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  3. Hipshot

Posts by Hipshot

  • Epic Cytadel - HTML

    • Hipshot
    • May 6, 2013 at 2:56 PM

    A better browser experience can be found at golf.com

  • Far Cry 3: Blood Dragon

    • Hipshot
    • May 3, 2013 at 4:01 PM

    Here's some default new game critique (this is why new FPS are bad and I don't play them).

    Why do I have to press and hold down E to do something, why could I just not click E to do it?

    Why do I need to do this so often and so inconsistent, sometimes he picks up ammo, but I can't pick up money laying on a box out in the wild?

    Why does the sprint animation needs to be like this? Takes time to start it, takes time to end it...

    Why can't I jump up on all places I feel like, sometimes I need to find a "climb" notation even if it's a relatively small hinder?

    So, that's why I didn't play FC3, you know these things on forehand, no reason to pain yourself.

    Anyway, the cutscenes and the music, is so good, the gameplay is alright too. One of the first game where I'm really looking forward to the cutscenes.

    Love the Galleria 1991 name too, it's just so stupid that it works. I'm gonna name my firstborn that, works for both girl and boy.

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 19, 2013 at 3:36 PM
    Quote from Dark

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    Brillant!

    They should put Rex in Expendables 3...

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • April 17, 2013 at 7:21 PM

    http://steamcommunity.com/games/765/anno…777813150191807

    Greenlit =) Awesome.

    I have so many people to thank and I don't wanna forget anyone, so I'm just not gonna thank anyone!

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 13, 2013 at 1:45 PM

    This game should have its own thread. Because it's stand alone and really, doesn't have anything to do with FC3...

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 11, 2013 at 9:38 PM

    I just pred it on steam too, man that was cheap.

    It's also the first FPS I'm buying since, Painkiller I think...

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 11, 2013 at 6:11 PM
    Quote from Dark

    How Far Cry 3: Blood Dragon was made in less than six months

    http://www.shacknews.com/article/78674/…as-made-in-less

    Did you work in this? As a LD?

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 11, 2013 at 4:13 PM

    Ok, if the gameplay is similar to FC3 - should I play this instead? I haven't played FC3.

  • Far Cry 3: Blood Dragon

    • Hipshot
    • April 11, 2013 at 2:34 PM

    Gonna buy it because:

    I need to know what happend after Vietnam 2

    Michael Biehn

    Music

    I wish the future ends up like this - after Vietnam 2

  • ITT: Post maps/scenes that never saw the light of the day.

    • Hipshot
    • April 11, 2013 at 11:18 AM
    Quote from FMPONE

    http://i.imgur.com/Q1MAp7W.jpg

    This one I like.

    Vertical GP, that's what it's all about.

  • Doom (4)

    • Hipshot
    • April 9, 2013 at 12:42 AM

    I must clarify that when I'm writing that Doom 3 and Rage were/are bad, that's not because I think they are bad compared to, let's say HL2 or uh... I don't know, COD or whatever new there is. I'm constantly comparing new action games to action games around or before y2000, I'm doing so because I still play these games from time to time. I played through Quake 2 with expansions a couple months ago, it's still fun for me, last summer me and a friend played through the Blood campaign in coop - it was awesome.

    I'm really living in the past, it's like I'm still waiting for that Doom 2 sequel that never came.

    Quote from Obsidian

    The real issue is that I think people who come to play an id Software game expect the game to be fast, filled with carnange, and brutally hard. Recent id games are woefully missing the challenge and difficulty expected of them. If "Ultra-Violence" is too easy and "Nightmare" is even remotely possible to play, they're doing it wrong. They are also missing the labyrinth-like complex level design that were prevalent with earlier id titles. Early Doom and Quake titles didn't have a specific route that you were supposed to take, you were left on your own devices to explore the map and find your own way though dead ends and locked doors. But that type of gameplay conflicts with the cinematic type game which requires a certain level of linear gameplay. And that's why these new titles don't feel like an id game.

    What you just said. Are you by any chance the quake-obsidian?

  • Doom (4)

    • Hipshot
    • April 4, 2013 at 2:28 PM

    Can't you just summarize that...

    What I know already. Doom 3 was bad, Rage was bad...

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • March 30, 2013 at 12:57 PM

    All your comments are very appreciated!

    HW is #19 #17 now on GL,

    I think that's pretty good considering, I guess people like what they see and such!

    Quote from knj

    Yea, this is looking super COOL, have you posted screens here on mapcore before ? or some other place ? i've seen it somwhere before for sure

    great !

    Edit: It is only Windows Demo ? no Mac ?

    I have shown some maps before in the LD-WIP section and it has been an item at RPS, PCGamer, etc...

    Well, there's only a windows build, but people play it on mac using something called mono(?).

    I don't know much about this at all, it's the coders thing really... haven't used a mac since MacOS 7.5 =)

  • Tropes vs Women in Video Games

    • Hipshot
    • March 28, 2013 at 3:39 PM

    Wouldn't it be funny if five guys raped James Anderson right now

    I'm sorry, that's disgusting and gay.

  • Favourite video game music!

    • Hipshot
    • March 28, 2013 at 2:17 PM

    Story of my life

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  • Tropes vs Women in Video Games

    • Hipshot
    • March 27, 2013 at 9:49 AM
    Quote from Steppenwolf

    Where is Part 2 Anita!!!?? Kind of an odd release schedule for a 12 part series. Did she ran away with all the cash?

    She ran away with all the girls...

  • Your Favorite game intro

    • Hipshot
    • March 18, 2013 at 2:48 PM

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  • PAYDAY 2

    • Hipshot
    • March 13, 2013 at 8:01 AM

    I liked the first game, so this will probably, most likely - be really good.

    Quote from FMPONE

    that looks pretty cool. is it source engine? I was honestly really really impressed until I saw the combat, it looks a little floaty and awkward with the police crouching and not looking very responsive. Either way, could shape up very nicely

    Doesn't look like the source engine, judging by their hands and also the eyes...

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • March 12, 2013 at 8:23 AM

    Pixel art doesn't have to be low res at all.

    But mine needs to, because it needs to be seen as little as possible because it's my first and there's bug and shit that I can't sort out.

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • March 9, 2013 at 9:42 AM

    Thanks for all your comments! We have gotten so much feedback from all around the net about this beta, so we're like swamped

    Puddy, not many people play indiegames, even if it looks interesting. But I hope the co-op, the shameless gauntlet ripoff-ish nature and the none black and white coloring could attract some people to at least try it. Since you can play 4 friends at one computer, you could try it out at a friends place too.

    Quote from FMPONE

    wow, I would actually play this. is there a story? is a point and click or a keyboard

    It's the same as in all other games pretty much.

    Climb the castle, slay the dragon. But in this game - compared to COD - there's actually gonna be a dragon.

    It's keyboard and/or controller.

    Quote from generalvivi

    dude looks sick! I would pay for this

    Also (just going off of the video), the characters seem to blend into the chaos at times. I realize you colored them differently so they would stand out a bit more but I feel like there needs to be more done to their silhouette to help them pop.

    When you actually play the game, you don't feel it that much really. There is a slight problem playing 4 player locally, but not because you can't see your hero compared to the enemies, but more that you mix them up and can't tell which player controls which hero.

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