nice, say goodbye to distortion! ![]()
Posts by ⌐■_■
-
-
[Blocked Image: http://troll.me/images/futurama-fry/not-sure-if-im-stupid-or-just-surrounded-by-smart-people.jpg]
Will definitely let you know when anything new comes to mind!

-
Hah, that's awesome
As far as the lightmaps are concerned, I think the options you plan to implement are quite complete already. I tried it though and I found that there's no executable to select at step 4. Am I overlooking something?Thanks again!

Also, how come I am the only one posting here? I'm sure I'm not the only one who could possibly benefit from these improvements?

-
ahaha love it

-
Sam Winchester is such a dweep, I can't stand him anymore. Everytime something crucial happens he is romancing it up with some chick being abscent because some slut can't stop touching his micropenis. Dean is awesome as ever but it's too bad every show after season 4 must have about 40% depressive bro argueing with bad performances from Sam. Sam is just so weak, he doesn't fit the profile of a badass monsterhunter. More like backstreet boy

-
-
-
Quote from Pampers
thats a big paper towel to fap into
Quote from csyverthats a big bag of weed.
[Blocked Image: http://internationaljoke.com/images/ahh-yeah-obama.jpg]
-
you don't want to see my pc, but my setup is pretty nice

[Blocked Image: http://img10.imageshack.us/img10/6404/image1gvs.png]
-
Stand Up Guys
Bad plot, lovely acting, nice dialogues
7.8/10Also: Christopher Walken and Al Pacino playing together means much to me.
-
such a cruel joke

-
-
Sure

- I was thinking about a lightmap check, where as all faces are checked to see if they have a legit lightmap number assigned since I've had my lightmaps somehow automatically change after a compile (even into uneven numbers) which has caused me to give up on some of my maps.
- Something that would automatically destroy incorrect displacement faces or marks them with a recognizable texture (i.e. if a world brush has one or more displacement faces).
- A feature that automatically deletes invalid microbrushes and devides surfaces too large to have any valid lightmap values into chucks that can be lit properly.
I know that for most compile related problems there is a workaround, but it would be nice if there'd be some application to ''clean your map up'' before your last compile or just as something as a last resort for newer mappers with compile problems.
Again, I'm no programmer so I have no idea if these features would be easily realised or simply impossible. One thing that I do know tho, is that the source engine is quite old, and if you're aspiring to be hired within the games industry it might be a better idea to invest your energy into a newer engine.
Anyway, good luck! Personally I'm happy to see you putting all these effort into something I might use myself so I'll be following this

-
-
how can you guys hate on knoxville? that guy is brilliant

-
i saw some real gems in your collection but the quality of your photo's seems a bit unbalanced to me sometimes. I think that might be caused by a little incoherent colormanagent (i would try to make some distinction in styles - think about what you wan't to photograph, with what goal and then decide what post process -if needed- needs to be subtlely applied) I really like some of the quite daring lines and compositions in your photo's, like this one, or this one., although some photo's are a little sloppy. Like this (non symmetric and for my personal likings too saturated).
the last thing i'd like to add is that i really like the depths and lighting in some of your shots!
one question tho, why no portraits? some of your photo's would've been awesome with people in them

-
HUGE improvement
looking goooodmaybe adjusting the lines in the canvas would make it look even better? it's looking unnaturally ''wavey'' imho...
-
-
in the last seconds of the trailer, the boy shouts a pornstar spell if you listen close...
-
yeah, i enjoyed reading the articles
don't stop!