Forgot to tell you, totally reminds me of playing trough some of the RE games a few years ago...Nemesis was the best though, and the mansion is not in it
Awesome anyways!
Posts by Kabelen
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yeah wtf general?..
Looks really nice. Get zombies in there and it's all good!
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Now that I can see the screens: AWESOME. Say no more!
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Rick_D, as far as I understand, you do models?
QuoteI, however, am only interested in playing it, I'll tweak/uv/compile any models or such if ppl need that.
I am gonna need a model for one map. I don't know what this thing is called, but.. When people blow up things, the have a wire connected to the explosives, that again are connected to a box. This box has a handle that you push down, and then the explosives go off.
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Maybe the mission for your character is to destroy a secret foundry that the rebels had built to make weapons and armor...
Yeah that actually fits well with the level I'm working on right now too

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Actually..when you mention "key rebel hideout" I have just started my own little singleplayer map that could easily be a rebel hideout..an old abandoned factory..I'll keep developing it and keep it open for this project here.. I'm starting to like this more and more and I'm definatly up for it!
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Sounds like a great idea.
To make it from a combine point of view has already been done as mentioned, but we could do a better job, right?
And how much space does each one get? 512x512 units is a bit small I think.. I'd let everyone joining in have 1024x1024 units, cause then you get room for a little more than just one single room or extremely small outdoor area.
I'm in!
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Yeah I see it now when you say it. There's specially one place that I'm gonna fix that. The red is going away. Throughout all the map where I've used the red spotlight.
Thanks for taking off my blindfold!
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Thanks for the little feedback I've got here.
First of all, yes it probably looks like any other ns/co map and probably needs new textures. But I will not retexture the whole map, because I have edited one of the texture sets to be kind of "my own", so no one else has exactly(!!) these textures.
I don't know if the layout will work, but I hope so. I'm hoping to get a playtest very soon to check if the gameplay works out as I have hoped.
For the last two comments:
Thanks for staying "ON" topic..
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Hello. Been a while since I posted in here. Last thing I posted was probably something about my horribly oversized map which was called ns_calamus. I put that project on top of the shelf and quit pc stuff for over a year. But suddenly a few weeks ago, I kind of changed my mind, and I decided to rebuilt the whole ns_calamus project into a combat map. And so have I done.
It reached beta 1 today and I'm releasing the version to the public.
Backstory:
Calamus is a postal facility handling military cargo and packages only. The facility's number of employees is around 100 people
On the 11th of February 2163, a Kharaa threat was detected in the Cargo Processing area of the facility. At this time the facility was in the possesion of multiple packages containing pieces of a prototype for a new military weapon. As a result of the threat, all personel were evaquated and the facility was closed down with all blast doors in effect.
There were attempts of gassing the whole facility to eliminate the Kharaa threat, but the gas did not have any effect.
On the 5th of March 2163, the TSA were connected to the case.
It is necessary to eliminate the Kharaa threat to be able to obtain all part of
the prototype for the new military weapon. The parts are most likely spread out around the different cargo areas of the facility.
Overview(note, some parts are level-over-level):
[Blocked Image: http://img101.imageshack.us/img101/260/calamusoverview1hu0.jpg]
And a few screens, won't name locations:
[Blocked Image: http://img128.imageshack.us/img128/4681/cocalamus9en9.jpg]
[Blocked Image: http://img63.imageshack.us/img63/8571/cocalamus8sw8.jpg]
[Blocked Image: http://img104.imageshack.us/img104/1042/calhive1ae8.jpg]
[Blocked Image: http://img231.imageshack.us/img231/9199/calprimary2oy7.jpg]
[Blocked Image: http://img68.imageshack.us/img68/7287/calrandom1fo7.jpg]
[Blocked Image: http://img233.imageshack.us/img233/3030/calrandom4ns8.jpg]
Download link:
Feedback, comments and critics are welcomed!
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Hello again! Just here to drop this download link:
Beta 1 has been officially released. I have no pics as the areas look mostly the same as in earlier screenshots.
We ran a playtest last night and the map, well..too marine and a little too much non skulk friendly places. There will be, I think, another playtest at Brys natural-selection classic server tonight. #Bryns @ quakenet if you're not familiar with the server. I need all the feedback I can get on what needs to be changed/looked at, what does not work, and what does. Thanks in advance! See you guys in 2 weeks! BYE!
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So hehe.. You couldn't find me on the map
.. Not too much of a shock though..as harstad is a really small city of the far north of norway.I can give you more specific information.
You have a map of norway?.. Well if not, it's easy to find.
On this map, it would be a good thing if you could click on the different provinces to view another map, only of the province. Then you would find me. But then again it would be hard to place it on the world map.
Anyways:
Country: Norway
Province: Troms
City: Harstad
It would be cool to see where I live on your map.
Edit: Ok I found a map for you.
http://www.worldatlas.com/webimage/coun ... ope/no.htm
Look for Harstad up in the north of the country.
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Ok, so the pipe texture has been scaled down and I tried fixing that orange light but ehm..not too good of a result. Better luck next time is all I have to say to that.
I have been working just a little bit further on this. That because of the shitty clipnode restriction. And speaking of clipnodes. Thanks to Merkaba who helped me out with those and made them go down from 95% to 60%. *Applaus*..
Screenshots:
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus1.jpg]
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus2.jpg]
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus3.jpg]
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus4.jpg]
I have also decided to post the about 90% complete layout for beta1. Please comment if you like. Won't change anything until I see how it plays though.
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/almostthere/layoutpeak1.jpg]
That was about it for now. Beta 1 will be ready at least in the end of the summer. I don't get to work much on the map for about two weeks from Monday because I'm taking a little vacation from everything.
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DJ'ing.. Not me tbh.. Tried it but I couldn't do it any good so I got bored with not getting anywhere with it so I started playing the drums instead. I've been playing the drums for about 8 years and..well it's fun! I play in 4 bands and I have little time to do anything else than school, bands, and leveldesign. Sometimes though, I get a little time on my hands, then I go outside to ride my skateboard. I also know st0lve is a hardcore skateboarder.
Anyways. Music is one of the most expensive hobbies but it's sure a lot of fun! Keep at it!
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I made a new hallway. Thought it was pretty neat myself and decided to post it.
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_newhall1.jpg]
Nothing more.
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Quote from PS_Mouse
I spy ns_hydrosity.wad
I like the green walls btw.Hehe, yeah it's been used. Took some textures out it and put them into ns_calamus.wad
.. I hope it's ok though..?Yeah you better like the green textures, they took me a shitload of time!

Yeah I know about the pictures. I'll make sure they come up some time this week. If not. Well.. I don't know what to do then.. JynxD just keep checking every once in a while, as they might be back up any time.
EDIT: Pics are up again!
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Hehe yeah. I see what you mean
.. And it's true. I also like it that way.I have a new shot. The shot I posted which was dark(with the new textures)..I have the same spot, only with more lights
..[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn1_nwlgt.jpg]
Imo it's much better but still needs to be a tiny bit brighter.
That's all!
Oh and PhilK.. It's KaBelen
.. You always had that spelling error
.. I don't know if you do it on purpose..but I'm correcting you anyways 
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Hmm..how about actual vents for the skulks to hide in then? :wink:
Two more shots. Just to show how the textures look ingame. The last shot was a bit too dark(being fixed, new compile going atm.).
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn2.jpg]
[Blocked Image: http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn3.jpg]
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Kabelen
Harstad, Norway
Pleeeeasse? :roll: