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  3. Hipshot

Posts by Hipshot

  • 500 additional jobs for Ubisoft in Quebec

    • Hipshot
    • October 1, 2013 at 10:53 AM

    It's not long before EA and Ubi stops making AAA-tiles and starts doing Candy Crush-ish. We'll probably all end up in that swamp.

  • New way to send a cover letter

    • Hipshot
    • September 30, 2013 at 2:58 PM
    Quote from blackdog

    That's unfortunate, but that should motivate you to keep improving the portfolio.

    You guys that are employed, do you know if your companies use software to filter applications? I've read a lot of big companies (in general, not limited to IT) do filter CVs by the number of keywords matching their parameters for a given job opening.


    The companies I've been too have used human's to read the applications and if the applicant weren't interesting enough, the mail would most likely get ignored.


    I know myself, running my own thing and I'm getting a lot of mails from people when I look for someone, I just can't reply to every mail, if I like what I see but still might not be interested, then I answer. Sometimes it's not good replying too, have you at any moment wondered why politicians some times answers vaguely?

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • September 16, 2013 at 12:46 PM
    Quote from Skacky

    Don't pay attention to the misaligned textures, the BSP compiler did weird shit.


    [Blocked Image: http://i.imgur.com/tux9kTgl.jpg]


    [Blocked Image: http://i.imgur.com/3ZE3yoll.jpg]


    Nice!

  • RoboCop (2013)

    • Hipshot
    • September 7, 2013 at 6:01 PM

    This hand is also fake...


    [Blocked Image: http://unrealitymag.bcmediagroup.netdna-cdn.com/wp-content/uploads/2010/12/andreas1.jpg]

  • RoboCop (2013)

    • Hipshot
    • September 7, 2013 at 2:29 PM

    PG-13 crap...


    What happend to SHOOTING the hand off?


    Tick tick tick tick - boom.

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • September 5, 2013 at 1:26 PM
    Quote from Corwin

    By the way, I'm curious about the amount of crap you had to go through to get it released: do you need to go through certification processes, getting it rated, etc. before you can get it on Steam or does Greenlight basically let you bypass all that? Do you need to set up an official company?


    I am very much in the mindset of working on an indie game in the near future, but those are questions I've never managed to get answers to. Basically, how much of a pain is it to get it out there once you're confident it's good enough?


    Thanks, and congrats on the moneys and fame and all that!


    Not much at all really, once you go greenlit you get on steam more or less, you obviously need to sign contracts etc

    You need an official company, most annoying part. I would rather pay someone to do all that company crap than do it myself, I'm no entrepreneur, I just wanna make game-things, not run and administer company matters - not even on the smallest scale.

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • September 4, 2013 at 1:06 PM

    It's interesting, we keep getting contacted by Japanese companies that wants to translate and move this into the Japanese market, which is seems like fun, probably something we should look into.

    Should be looking more into a office too, hard to work from home now, getting less and less done every day as it feels.


    Here's some keys, please share amongst your fellow core brothers/sisters/whatever. Some people probably like this game better than others, it's not Diablo, so don't expect something like that, it's repetitive, hard and much more fun in coop.


    LDY9L-PZ0EC-0VJ78
    A8GNI-BYD27-9BHGJ
    YDXLP-ZK9KL-07Y6G
    PNFYT-GXRIA-N0B3R
    4H49A-XFK79-KPP5D
    FVIH0-FP8EF-GNYA4
    V5MBQ-CPXFY-77GLW
    0GAPP-V7FDX-AL0JP
    9FPML-TM6FI-YNE7F
    6L26B-HIG7D-MQ743
    I7AW6-5B9VQ-VLVM6
    QWAY4-XFVJ0-258MB
    ACEXX-3LIJB-XFTEI
    F8E5K-RCGBP-5T0Y9
    NHG2R-YVR0X-6N7EF
    5X0FZ-H8M7P-C3WJI
    8GHBT-07B2J-ACHFD
    643R8-PJ5QH-WQL5F

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 31, 2013 at 5:56 PM
    Quote from KoKo5oVaR

    Congrats hipshot !! played the game and it's lovely !


    (22000 * 8€ /100) * 65(i assume steam is taking 35%?) = 114 400 € ?


