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  3. Hipshot

Posts by Hipshot

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • July 21, 2010 at 12:17 AM

    [Blocked Image: http://zfight.com/misc/images/maps/development/shot1282.jpg]

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • July 17, 2010 at 1:13 PM
    Quote from Aalexanderrr

    UT99 GOTY CTF map. [Blocked Image: http://i231.photobucket.com/albums/ee281/aalexanderrr/PubPeri5.jpg][/iasdlkalksdjasjdoisajdlikashdfliajshdlfasdfasdfasdfasdfsadfasdfasdfasdfasdfasdfasdfmg]

    Looks better than every single level shipped with UT3.

  • Call of Duty: Modern Warfare 2 Teaser

    • Hipshot
    • November 18, 2009 at 4:52 PM
    Quote from D3ads

    I don't think Q3 can handle 3D skyboxes, you don't really notice the low-res skyboxes too much as the surrounding detail is all modelled in 3D.

    I know it can.

    ----

    And you do notice, for the very reason you just gave.

  • Call of Duty: Modern Warfare 2 Teaser

    • Hipshot
    • November 11, 2009 at 8:15 AM
    Quote from Dark

    Took me 3 days to finish the first one. Everyone is plowing through mw2 in the first day, what a waste.

    If it looks really really good, then one hour is enough. At least that's how it goes these days... Even if the game doesn't look that good...

  • Call of Duty: Modern Warfare 2 Teaser

    • Hipshot
    • November 10, 2009 at 11:38 AM

    External Content www.youtube.com
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    edit: Oh, sorry, wrong game...

  • Call of Duty: Modern Warfare 2 Teaser

    • Hipshot
    • November 10, 2009 at 8:21 AM
    Quote

    ":h3ydp3wr]

    It's q3 engine bro, what would you expect.

    Better.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • October 18, 2009 at 8:38 PM
    Quote from Lord Ned

    [Blocked Image: http://img63.imageshack.us/img63/4023/ss2…df%20old%20shoe]Based off of PhilipK's work. Just had to re-create it

    I can't tell the difference...

    Philip really put his heart into that level...

    edit: Oh, 256 posts, that's 8bit. I can never post again.

  • Lighting System and tools of Diesel Engine

    • Hipshot
    • October 16, 2009 at 9:53 AM
    Quote from insta

    Hey guys, remember when we all worked for Grin? Those were the days!

    Seems Tailgunner's still working there, at least the signature says so...

  • Lighting System and tools of Diesel Engine

    • Hipshot
    • October 16, 2009 at 9:48 AM

    You're guessing?

  • The random model thread!

    • Hipshot
    • September 16, 2009 at 5:01 PM

    I thought people on this forum refrained from this kind of criticism...

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • September 12, 2009 at 2:19 PM

    Yea, probably have to change those, they have been there since the silent era, I liked the unrealistic cartoonist look they gave me once... they don't really fit with the trees or the ground any more...

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • September 12, 2009 at 4:48 AM
    Quote from Pampers

    wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever

    Ah, whatever, who cares these days anyway? Sometimes a tiled floor calls for some destruction!

    It's like not using crates as cover in a level, because it's a cliche...

    Quote from Minotauro

    No, not really, haven't started tweaking the lightmap yet - I need to lock down the GP first...

    Here's some of the screens as fullres HQ, the smaller ones kills the texture details...

    http://zfight.com/misc/images/maps/m8/m8_21_hq.jpg

    http://zfight.com/misc/images/maps/m8/m8_17_hq.jpg

    http://zfight.com/misc/images/maps/m8/m8_16_hq.jpg

    http://zfight.com/misc/images/maps/m8/m8_19_hq.jpg

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • September 12, 2009 at 3:06 AM

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_18.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_20.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_19.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_21.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_16.jpg]

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_17.jpg]

    edit: this is not final ofc.... light, shapes... and textures... might change, a bit...

  • Pontus Karlsson - Environment Artist

    • Hipshot
    • September 11, 2009 at 2:58 PM

    Unannounced looks very interesting...

  • The Relationship Between Engines and Tools

    • Hipshot
    • September 9, 2009 at 12:29 AM
    Quote from keres

    Has anyone else here considered that photoshop is near obsolete for texture creation?

    I don't think there's any serious texture artist that would agree - I'm not saying you are somewhat less serious about it.

    Think about it for a while, would you choose another application for creation of the diffuse stage, do you think a majority of all texture artists would use something else?

    Quote from keres

    Eh, i guess. It's probably because i try hard to make better assets for engines like quake 3 that i blame my work instead of the engine for looking not-as-good. Hmm, which reminds me, i need to make another thread about the borkiness of max's grid.

    Don't blame the Q3 engine, you can still make really good stuff in there even as of today and compared to many other games. An older engine should not be a show stopper for a good level designer/artist.

    You just have to learn how to work with less =) And if you compare UT3 and QuakeLive - less is most certainly much much better!

  • MapCore Job Census

    • Hipshot
    • September 7, 2009 at 8:35 PM

    I guess working with brushes is the real deal. No messing around - then you can really tell who's the most old school.

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • August 31, 2009 at 3:32 AM

    [Blocked Image: http://zfight.com/misc/images/maps/m8/m8_12.jpg]

  • Wolfenstein

    • Hipshot
    • August 26, 2009 at 3:15 PM

    I haven't read everything people wrote here, but my take on the game is very divided.

    Gameplay in no specific order:

    + Upgrade weapons

    + Early game feels Indiana Jones and Mohaa-ish.

    + Blood

    + Gibs

    +Jew-Gold for YOUR personal wealth is widespread in the game.

    - Upgrades needs to be unlocked by mission. A better design would probably be to have them unlocked from the beginning but have less gold and other ways to get money in the game.

    - If you don't upgrade the weapons, they feel and play pretty useless.

    - Feedback in weapons, upgraded or not could have been better.

    - It's almost impossible to decapitate Nazis with early weaponry.

    - Some weapons you just want to throw away and never be able to pickup again.

    - Veil, while still being a cool feature, might have been better for another game.

    - Enemies pretty much always respawns when you get back to an area.

    - Why do people like the Airport mission so much?

    - Stealth parts could have been done much better, there's really no need for it now.

    - View bobing is the worst in the biz. it's like they add much to make it more realistic, but instead it becomes more unrealistic. Better to leave it at default then.

    Graphics in no specific order:

    + Can look VERY good at some inside places, it's like being inside a Commandos game (not the FPS one though =)).

    - Can look VERY bad at some outside places, looks worse than mohaa and this is today.

    - The Color of blood feels pretty accurate, but could be a bit darker still.

  • Crescent (Q3)

    • Hipshot
    • April 26, 2009 at 4:22 PM
    Quote from kmyr

    Looks nice! Might try it in cpm later, have you thought at all about making levels for quake live once custom ones work online?

    Well, I will probably convert this and another one, an old one that I'm currently toning down the graphics on.

  • Crescent (Q3)

    • Hipshot
    • April 23, 2009 at 2:41 PM

    Hello

    A Small Quake III Arena level, pretty vertical game play, all textures are custom made. There _should_ be no bugs...

    Made for tourney play 1vs1, works alright in FFA3 too. Been tested a lot in both vanilla and promode, don't judge the level by the bot - players are less stupid...

    Download: http://www.zfight.com/misc/files/q3/crescentfinal.rar

    Screens:

    [Blocked Image: http://img27.imageshack.us/img27/2972/shot1020copy.th.jpg]

    [Blocked Image: http://img528.imageshack.us/img528/3334/shot0058a.th.jpg][Blocked Image: http://img10.imageshack.us/img10/8007/shot0057a.th.jpg][Blocked Image: http://img522.imageshack.us/img522/1429/shot0049.th.jpg][Blocked Image: http://img518.imageshack.us/img518/8035/shot0052.th.jpg]

    [Blocked Image: http://img515.imageshack.us/img515/9052/shot0053.th.jpg][Blocked Image: http://img510.imageshack.us/img510/1976/shot0054.th.jpg][Blocked Image: http://img219.imageshack.us/img219/1820/shot0055q.th.jpg][Blocked Image: http://img12.imageshack.us/img12/7826/shot0056p.th.jpg]

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