Posts by Hipshot
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Me and a friend have been developing this little gauntlet inspired hack n slash for the last three months or so, we just outed a public beta/demo of it.
I don't know how much people here play smaller indiegames (I usually don't, that's for sure), so I won't make a too large thread about it, but you can read more and download it at the GL-page.
http://steamcommunity.com/sharedfiles/fi…s/?id=122788084
We hope of course to be able to release this through steam. I probably can not talk too much about how the greenlight process works, but the first three weeks we went from zero into the top #100 and are now at place #25.
This is the trailer we made, it's fairly old now, but it works...
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I want to play this game so bad - but I'm just gonna wait until it's in the bargain bin and they removed the "online all the time" requirement, if that's possible.
EA shuts down servers now and then for older games, I suspect they will do the same with this in a not to distant future...
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Floor 3, almost complete
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/february/hammerwatch_l3_small.png]
Takes time doing 2d too, spent a lot of hours with it.
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Here's some more old-gen. There's some errors in this and the effecct's going to be a poison nova later on =)
I'm gonna recolor it too, looks like a cigarr now. It's supposed to be a maggot queen.
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/february/maggotqueen_anim_large.gif]
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Yo, I know this is three-dee, but at least It's level design. If you click the image, the whole level will show. But it's too large to post directly.
[Blocked Image: http://zfight.com/misc/images/hammerwatch/2012/mc_l1_small.png]
I'm doing some indie-thing with my friend, this is the first level.
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I don't need to install quake - it's always installed.
Come to Sweden sometime.
edit: Btw, this is amazing!
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I'm just gonna post this little super-HQ beetle wip I'm working on =)
8 directions, it will have idle, walk and attack animations.
[Blocked Image: http://zfight.com/misc/images/beetle.gif]
edit: Uh, it will also have legs...
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Glad you people like the game, we have been getting a good response from the community overall!
Quote from Pericolos0found Hipshot ahaha http://cloud.steampowered.com/ugc/64986 ... 2FD4EEE43/
That's cute...
Actually, everyone at work is someone in the game - or, well, everyone in the game is someone at work, have worked there or have been at the office hanging around...
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Now on steam - co-op lovers should be thrilled!
It's actually very fun to play - get together with a few friends (3) and start heisting around, level up, top the leaders boards etc =)
If you still don't know what this is, look at these videos:
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@ Lunaran, I wanted to say that I listen to the critique you gave me about my textures, cause it seemed correct - they were probably way too dark. And it ofc didn't work just to up the brightness as a quick fix, I had to redo some of them from scratch, which was probably better anyways.
And that cubefest you have there - it's amazing - I really wish that one was released, probably doesn't play that well(?), but the view must be one of the coolest in Q3 mapping!
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Thanks. And for those asking, I have been using some of these textures and also the theme in general in a level I made last year. This level hols a much higher graphical quality though, cause that one was rushed.
Honestly, I do reuse a lot of stuff from my old maps when I make new ones, if I think the quality holds up, there's no reason why.
There are problems with my lighting, I hope to sort that out before I release the level, it's too dark and/or too flat - depends on how you see it.
@ Lunaran, I'm rolling overbrightbits 1 and this is a sample of my textures:
[Blocked Image: http://zfight.com/misc/images/maps/m8/m8_67.jpg]
That cliff texture is really old and could probably be made a lot better, but it works great right now and I really don't wanna change it this late.
@ Phant, I think that level looks great, very consistent, the only thing I really don't care for that much is the sky texture, that's my default position though.
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@ kanine01, that level looks like something from Zorro =)
Started working on my old level again this weekend, some spare time at the moment - hopefully I can complete this level soon.
[Blocked Image: http://zfight.com/misc/images/maps/m8/m8_61.jpg]
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Some low poly keys made for Q3. Heavily inspired by the game of the century - Quake 1.
- light on the tube video looks a bit strange... whatever.Render with HQ textures.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.[Blocked Image: http://zfight.com/misc/images/entplus/keys_v1.jpg]
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A level never released for Bionic Commando (PC Xbox360 PS3).
In air.
[Blocked Image: http://zfight.com/misc/images/bc_res1.jpg]
Above surface.
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Below surface.
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This is game dev going the right direction...
Make a "real" game out of that and I'll pay AAA for it.
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Quote from The Vulture
Not really a level. More of a scene I made for a project a while back. It required some fine tuning so I've been working on it tonight.
[Blocked Image: http://img714.imageshack.us/img714/6034/00115l.jpg]I started something with a similar style late 2006, when I had HL2 ambitions =)
Stupid gravity gun always trashed my ideas... worst random weapon ever.
Not even close to your scene, but I guess if I had giving it more time I could have made something cool with it.
[Blocked Image: http://zfight.com/misc/images/ma…_spacecogg1.jpg]
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Kaz, yes, I've been around here for a lil-while now...
Quote":36bh90iv]
NICE colors!!
+ info plz!
It's a level for that q3mapping-competition.
1v1, with a pretty high grade of vertical game play.
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