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Posts by D3ads

  • The Elder Scrolls V: Skyrim

    • D3ads
    • November 16, 2011 at 5:59 PM
    Quote from Zombie

    How to steal in Skyrim

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  • The skyrim screenshot thread

    • D3ads
    • November 16, 2011 at 5:57 PM

    Some photoshopping and you'll get an idea of what the next Fallout will look like

    Quote from Jake Gilla

    Lmao... snow on wood is pure white right?!! There are also no spots where there is less snow than other parts or no snow at all! I've learnt so much today!!

  • happy birthday Mazy !

    • D3ads
    • November 14, 2011 at 3:33 PM

    Damn how did I miss this?! Happy belated Mazzlez~~

  • Greetings

    • D3ads
    • November 13, 2011 at 3:56 PM

    <3 Pripyat

    L4d mod Chernobyl have recently made the swimming pool for their mod using the Source engine;

    http://www.moddb.com/mods/chernobyl/ima ... -diary-110

    I think yours looks more like the real thing except you need more detail on the girders of the roof Those trees are wrong for the environment btw...

    [Blocked Image: http://upload.wikimedia.org/wikipedia/comm…ut)-Pripyat.jpg]

  • Battlefield 3

    • D3ads
    • November 13, 2011 at 3:44 PM
    Quote from deceiver

    You'd like the russian soldiers in MW3, they're all black ;P.

    Oh you

    Quote from Puddy

    D3ads, someone at dice is a crazy Russiaphile. They have details like that in the game plus that they have included pretty obscure russian weaponry in both BC2 and BF3 instead of the "ak47". It's a nice change of pace.

    Yeah I see Ak74 with modifications and AS VAL, they know their shiat!

    Quote from Bunglo

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    I don't get it... the thumbnail shows Mi-8T helicopters but the video is about Battlefield Vietnam with UH-1 Hueys... what the FUCK..

  • State of Game Design 2011

    • D3ads
    • November 13, 2011 at 3:42 PM

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    Lmao..

    Quote from Erny

    But QTEs are not bad. They are perfectly normal challenges that require timely reaction and performing a sequence of actions. Its same core mechanics that drives most games - press a combination of buttons in time - just packaged slightly differently, which is justified because QTEs are used in no-routine situations. It had simply become 'trendy' to diss QTEs without any meaningful arguments why this type of gameplay is bad.

    You're kidding right... are you a bot or something? They aren't just bad.. they're really bad and a prime example of lazy game design mechanics. They're about as much challenge as counting to 10 and singing the alphabet.. The only time they've been used effectively is in Heavy Rain where they actually mimic the tasks that are being attempted.

    One of my big beefs hasn't been mentioned yet surprisingly... invisible walls.

    For fuck's sake, if you're going to stop me from going somewhere then at least block it with something... "Oh I'll just go over here because there's some houses a few yards away and they might have some supplies in them...HOLY SHIT WHERE DID THAT WALL COME FROM?!!!" Pisses me off so much.

  • Uncharted 3

    • D3ads
    • November 10, 2011 at 11:32 PM

    I had planned to write more but I thought I'd gone overboard a little as it was :embarrassed:

    How many treasures did you all find on first playthrough? I got 81, some of them are very well hidden. On that note, anyone else disappointed by the total lack of unlockables in the game? U2 had a store where medals gave you money to buy things like special rendermodes, extra concepts, weapons and character models to play as for single-player etc There's none of that here! Even the behind-the-scenes stuff is a bit lacking imho.

    Also you can't play the cinematics seperately from the game this time

  • Steam Forums Hacked

    • D3ads
    • November 10, 2011 at 11:27 PM

    I heard about this on e-freak's facebook, I was led to believe it was only the forums that had been attacked and that steam accounts were not compromised... damn.

  • "Modern Warfare 3" ??

    • D3ads
    • November 10, 2011 at 11:20 PM
    Quote from Rick_D

    story is so up it's own arsehole that i don't even care what is happening or even if soap lives or dies.

