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Posts by jaboo224

  • RAGE

    • jaboo224
    • May 24, 2011 at 11:41 PM

    yeah we need more rainbow games

    [Blocked Image: http://img20.imageshack.us/img20/7139/likethisx.jpg]

  • The debate is over...

    • jaboo224
    • May 18, 2011 at 7:21 PM

    suck it ebert

  • Ryan 'BEANCUBE' Bargiel -aka LOOM - ENVIRONMENT ARTIST

    • jaboo224
    • May 11, 2011 at 6:20 PM

    holy hell loom nice to see you here again!!

    wicked stuff dude, you have gotten a whole lot better wow!

  • What have you purchased recently?

    • jaboo224
    • May 10, 2011 at 4:54 AM

    [Blocked Image: http://topcivilengineering.com/wp-content/uploads/2010/05/Architecture-Form-Space-Order11.jpg]

    [Blocked Image: http://www.buildersbooksource.com/booksite/images/items/9780470228883.jpg]

  • What are you playing now?

    • jaboo224
    • April 27, 2011 at 5:11 PM

    [Blocked Image: http://cdn.gamerant.com/wp-content/uploads/Assassins-Creed-Brotherhood-Review-Combat1.jpg]

  • Crysis 2

    • jaboo224
    • March 29, 2011 at 1:37 PM

    fantastic game guys! solid mechanics and great level design with awesome set pieces and cinematics! worth every penny

  • What have you watched recently?

    • jaboo224
    • March 24, 2011 at 11:49 AM
    Quote from Zyndrome

    And Darth Vader is Luke Skylwalkers father.

    WHAT!!!!!!!!!!!!!!!!!!!!

  • Deus Ex 3

    • jaboo224
    • March 21, 2011 at 11:28 PM

    hahaha yeah i found the darkest shadow and lurked in it because it represented my soul

  • Deus Ex 3

    • jaboo224
    • March 21, 2011 at 10:10 PM
    Quote

    ":2eopqy3w]

    I could kiss you just now Sentura.

    which is why i loved crysis 1

    I could play it how i felt.

  • FPS Genre 2011

    • jaboo224
    • March 11, 2011 at 10:31 PM

    wow how did i forget ns2!!! sorry dux D:

    I already purchased ns2 and from what i have played so far it has some of the best potential to be the best indie game of 2011 thats without a doubt!

  • FPS Genre 2011

    • jaboo224
    • March 11, 2011 at 9:28 PM

    Thought i would make a thread discussing this years advancements in the fps genre and get a take of what you guys think of the visual enhancements / gameplay editions that you think will perhaps change the market in a way that seems to be going away from the traditional COD phase of the last 2 years. Would love to hear what you guys think the genre should be heading too as well. Im just going to go over a list of what is coming (please add if i miss some) and give my opinion about it

    Also sorry if my grammar is bad

    First off let go with what has been released for 2011 already:

    BulletStorm: This sets the year off nice. A bit mixed reviews about it and its an unreal based game. I feel they had some great set pieces and great bosses that showed off their engine pretty decently. However its the gameplay that really made this one apart from what we have been getting with fps. Score based shooting that made it seem like it was more than just shooting random army squads to reach a political plot point. One of the best additions to this game i find is they made good use of a cool melee action being the kick that you view from first person as well as the whip that was a good mix.

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    Killzone3: This made me excited. A nice iteration on the series. PS3 exclusive made me a bit sad not owning a ps3 but the multiplayer is working insanely well for them. I feel that they really made a great product that not only looked visually stunning but also played insanely well for a console based shooter. Add this with really nice first person melee kills and a jetpack you got yourself a nice package of fun. Also to note that they pretty much made a ww2 game in space was a great idea!

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    Homefront: Not sure if this one is released (or coming up very soon). However these are the guys that started from a bf1942 mod that was a huge success. Their last game was a buggy mess and it seems they have brought back a ton of what they were offering in the last game to this one with the polish it deserves. It looks a lot like BF and I have no problem with that. I haven't looked too deep into this game just yet but I hope its good.

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    Now off to whats to come:

    Crysis 2: Stunning visuals, Contrast setting compared to the first game, Open linear game and a Nano suit that makes you play however you want! this is fantastic!!! Not only did you guys at crytek outdone yourselves this time (from what i have played in the demo and seen in trailers) but you guys made it optimized very nicely to work on a good range of pc's despite what people were rumoring it to be. Its also nice to see that the console versions look great as well. This company i feel will rise into one that people will start recognizing the name of... i certainly hope it does

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    Deus Ex HR: Im going to keep this one short since its half third person (from what i have seen). Its nice to see the stealth genre in fps come back a bit. especially with the added rpg elements and rich look.

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    Rage: Id's next big fps! This is big news if you are a pc guy in my opinion.. Im not sure if console players really get the same legendary feel that this company has since Doom and Quake were such big hits especially with the older generation of gamers on pc. What I have seen so far is a very nice looking game that has pleanty to offer for single player (which seems rare in the past 2 years). Its great to see that they are adding vehicles to break up the action and that they are really focusing on ai behavior. Its going to be nice to play a game and not worry about my kdr or when im going to be spawning next. I am very interested in seeing what the ID guys do on tech 5 engine with DOOM 4.

