1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. D3ads

Posts by D3ads

  • Perfect Dark Zero clips online.

    • D3ads
    • September 27, 2005 at 11:09 PM
    Quote from Alf-Life

    Oh yeah, DM, last I heard from you in #mapcore was like 2001 when D3adlode had just found out you lived close to him. Then you disappeared. I got worried.

    Laugh of the day right there...

  • Boost yourself

    • D3ads
    • September 27, 2005 at 5:38 PM

    DARK CHOCOLATE

    The high-quality antioxidants in the cocoa justify this indulgence, helping to delay aging and prevent the buildup of cholesterol in your arteries. Just stick to small servings. Rating: B

    I fucking love dark chocolate, oh yes.

    Hardly eat any fries or burgers...

  • Perfect Dark Zero clips online.

    • D3ads
    • September 27, 2005 at 5:31 PM

    Meh, I'm not impressed looks way too cartoony, reminds me of the new Tomb Raider in a way..

    Hi DM.

  • Call of Duty 2 Demo, out now! - featuring BadMofo's map. :)

    • D3ads
    • September 27, 2005 at 5:29 PM

    It better be longer than COD1, I cried because that was so short

  • totally random texture thread

    • D3ads
    • September 25, 2005 at 7:50 PM
    Quote from D3ads

    What the? I was under the impression that the skins were no bigger than 512x512 ! Then again I only ran HL2 medium so it's not like I'd actually notice such high-res details even if it does still look really nice.Speaking of 1024 textures, I remember trying to run SOF2 on the highest settings, most of the textures are that big and running it was a nightmare! I don't think you need to go any bigger than 512, because that size is a perfect balance between high-res detail and memory management. But hey I still map for HL1, what do I know?

    ^^ Don't want to make another thread, what's the average skin size for HL2 character parts? (ie face, hands, body etc)

  • totally random texture thread

    • D3ads
    • September 25, 2005 at 7:49 PM

    Looks great, I especially dig the white door

  • WIP in WIP, post your level screenshots!

    • D3ads
    • September 25, 2005 at 7:44 PM

    Awesome map dude, welcome to the core

  • Gang-Life² - For Half-Life²

    • D3ads
    • September 25, 2005 at 7:40 PM

    Half-Life: San Andreas

  • totally random texture thread

    • D3ads
    • September 24, 2005 at 8:54 PM

    Looks promising, reminds me of something from Call Of Duty...

  • totally random texture thread

    • D3ads
    • September 24, 2005 at 7:58 PM
    Quote from kleinluka

    It's not so much about what an engine can handle. It's more about what the computer can handle that is supposed to run it. A 1024x1024 texture takes up 3 MB of memory. Add to that specular and normal map and you have 9 MB for one material.Just because you technically CAN use 1024s doesn't mean you should. At least not all over the place.

    HL2 uses some very high-res skins for their characters and some of their big static meshes because most of their level textures are 512s, so its a good tradeoff.

    What the? I was under the impression that the skins were no bigger than 512x512 ! Then again I only ran HL2 medium so it's not like I'd actually notice such high-res details even if it does still look really nice.

    Speaking of 1024 textures, I remember trying to run SOF2 on the highest settings, most of the textures are that big and running it was a nightmare! I don't think you need to go any bigger than 512, because that size is a perfect balance between high-res detail and memory management. But hey I still map for HL1, what do I know?

  • WIP in WIP, post your level screenshots!

    • D3ads
    • September 24, 2005 at 7:52 PM

    Who's map is it then?!

    Those are some awesome textures mr Klein /me pets~

  • Mario flirts with the gay community

    • D3ads
    • September 24, 2005 at 7:27 PM

    That is messed up..

  • Duck Doom

    • D3ads
    • September 24, 2005 at 7:26 PM

    Hahaha, I've so got to download this sometime..

  • DESIGNER (Lead) Needed ASAP!!

    • D3ads
    • September 23, 2005 at 7:02 PM

    They did this over at RUST too, I think we eventually had to IP ban the fucker...

  • totally random texture thread

    • D3ads
    • September 23, 2005 at 6:57 PM

    They look awesome, but maybe a bit too large? I guess it depends what engine you're using them for..

  • Sexual consent.

    • D3ads
    • September 23, 2005 at 4:17 PM

    Now you're just being mean

  • Sexual consent.

    • D3ads
    • September 22, 2005 at 10:03 PM

    I love you.. in a completely heterosexual way of course.

    Oh I went past Mansfield today, man that place blows

  • Sexual consent.

    • D3ads
    • September 22, 2005 at 8:40 PM
    Quote from killer tomato

    lol

    I'm down with the 'brown love'...

  • your homemade gaming videos

    • D3ads
    • September 22, 2005 at 8:39 PM

    Thanks a lot, I'll look into it

  • your homemade gaming videos

    • D3ads
    • September 22, 2005 at 12:57 PM

    Is there a simple way to make these? I've tried making AVI's in animation shop before but it says I don't have enough RAM, even though I've got 512mb

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™