Yeah, I can't wait to see more goodness from ya, Min0z! ![]()
As for my map, I'm about 96% precent finnished. I guess tomorrow will be my last compile. ![]()
Kudos..
Yeah, I can't wait to see more goodness from ya, Min0z! ![]()
As for my map, I'm about 96% precent finnished. I guess tomorrow will be my last compile. ![]()
Kudos..
That's awesome! ![]()
And why not drop the sig-issue people? That's not why he posted and if you're really upset with it, use the PM function.. ![]()
Hahahahh! This is awesome! ![]()
Good job! ![]()
How's your map doing, Min0z?
Mine's doing just fine. I think I can get 'm finnished before the deadline.
If anyone needs a host, be my guest.
Just contact me through mail.
Succes everybody!
Yeah Rick, those props look more then decent. You sure have learned alot in a small span of time. Keep this up!
lol @ Bic ![]()
[Blocked Image: http://img220.imageshack.us/img220/4339/ollolovc4.jpg]
That brings back good memories..
I wish it was still 1995, gamewise. ![]()
This is awesome news man! ![]()
I really hope you get the job, but either way: you're too talented not to get hired by some fancy gamestudio! ![]()
Good you enjoyed the trip too! ![]()
Yes. It looks hawt. ![]()
Quote from Bic-B@llhow does "rarely seen alive" translate to new? anywho, it looks so fucked up because it lives under a tremendous amount of pressure and it got a bit deformed at 5 feet. still some scary shit though.
Yeah I was mistaken right there. I read a newstopic with stated ''New sharkspecies found in Japan''. Later on I read that this wasn't a new species but indeed a rarely seen species. I didn't bother to change it.
Anyhow, do you mean the shark looks different the moment he gets in deep water? That'd strike me as kind of weird TBH.. >_>
@ Peris
I stumbled across this site from a talented someone who's apperently very specialized in the art of concept. ![]()
Here are some examples:
[Blocked Image: http://mv.cgcommunity.com/images/lmsmatr1.jpg]
[Blocked Image: http://mv.cgcommunity.com/images/shipdesign1.jpg]
[Blocked Image: http://mv.cgcommunity.com/images/mathias_emrah01.jpg]
[Blocked Image: http://mv.cgcommunity.com/images/epic.jpg]
I thaught some of you guys might want to check this out. ![]()
Love the lighting. Make the rocks look more like rocks, and you map should.. rock. ![]()
BTW: never fiddle with your screenshots in the WIPforum..
I'll stick with my Nintendo 64. ![]()
Lol! ![]()
Me too, I guess..
Anyhow, I posted that pictar because A) it reminded me of the Ichthyosaur as seen in HL and HL2 and B) because I wanted to relate it to a game.
![]()
Cool! Looks really Unreal'ish IMHO. ![]()
I like the cool, intense, blue light. And the wall/rock blending. Good job so far.
A tip though: make the lightmap scale 4 (at least on the floors and the spot where there's a clear light/shadow contrast). Also: I think some of your textures do not really fit your theme (like having arched bricks?? - other map) and, are those lights getting some sources soon? I know this is a WIP so I'm assuming they do. ![]()