    That doesn't sounds bad at all ! Makes you want to make your own indie game one day congrats !


    Hmm, 55000x7x0.7 seems more correct...

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 16, 2013 at 12:49 PM

    Yogscast gave us a shitload of views on the greenlight page, to bad it was already greenlit... would be nice with such a boost now again, sales would probably sky rocket.


    I just added my own little mail signature, never had one before...


    Please print this in any environment.

    The contents of this e-mail and any attachments are not confidential and may also not be legally privileged.


    Then it's like "the stack" in MTG, when I reply, I counter [another persons] signature...


    Edit: Removed Sony

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 16, 2013 at 10:54 AM

    So, everyone wanna know sales numbers and such.


    So here you have it ~22000 (steam and some pre-sales).


    Gonna be released on Gamersgate and GOG too, soon.

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 6, 2013 at 5:41 PM

    Best thing is that now there's two games that I'm credited in, on the to be released list in Steam and they are next to each other, Payday 2 and this.


    Quote from Vilham

    Free copies for all of mapcore! Yaaaaay!


    Yea, soon.

  • Rise of the Triad 2013

    • Hipshot
    • August 6, 2013 at 4:12 PM
    Quote from Sentura

    thanks guys.


    Congratulations on the release Sentura!


    However, as a big fan of games like these, I must say that I'm really annoyed by the collisions in this game, if I strafe alongside a wall I keep getting stuck on small things. I know that it takes resources to make things better, but in this case, I would have putt less into normal maps and more into less auto collision made by the engine...


    Yeah we're working on a patch fixing up most of these things. I've been advocating them for a while and hopefully we can get them implemented at least on the multiplayer maps and hopefully in the worst places in singleplayer.


    I'm glad to hear that! I've been so spoiled this year with a release of old Duke, Shadow Warrior etc I really hope there are more to come. I really like that there are smaller teams doing it too, I would love to work with that some day. Better doing rereleases of old games than doing more boring AAA games =)


    Rumor is that interceptor worked on it's own Duke before? Well, rumors =)

  • Rise of the Triad 2013

    • Hipshot
    • August 6, 2013 at 12:54 PM
    Quote from Sentura

    hey guys, for those who haven't seen it yet, this game is out now.


    Congratulations on the release Sentura!


    However, as a big fan of games like these, I must say that I'm really annoyed by the collisions in this game, if I strafe alongside a wall I keep getting stuck on small things. I know that it takes resources to make things better, but in this case, I would have putt less into normal maps and more into less auto collision made by the engine...

  • Flowmap Generator for Unity

    • Hipshot
    • August 6, 2013 at 11:42 AM

    I don't know what it is, or what it's good for, but it sure looks awesome Simon =)

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 6, 2013 at 11:20 AM

    Creating the game yourself + having access to the steam settings = It's awesome, you can do anything, write anything, charge anyone!

  • Indiegame - Hammerwatch beta/demo

    • Hipshot
    • August 6, 2013 at 10:32 AM

    http://store.steampowered.com/app/239070/?snr=1_7_15__13

  • EA sues Zynga for copyright infringement

    • Hipshot
    • June 5, 2013 at 8:46 AM

    I do agree, you pretty much waited for this to happen.

    "None of us ever expected to face a day like today, especially when so much of our culture has been about growth,"

    Maybe they thought about that growth too much? It's probably bad to expand to fast even if one product is ace, It's not like mojang has 6000 employees. Rovio have angrybirds, but that seems more solid than farmville.

  • totally random texture thread

    • Hipshot
    • May 10, 2013 at 1:15 PM

    Doing a little Heroes of Might and Magic II homage here... there will be no easy mode, just an easier mode.

    [Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/may/noeasy.png]

  • Far Cry 3: Blood Dragon

    • Hipshot
    • May 7, 2013 at 12:26 AM
    Quote from Nz-Nexus

    i didnt like this game so much.. it reminds me of cnc renegade

    Renegade was great in MP on LANs!

  • just a quick reminder

    • Hipshot
    • May 6, 2013 at 3:00 PM

    I never completed HL2, for some reason it got so boring when you started to come closer to the combine HQ or whatever it was there later on. I really dig the underground facilities of Black Mesa too... sigh. All these memories.

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