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Posts by D3ads

  • what are the best hl1 compile tools?

    • D3ads
    • August 24, 2005 at 11:22 PM

    It wasn't me this time, sorry Thrik

  • Hey guys

    • D3ads
    • August 24, 2005 at 11:19 PM

    Welcome to the fold...

  • Guess the map!

    • D3ads
    • August 24, 2005 at 11:16 PM

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/requiem_sewageworks01b.jpg]

  • Almost been a year...

    • D3ads
    • August 24, 2005 at 1:26 PM

    Good stuff dude!

  • Opening the Max Payne data files

    • D3ads
    • August 24, 2005 at 1:24 PM
    Quote from JynxDaddy

    You want the naked mona model dont you.

    You got me!

    I've seen it before actually, you just do the -developerkeys hack..

    zeOx: They're in .kf2 format, they're bloody small for skin files considering the detail on the MP2 meshes (about 141kb each)...

  • Opening the Max Payne data files

    • D3ads
    • August 23, 2005 at 11:44 PM

    Crap, all the model skins are in a different file format, I thought they would be .tga I don't have 3DsMax so I don't think I can view them

  • Opening the Max Payne data files

    • D3ads
    • August 23, 2005 at 10:38 PM

    Heh.

    I've recently played a really cool MOD for MP2 actually, Mission Impossible thing, check it out here:

    http://newdawn.paynereactor.com/

  • Opening the Max Payne data files

    • D3ads
    • August 23, 2005 at 8:02 PM

    Nah I just want to look at the textures, sounds, skins and stuff, I love looking at how a game's put together, I do it with just about all of them..

  • Free retail game textures anyone?

    • D3ads
    • August 23, 2005 at 4:55 PM

    I wonder why they didn't do that for MP2..

    I've had a look at some: Sin textures are horrble and old, JK2 have all been scaled down so some of them look terrible, Mafia has some decent stuff and so does Undying, the other games I either have or don't care for...

  • de_corse

    • D3ads
    • August 23, 2005 at 4:23 PM

    That last picture makes me wet..

    ...this is a good thing.. no really.

  • Opening the Max Payne data files

    • D3ads
    • August 23, 2005 at 4:15 PM

    I didn't think there would be anything in the SDK foolishly..

    Thanks.

  • Free retail game textures anyone?

    • D3ads
    • August 23, 2005 at 3:31 PM

    http://downloads.kingpinforever.com/textures/

    Is this is even legal?

  • Opening the Max Payne data files

    • D3ads
    • August 23, 2005 at 3:26 PM

    I've been wanting to take a look inside the .ras files that make up the data for both Mp1 and 2 for some time now, but I can't seem to find anything that will open them, Google searches come up blank as well.

    Anyone know of a way?

  • Guess the map!

    • D3ads
    • August 22, 2005 at 10:01 PM
    Quote from Erratic

    de_railroad?

  • HL2 High-detail skin pack

    • D3ads
    • August 22, 2005 at 8:01 PM

    Oh yeah that's a mute point (huzzah.. Vlad would be proud..), but I meant as a head model and skin by itself it's pretty good, I'd never bother to actually use those in HL2 because it would look silly and kill the atmosphere. Perhaps he will work on enhancing all of the content.. only 3.998GB to go.. Actually that would be insane, the game would be like 10GB

  • HL2 High-detail skin pack

    • D3ads
    • August 22, 2005 at 7:16 PM

    Yeah but I mean cmon, those citizen skins are fantastic, if anyone says they're shit then I'd love to see you do better!

    I agree that the others are kinda shit though just a tad..

  • HL2 High-detail skin pack

    • D3ads
    • August 22, 2005 at 6:20 PM

    The two citizen skins (the black guy being the most impressive) are awesome, perhaps a vision of what we could expect to see in HL3?

  • HL2 High-detail skin pack

    • D3ads
    • August 22, 2005 at 5:26 PM

    It is WIP though dude...

  • HL2 High-detail skin pack

    • D3ads
    • August 22, 2005 at 3:02 PM

    http://halflife2.filefront.com/file/Hal ... pack;46266

    [Blocked Image: http://screenshots.filesnetwork.com/32/files2/46266_2.jpg]

    Blimey, those meshes are huge

    Anyone know how big the regular ones are?

  • WIP in WIP, post your level screenshots!

    • D3ads
    • August 22, 2005 at 1:38 PM

    Wow that certainly looks impressive, excellent work Blue-Strike. Where are those snow textures from? or are they your own?

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