    Quote

    The ridiculous thing is that there's this whole drama at the beginning and he survives, only to be killed off later on in the game

    I don't understand given how many people worked on this (seriously, look at how many people made the game in the credits), how much stuff was recycled and how the game engine is pretty much the same as COD4 that they couldn't have made a longer and more interesting campaign! Even the multiplayer has been getting some bad user reviews in the sense that it's just MW2 with some extra toys.

    I can't understand how corrupt the reviews are, 9.5/10?!! You gotta be kidding me. Some of it looks pretty nice for old tech, but for £40, you want a full paintjob, rather than just an undercoat...

    Gameplay is exactly the same as before... "Take out those snipers!" "Get on that 50!" "Press X repeatedly to not die!". I'm glad I didn't bother, I'd have been more disappointed that I was when I'd bought MW2 at full price.

    Russkii errors, none of you will care but I'll mention them anyway

    FSO Agent Harkov doesn't make sense, there is no "h" sound in Russian, it should be Kharkov (харьков). The yellow high voltage sign in the Russian submarine and

    Quote

    base in Siberia

    is in Bulgarian (високо напрежение опасно за живота), it should be "высокое напряжение опасно для жизни" (High Voltage - Dangerous To Life).

  • Rainbow Six: Patriots

    • D3ads
    • November 10, 2011 at 3:26 AM

    Jetsetlemming: Did it bother you in Battlefield 3's campaign when

    Quote

    You're killing loads of French policeman in Paris

    ? Just curious.

  • Battlefield 3

    • D3ads
    • November 10, 2011 at 3:23 AM

    Watched a walkthrough of Comrades, liked how they referenced Dima as part of Spetsnaz unit Vympel rather than just "spetsnaz" It seems they've done their homework! Also entirely Russian dialogue with subtitles? Fuck yeah, DICE show's IW how it's done

  • "Modern Warfare 3" ??

    • D3ads
    • November 10, 2011 at 3:19 AM

    Unless they release the single-player game seperately for a tenner I wont bother, I'll just watch a playthrough on Youtube... it's not like it makes that much difference playing it anyway

  • Uncharted 3

    • D3ads
    • November 10, 2011 at 3:05 AM

    Just finished it, 17 hours + it took me apparently, I know I spent some of the time looking at the environments and looking for treasures but man, that's a lot longer than either of the previous games!

    Well I have to say that Uncharted 2 was a tough one to beat and although it certainly doesn't surpass it, it gives it a run for it's money.. it just falls flat due to flawed script and bad gameplay choices. U2 for me, is still king of the hill.

    U3 seems like what many of you have already mentioned, like everything is part of an action movie... it feels like material for about two games rather than one, things happen so fast that your memory of exactly what happens in some sections may become blurred.

    The combat threw you into a lot of stupidly tough scenarios, I played on easy as I do on any new game I'm playing, once I'm for the first time, I'll go play through again on normal.. but with this, I think I'd end up turning the difficulty back down because some of the sections were on the verge of not being fun.. and for a game like Uncharted, that's a very bad thing. Several times there was a machine gun turret, rpgs, snipers and shotgun guys all going for me, as soon as I popped my head out of cover I was almost completely greyed out by the time I made it to another wall for protection or ended up dead via fire from any of the above. Often I'd take out all of the bad guys and get killed by a stray rocket guy I didn't spot in the distance, then it's back to the start of the fight... before I'd taken out about 20 enemies. Frustrating.

    Melee combat at times pissed me off as well, because you'd be concentrating fire on one set of enemies and someone would appear out of nowhere and start punching you, forcing you out of cover and leaving you exposed. U2's combat was better, at least when you needed to dodge it went into slow motion so you had enough time to beat the opponent before being shot in the ass by anyone else around. The option to throw back enemy grenades is as useless as it is in COD, unless you time it just right you still get blown to bits...

    The puzzles as Taylor mentioned were actual puzzles that needed solving, nothing really taxing but better than just looking at Nate's journal for the solution. Do I need to mention graphics?! The game was phenomenally beautiful, as Rick said it seemed like some of the art direction was kind of "Let's shove lots of random cool things into the levels as we can", pleasing to the eye but perhaps not quite as well realised as the artwork in U2. That said, ND's texture artists are the best in the business.. no other games on any platform rival the detail and quality present in the Uncharted games. The chateau was gorgeous, London skyline was authentic and pretty and I really liked the

    Quote

    ship graveyard

    , having seen the trailers I had expected a single level on a cargo freighter but I was wrong. I didn't really like the

    Quote

    castle in Syria

    , it seemed very bland and dull which could possibly be due to the night time lighting...