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    Brink: These guys really nailed a unique look for their game especially in characters. They are adding a lot of gameplay additions to the genre in terms of letting the newbies get in the action with veterans and still feel important. With their experience of the enemy territory franchise behind their back I hope they really put a lot of thought of the complaints and lack luster sails of quake wars and set out to make a great action game with some of the great stuff ET franchise holds. With a huge list of customization features I feel this could be a game where players really invest in what they want their character to be, I hope to see more customization in characters in this genre as well as it seems to be very limited.

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    Red Orchestra 2: Holy smokes, these guys are inspirational to me. Tripwire seems to be sticking with their roots to make a killer sequel that just might sell good. With PC gamer labeling it a Black Ops Killer it certainly might have the hype it deserves. I feel like this game is adding the gameplay elements that could very well move the genre forward. Taking huge leaps in advancing everything about it. Destruction, Cover System, Fully interactive tank interiors, 3d Scopes, Ballistic System for bullets, Tanks with weak points (instead of just the back of the tank), Huge environments, Realistic approach.... god i could go on forever it seems! Probably sounding like a fanboy but i really do feel that this one pushes towards new features instead of just graphics.

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    BattleField 3: Lets face it, from what we have seen it looks great. Graphically it looks fantastic and with the new art direction the locations look more realistic. I might as well keep this short since its been discussed to death in the other thread but im super psyched.

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    Ok i will wrap this up since its already a wall of text and opinions.

    From what i have brought up it seems there is a huge step away from what has been the 'norm' set by cod. We have sprawling huge environments and gameplay advancements that let players choose how they want to play. Looks like a fantastic year ahead of us.

    What are your guys's opinions on the games and what would you like to see come of this genre?

  • Sci-Fi interior

    • jaboo224
    • March 10, 2011 at 10:45 PM

    I have yet to see an artist really nail the clean look that Moon and 2001 Space Odyssey have. Many have tried but usually specularity maps never seemed to be tuned just right. I tried with philipk's set a bit tuning it with the material editor but I ended up making a mess of my connections and ended up scratching the approach.

    But yeah honestly, Sunshine and Moon are my favorite for sci fi references. Alien look has been overdone alot.

  • space corridor

    • jaboo224
    • March 10, 2011 at 10:36 PM

    I really like this lighting pass pomp! I love how bright it is. Its almost like mirrors edge without being it which is awesome! I say keep it bright and go with your current style as its doing really well! Love the soft look of the walls and the hard realistic reflections on the center pipes, truly eye grabbing!

    edit: Maybe instead of adding blue to walls or something using textures, try adding blue with a very diffuse light that would make the environment look colder, I think it would be a nice touch if you could make it seem somewhat cold as if these were holding co2 or something :}!

    [Blocked Image: http://img858.imageshack.us/img858/4796/pomp.th.jpg]

  • Hawken

    • jaboo224
    • March 10, 2011 at 10:32 PM

    Looks wicked sick. Hope they got some good scripters in that bunch of nine as they have a superb art team thats for sure. I love how the textures have the same look and match very well together with giving an awesome amount of variety too. Sick modelling skills too.

    If they can make the fps work for mechs i will be really hyped for this. I hope its got the controls of a modern fps and not weird ones to make it seem like you are in a clunky mech.

  • space corridor

    • jaboo224
    • March 8, 2011 at 5:35 PM

    If you want great industrial reference's for piping systems look up Oilfield Manifolds in google, i used to assemble these and i feel most env artists miss out on alot of detail for piping systems such as not putting hammer unions.

    [Blocked Image: http://www.weiroilandgas.com/images/hammer%20unions.jpg]

    As well you could put some nice ball valves on pipes to add colour and a unique look

    http://oilfieldballvalves.com/

  • space corridor

    • jaboo224
    • March 8, 2011 at 1:34 AM

    If you really want to do something new in terms of sci fi interiors i would suggest adding water. I havent seen this at all except for small small areas in mass effect. I really find this lacking in most sci fi areas.

    Maybe try adding a industrial like console such as this:

    [Blocked Image: http://www.sarasae.com/images/maniforlpic3.jpg]

    As well i find that random pipes dont make that much sense unless they actually have valves so perhaps you could add some valves to break up the linearity

    [Blocked Image: http://www.sarasae.com/images/maniforlpic1.jpg]

    Looks amazing tho, the center pipe definitely looks 10x better in the latest screenshots. Badass work as always pomp

  • GDC 2011

    • jaboo224
    • March 5, 2011 at 4:37 AM

    gatta say, crytek and dice made the show imo (from someone who did not attend). Cryteks engine showcase was awesome with that huge open field video. Dice's Lighting and Immersion was impressive as well.

  • Unreal Engine 3.9

    • jaboo224
    • March 4, 2011 at 11:40 PM
    Quote from Campaignjunkie
  • WIP in WIP, post your level screenshots!

    • jaboo224
    • March 3, 2011 at 11:07 PM

    WOW!!!!! ok i gatta say that this is some very creative usage of the standard udk props. seriously big props, I love the setting and mood. reminds me of Dune a bit

  • Crysis 2

    • jaboo224
    • March 1, 2011 at 5:25 AM

    SUPER SMOOTH FRAMERATE!!!!!!! better than crysis 1 framerate

    wicked job guys, its awesome on hardcore. seriously fun as hell game

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