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  3. jaboo224

Posts by jaboo224

  • totally random texture thread

    • jaboo224
    • April 25, 2007 at 12:04 AM

    Use curves or contrast to bring it out. Best to keep everything else on separate layers for control, especially grunge.

    By the way you shouldn't rely on overlays when you are texturing in such a fashion, brush your own grunge and you will be much more happy with the results :}

    here follow this quick little blurb :}

    [Blocked Image: http://www.sourceblog.org/images/polygon/Demo2.jpg]

  • totally random texture thread

    • jaboo224
    • April 24, 2007 at 7:49 PM

    awesome work OL, the large stain in the middle needs to be lowered in opacity tho and as well might want to go easy on a colors just a bit :}

    http://www.sourceblog.org might have some tutorials you are looking for :]

  • Write about the person above you...

    • jaboo224
    • April 24, 2007 at 7:46 PM

    Made some sweet tutorials :] <3 hessi

  • Write about the person above you...

    • jaboo224
    • April 24, 2007 at 6:06 PM

    has a sweet avatar !!!

  • Operation Flashpoint 2

    • jaboo224
    • April 24, 2007 at 4:28 PM

    probably will be mainstream and made arcady for more sales

  • Paranoia mod

    • jaboo224
    • April 24, 2007 at 7:24 AM

    Has anyone seen this hl1 mod? looks amazing i just hope they release an English version :} It looks like Stalker with a more linear storyline :}

    amazing art work imo for hl1!

    http://paranoia.level-design.ru/index_eng.htm

    and a greyscale trailer:

    http://mods.moddb.com/4961/paranoia/

    [Blocked Image: http://paranoia.level-design.ru/media/screens/paranoia_action1.jpg]

    [Blocked Image: http://paranoia.level-design.ru/media/screens/paranoia_action2.jpg]

    [Blocked Image: http://paranoia.level-design.ru/media/screens/paranoia_hud.jpg]

  • Write about the person above you...

    • jaboo224
    • April 23, 2007 at 7:57 AM

    Worked on They hunger :}

  • The toughest game levels/missions

    • jaboo224
    • April 18, 2007 at 9:43 AM

    i remember restarting the "worlds collide" mission on one of the half life games millions of times

  • Automatic normal maps from diffuse textures...in 5 seconds

    • jaboo224
    • April 7, 2007 at 10:15 PM

    [Blocked Image: http://img390.imageshack.us/img390/9054/normexampye0.jpg]

    that was generated in like 5 seconds

  • Automatic normal maps from diffuse textures...in 5 seconds

    • jaboo224
    • April 7, 2007 at 10:08 AM

    :] this program is a life saver

  • Americans are NOT stupid

    • jaboo224
    • March 29, 2007 at 4:33 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    ^^ rofl

  • S.T.A.L.K.E.R is G.O.L.D

    • jaboo224
    • March 25, 2007 at 9:59 AM

    DOOM 3 and FEAR both have nothing on this game. i had to span it out because i was getting just freaked. the thing that makes it scary is the atmosphere, its constantly eerie without pushing it to the limit. Doom 3 had a 5 second spook thing where a monster would pop up every 5 seconds, FEAR was predictable with its music changing when something scary was about to happen. In Stalker you never know when something freaky is going to happen unless your going for some documents in an underground facility

    Awesome game totally worth the buy!

  • Gears of War on PC ?

    • jaboo224
    • March 10, 2007 at 9:28 AM

    lol thats good news

    i guess epic has no problem with telling a blatant lie

  • The random model thread!

    • jaboo224
    • February 23, 2007 at 2:25 PM

    yeah the war torn approach you took doesnt look that good more less looks like filter sponge even tho its not >:

  • Now playing

    • jaboo224
    • February 23, 2007 at 4:07 AM

    mafia :] makes you appreciate the fact you can go 100km/h

  • cartoon souljaz

    • jaboo224
    • February 2, 2007 at 9:43 PM

    fabric looks like he is wearing cords ;o due to how straight the fabric is, try making it look a little rougher with more twists ands turns and try not to use the texturizer filter as its not a good representation of fabric. as well turn on 100% illum when rendering it on the model, this will help you skin shadows and wrinkles much better.

    edit: im pretty sure you have seen this but i always use this as a reference in steps to take when skinning player or anything with cloth http://www.sourceblog.org/images/polygon/basepoly.jpg

  • The random model thread!

    • jaboo224
    • February 2, 2007 at 1:50 AM

    reminds me of a millenia gun skin ( http://fan34.free.fr/upload/up/mill_rug ... render.jpg ) good thing for props so good job, not so good for guns

  • dod_twilight_rc1

    • jaboo224
    • February 2, 2007 at 1:47 AM

    looks nice with the destroyed interiors but needs more debris, a wall that was broken doesn't leave a clean floor. good design overall tho gj!

  • Anyone up for some NES?

    • jaboo224
    • February 1, 2007 at 2:11 PM

    dude give me the walk through on getting the hurg i need it for level 39

  • Anyone up for some NES?

    • jaboo224
    • January 29, 2007 at 9:58 AM

    O_O THAT IS TOO MANY GAMEZ D:!

    i wonder what it would be like if mapcore + NES merged D:

    http://duhduhduhduh.phantomhourglass.or ... p?id=53218

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