Pfff, crappy law like zyndrome said whos gonna obey it anyway ![]()
Posts by Blunkka
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Ok here's what I've been working on during past a few days now.
Don't know how usable the size is but doesn't matter since it's probably never going to be used anywhere.
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/dummy.jpg]
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You know all these hurricanes are caused by terrorist and their evil weather control technology.
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Quote from generalvivi
there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpgi love the rest of them.
I noticed the same thing. You probably over used the sharpen filter a bit...?
But overall I really like what I see. I especially like the first and the last ones.
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Nice! Chances of seeing wire?
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I find poly easier to handle with and to set the mesh to correspond a game situation you could always turn it editable mesh after modelling it in poly.
Atleast in max
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Couldn't expect it would become this consturctive so thanks for all the comments so far
What comes to the project as I said it's pretty much finished and I'm
not going to bother myself with it any longer since it's just some
sort of a practise among other.
What comes to the model itself. What I wanted was a simple yet
characteristic model That could possibly fit in a game(though this doesn't
atleast at the moment because of too high polyamount).
I also did want to make it look unique and non-fabricated. That is why it
has no logos or typing on the armour.
And the rest of "why didn't I does" is because I'm too lazy
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Suppose I haven't shown this one here yet.
Renders could use surely use some little adjustment but starting with them
would cause me never to be able to call it ready.
The concept and a couple of renders so please feel free to give some feedback on whatever you like.
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/concept.jpg]
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render2.jpg]
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render6.jpg]
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/synonum-scene.jpg]
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Yes it seems kinda if you were influenced by blaz.
Some parts especially those metal thingies could look sharper.
Yet otherwise it seems to be pretty good stuff.
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You could try placing windows so that the bricks fit to the borders of the window. What happens now is that part of a brick is getting hidden behind the window and that's not what happens in real world, does it?
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What can I say... nice.
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Just noticed I had made one some long time ago. I suppose it works as a sewer wall though it wasn't intended to be one.
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/Urban_Concrete.jpg]
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Some pretty nifty references there and there are never too many references.
Only thing I found a bit troubling was the image resolution which could have been higher.
Here's texture that uses only images from this pack. Spent time on it about 30mins.
[Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/Urban_Pavement.jpg]
Että kiitoksia vaan.