Posts by Hipshot
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Quote from Aalexanderrr
UT99 GOTY CTF map.
[Blocked Image: http://i231.photobucket.com/albums/ee281/aalexanderrr/PubPeri5.jpg][/iasdlkalksdjasjdoisajdlikashdfliajshdlfasdfasdfasdfasdfsadfasdfasdfasdfasdfasdfasdfmg]
Looks better than every single level shipped with UT3.
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":h3ydp3wr]
It's q3 engine bro, what would you expect.
Better.
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Quote from Lord Ned
I can't tell the difference...
Philip really put his heart into that level...
edit: Oh, 256 posts, that's 8bit. I can never post again.
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You're guessing?
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I thought people on this forum refrained from this kind of criticism...
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Yea, probably have to change those, they have been there since the silent era, I liked the unrealistic cartoonist look they gave me once... they don't really fit with the trees or the ground any more...
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Quote from Pampers
wow looks really nice! but broken off tiles must be the biggest cliche in leveldesign history ever
Ah, whatever, who cares these days anyway? Sometimes a tiled floor calls for some destruction!
It's like not using crates as cover in a level, because it's a cliche...
Quote from MinotauroNo, not really, haven't started tweaking the lightmap yet - I need to lock down the GP first...
Here's some of the screens as fullres HQ, the smaller ones kills the texture details...
http://zfight.com/misc/images/maps/m8/m8_21_hq.jpg
http://zfight.com/misc/images/maps/m8/m8_17_hq.jpg
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edit: this is not final ofc.... light, shapes... and textures... might change, a bit...
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Unannounced looks very interesting...
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Quote from keres
Has anyone else here considered that photoshop is near obsolete for texture creation?
I don't think there's any serious texture artist that would agree - I'm not saying you are somewhat less serious about it.
Think about it for a while, would you choose another application for creation of the diffuse stage, do you think a majority of all texture artists would use something else?
Quote from keresEh, i guess. It's probably because i try hard to make better assets for engines like quake 3 that i blame my work instead of the engine for looking not-as-good. Hmm, which reminds me, i need to make another thread about the borkiness of max's grid.
Don't blame the Q3 engine, you can still make really good stuff in there even as of today and compared to many other games. An older engine should not be a show stopper for a good level designer/artist.
You just have to learn how to work with less =) And if you compare UT3 and QuakeLive - less is most certainly much much better!
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I guess working with brushes is the real deal. No messing around - then you can really tell who's the most old school.
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I haven't read everything people wrote here, but my take on the game is very divided.
Gameplay in no specific order:
+ Upgrade weapons
+ Early game feels Indiana Jones and Mohaa-ish.
+ Blood
+ Gibs
+Jew-Gold for YOUR personal wealth is widespread in the game.
- Upgrades needs to be unlocked by mission. A better design would probably be to have them unlocked from the beginning but have less gold and other ways to get money in the game.
- If you don't upgrade the weapons, they feel and play pretty useless.
- Feedback in weapons, upgraded or not could have been better.
- It's almost impossible to decapitate Nazis with early weaponry.
- Some weapons you just want to throw away and never be able to pickup again.
- Veil, while still being a cool feature, might have been better for another game.
- Enemies pretty much always respawns when you get back to an area.
- Why do people like the Airport mission so much?
- Stealth parts could have been done much better, there's really no need for it now.
- View bobing is the worst in the biz. it's like they add much to make it more realistic, but instead it becomes more unrealistic. Better to leave it at default then.
Graphics in no specific order:
+ Can look VERY good at some inside places, it's like being inside a Commandos game (not the FPS one though =)).
- Can look VERY bad at some outside places, looks worse than mohaa and this is today.
- The Color of blood feels pretty accurate, but could be a bit darker still.
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Hello
A Small Quake III Arena level, pretty vertical game play, all textures are custom made. There _should_ be no bugs...
Made for tourney play 1vs1, works alright in FFA3 too. Been tested a lot in both vanilla and promode, don't judge the level by the bot - players are less stupid...
Download: http://www.zfight.com/misc/files/q3/crescentfinal.rar
Screens:
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