1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Blunkka

Posts by Blunkka

  • Finland bans DRM fiddling!

    • Blunkka
    • October 7, 2005 at 12:53 PM

    Pfff, crappy law like zyndrome said whos gonna obey it anyway

  • totally random texture thread

    • Blunkka
    • September 23, 2005 at 4:42 PM

    Ok here's what I've been working on during past a few days now.

    Don't know how usable the size is but doesn't matter since it's probably never going to be used anywhere.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/dummy.jpg]

  • totally random texture thread

    • Blunkka
    • September 23, 2005 at 12:08 PM

    wonderful

  • Hurricane Rita could be strongest storm to hit Texas

    • Blunkka
    • September 22, 2005 at 7:01 PM

    You know all these hurricanes are caused by terrorist and their evil weather control technology.

  • totally random texture thread

    • Blunkka
    • September 22, 2005 at 10:26 AM
    Quote from generalvivi

    there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpgi love the rest of them.

    I noticed the same thing. You probably over used the sharpen filter a bit...?

    But overall I really like what I see. I especially like the first and the last ones.

  • Low Poly Building

    • Blunkka
    • September 12, 2005 at 5:04 PM

    Nice! Chances of seeing wire?

  • Character modeling with edit poly?

    • Blunkka
    • September 7, 2005 at 10:49 AM

    I find poly easier to handle with and to set the mesh to correspond a game situation you could always turn it editable mesh after modelling it in poly.

    Atleast in max

  • A robot model

    • Blunkka
    • September 7, 2005 at 10:43 AM

    Couldn't expect it would become this consturctive so thanks for all the comments so far

    What comes to the project as I said it's pretty much finished and I'm

    not going to bother myself with it any longer since it's just some

    sort of a practise among other.

    What comes to the model itself. What I wanted was a simple yet

    characteristic model That could possibly fit in a game(though this doesn't

    atleast at the moment because of too high polyamount).

    I also did want to make it look unique and non-fabricated. That is why it

    has no logos or typing on the armour.

    And the rest of "why didn't I does" is because I'm too lazy

  • A robot model

    • Blunkka
    • September 6, 2005 at 4:43 PM

    Suppose I haven't shown this one here yet.

    Renders could use surely use some little adjustment but starting with them

    would cause me never to be able to call it ready.

    The concept and a couple of renders so please feel free to give some feedback on whatever you like.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/concept.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render2.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/render6.jpg]

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/synonum-scene.jpg]

  • More texture work

    • Blunkka
    • August 21, 2005 at 11:50 AM

    Yes it seems kinda if you were influenced by blaz.

    Some parts especially those metal thingies could look sharper.

    Yet otherwise it seems to be pretty good stuff.

  • Games Convention Chicks

    • Blunkka
    • August 18, 2005 at 9:35 PM

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/eww.jpg]

  • totally random texture thread

    • Blunkka
    • August 16, 2005 at 8:52 AM

    You could try placing windows so that the bricks fit to the borders of the window. What happens now is that part of a brick is getting hidden behind the window and that's not what happens in real world, does it?

  • japaneseprop!

    • Blunkka
    • August 7, 2005 at 4:54 PM

    What can I say... nice.

  • TEXTURE STAND OFF : SEWER WALL

    • Blunkka
    • August 6, 2005 at 4:27 PM

    Just noticed I had made one some long time ago. I suppose it works as a sewer wall though it wasn't intended to be one.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/Urban_Concrete.jpg]

  • Small sourcephoto pack

    • Blunkka
    • June 17, 2005 at 11:39 PM

    Some pretty nifty references there and there are never too many references.

    Only thing I found a bit troubling was the image resolution which could have been higher.

    Here's texture that uses only images from this pack. Spent time on it about 30mins.

    [Blocked Image: http://www.kolumbus.fi/blomqvist.maarit/Urban_Pavement.jpg]

    Että kiitoksia vaan.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™