once it's in 3D.
Therefore I usually never detail every street/house more than neccesary cos it ends up being a waste of time. But like I said, if the idea was not yet in your head then drawing often helps you get ideas and visualize it.
On a random sidenote, sometimes I add moodboards to different areas, not always neccesary though.
I usually mark/scribble way more on the map than you do, I see almost no gameplay. But perhaps that's only because it's not for a specific game?
I'm thinking combat scenario's, progression (bridge that opens at a certain point in time for instance), puzzles, dragon here, ambush... That kind of stuff.
I take it it's meant to be somewhat open world-ish since it's an RPG? Even if it is a semi-open game then they often block certain paths to the next areas by a certain progression element, a key is missing, a troop of orcs is blocking the end of the road and you can't pass it until you finished Quest X. These are structurally very important. Right now I see a very isolated map, not tied into the game as a whole. I see no start, no end.
I also draw the player path if there is one, a sort of visual timeline so to speak. Depending on the structure of the game the player might have a quest that requires him to venture into this new area, towards the town for instance. That would be the start. The end is not marked either (going to the new area).
Ask yourself if this is ready to be shown to other people, this is a tool for yourself but more often than not you'll have to share it at design meetings, show it to your art director, ...
Is it missing key elements that are important for these parties?
As far as the actual layout is concerned I notice the player will have to use the same roads quite a lot, so you better plan for some shortcuts/interesting transitions or the experience will become quite stale. All this feedback is from a level designers point of view though, not sure how far you'll want to go with the concept since you're not actually gonna create the gameplay.
So it depends if you wanna treat it as a fictional "level" or rather as just an artsy area. Just my 2 cents

-
Quote from SpronyvanJohnson
POR was by far the better team. It also was a decent match, no foul play. In interviews you can clearly see that there is a lot going on in the team that the media doesn't know. We are by far the weakest team of the group. I don't think it ever happend before that we didn't even manage to get a single point on a tournament. The country is in mourning. It's back to the drawing board, because so much is wrong, we basically have to start over.
I think we can expect the remaining quarter finals will be Spain, Italy, France and England. Perhaps even Croatia instead of Italy. I'm guessing the final will be GER - SPAIN.
absolutely true.. though we might have more induvidual talent, we have shown zero team spirit. hope this degradation in ''national consience'' won't become a yearly trend

-
i've only heard super positive stories about ireland from friends but i could never quite figure out what was so special about the country... now i really wanna go too and i'm not even sure why

so, according to the advice i got from my friends you should have a great time! let me know what's so special about ireland when you come back

-
fucking yes.
-
picked this one up for €50, only had to manually create an extra 8 pin connector for the power supply

[Blocked Image: http://www.topnews.in/files/xfx-radeon-hd-4870.jpg]
-
seriously tho Buddy, keep posting updates. your stories are pretty cool bro