    I loved the

    Quote

    chase

    sections, very well done and genuinely fun to play, the only downside being that with so much going on you don't have time to stop and admire the scenery! I had this issue with the

    Quote

    horse riding

    too, but it's a game so I'll shut up about that I liked the addition of having to search for clues in some locations, pretty run of the mill stuff but it was at least something new to break up the all too familiar mechanics.

    Quote

    Young Drake in Columbia was a nice twist as well, didn't see that coming...

    I didn't like Katherine Marlowe's character, she had a lot of potential but she was barely in it and when she turned up her voice just didn't sound like it belonged to that character's face... the actress Rosalind Ayres, doesn't usually play that kind of part and although she did very well.. if for example say Helen Mirren had voiced her, she would have been a lot better. Lazarević was a much better antagonist, despite the cliches. The storyline in general was partly muddled and confusing, I didn't understand what the flask was at the end or why

    Quote

    Talbot was so pissed off at Marlowe's death considering Drake tried to save her

    .

    Quote

    The final encounter with Talbot was easily one of the worst bosses I've ever fought, I wouldn't even consider it a boss fight, it was a mess, I died so many times and failed save Sully several times too despite shooting the bastard in the head. I remember how they used the QTEs in the boss fight with Navaro in the first game but unlike this, that was actually pretty well done.

    .

    The eurogamer review was spot on, 8/10 is what I would give it, I thoroughly loved the majority game, it's better than 1 but fails to stand up to 2.

  • Capsa- A Small Experiment in Source

    • D3ads
    • November 5, 2011 at 6:46 PM

    I love the idea of this! There are lots of examples of shipping container houses about, do a search on flickr for some good extra references

  • Rainbow Six: Patriots

    • D3ads
    • November 5, 2011 at 6:30 PM
    Quote from Jetsetlemming

    Not only was I not interested in playing what I saw in the video, I was offended by it.

    Well don't leave us hanging, explain yourself!

  • Battlefield 3

    • D3ads
    • November 5, 2011 at 4:23 PM
    Quote from Rick_D

    must feel pretty shit to have spent all that money on a game you hate. i'll see if i can arrange getting your account locked for you, perhaps you can enjoy the origin customer service as well.

    It does feel pretty shit, I agree. But I'm still going to play this and get my moneys worth.

    yeah, it's like that time i got herpes after fucking a prostitute in estonia, i didn't get any treatment because i had already paid for the hooker so i figured i'd get my moneys worth.

    Lmao

  • Do a barrel roll.

    • D3ads
    • November 4, 2011 at 3:42 PM

    Brilliant!

  • Rainbow Six: Patriots

    • D3ads
    • November 4, 2011 at 3:37 PM

    Looks quite interesting, a mixture of heavy rain and COD could be a big success!

  • GTA V

    • D3ads
    • November 4, 2011 at 3:26 PM
    Quote from Thrik

    I wish I knew the relevance of all those facts.

    I do

    Yosemite National Park is one of the most popular Outdoor parks in the States and is located in North California miles from Los Angeles (I went there earlier in the year, I think you've seen the photos on FB). Napa Valley is an area filled with winegardens, for many miles and again nowhere near LA. So if the map is geographically similar then it would mean there's a Hell of a lot of land as well as the city itself.

    Is it really Tommy Vercetti in the trailer or are fans just jumping to conclusions like always?!

  • Battlefield 3

    • D3ads
    • November 4, 2011 at 3:20 PM

    I forgot to mention btw, that Andreas "ruMpel" Rönnberg who made the Half-Life mod Afraid Of Monsters and is working on the Cry Of Fear mod I showed you guys awhile back now works for DICE and indeed worked on Battlefield 3. You can see his name on the multiplayer footage from one of the official trailers;

    [Blocked Image: http://i617.photobucket.com/albums/tt251/EricFong1993/rofl1.jpg]

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