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Posts by D3ads

  • WIP in WIP, post your level screenshots!

    • D3ads
    • October 4, 2005 at 10:40 PM
    Quote from Minotauro

    Is it just me or the door in the first floor looks smaller than the one in the second ?

    Like I said before, they are the same size! The bottom ones are just double doors.

    Quote from Nysuatro

    If you look at the stairs you can see that the doors are not big enouf.

    Uhh... no? The door size is right, any larger and they would dwarf the rest of the room. I guess it's just down to the angle, I'll take a few more shots sometime...

  • NIN at Hollywood Bowl...BEST. CONCERT. EVARRR..

    • D3ads
    • October 4, 2005 at 6:04 PM

    Popular opinion of NIN's show is that it is among the best, I don't know myself as I've never seen them live, probably because I'm not a massive fan of them. I would certainly see them if it wasn't so much effort to make the venue.

  • prop - paper boxes

    • D3ads
    • October 4, 2005 at 4:21 PM

    Looks about 512 to me... Don't really see a problem with that, most machines can handle it.

    Looks good btw.

  • WIP in WIP, post your level screenshots!

    • D3ads
    • October 4, 2005 at 4:18 PM

    Looking good Insta!

    Once again here's my Max Payne influenced mansion shots, although I have strayed away from a direct clone as you can see...

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/payback/mansion001.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/payback/mansion002.jpg]

    I've made a few minor changes since those shots were taken, mostly to the textures...

  • The Weapons of Quake4

    • D3ads
    • October 4, 2005 at 4:15 PM

    Aha, so I was right then

    Congrats man, I don't need to tell you that I can't wait to play QIV, it's been on my wanted list for years! I'm still not happy about the skies though...

  • Forum Redux

    • D3ads
    • October 4, 2005 at 4:12 PM
    Quote from RD

    we used to have a mappers list. Something like that would be nice, but in a better way

    Yes! Hopefully that way everyone will stop thinking of me as a newbie

    Quote from PhilipK

    oh really?

    expected rotating skulls and animated fire gifs from u

    *grins*

  • prop - file cabinet

    • D3ads
    • October 3, 2005 at 2:55 PM

    Excellent work.

  • Forum Redux

    • D3ads
    • October 3, 2005 at 2:48 PM

    I like it the way it is personally..

  • So you've replaced the old threads...

    • D3ads
    • October 3, 2005 at 2:46 PM

    I was mainly reffering to the map shots me and rockdude posted in the WIP map forum. Ahh no matter, I guess I'll just repost them sometime.

  • So you've replaced the old threads...

    • D3ads
    • October 2, 2005 at 10:19 PM

    ..however, the ones we made a few days ago and early today have been nuked. Are we going to see them again? I know it's not easy running a forum and making sure everything's working working right, so I don't want you to think I'm having a go, just wondering if they can/will be restored too...

  • Congratulations Insurgency people!

    • D3ads
    • October 2, 2005 at 10:12 PM

    I wanted to scan it but my scanner's fucked! Should've realised someone would make a grab of the page.. oh well.

  • The Weapons of Quake4

    • D3ads
    • October 2, 2005 at 10:05 PM

    Awesome

  • Just signed up

    • D3ads
    • September 29, 2005 at 8:31 PM

    Hahahaha, I have a load of AEBN stuff, good site

    I really am very puzzled as to why on Earth they'd want a mapper for their site but oh well..

    Good stuff anyway, welcome to the fold

  • Congratulations Insurgency people!

    • D3ads
    • September 29, 2005 at 8:23 PM

    You made the good pages of PCGamer UK, with a tip for the big one, but hey you probably already knew that. I haven't commented much on the mod before but I have to say everything is looking fantastic and certainly can give BF2 a run for it's money, so great work!

    For anyone who hasn't seen the article, I've taken the liberty of typing it all out here:

    Quote

    A daring recreation of modern warefare Insurgency aims to do for modern conflicts what the Red Orchestra mod did for the Eastern Front in WWII. We're going to fight online in war-torn regions of Croatia and Iraq, visit Dubrovnik and Baghdad on a tourist excursion of violence, catastrophe, and really big explosions.Forget BF2's daft purist pursuit of fun. Insurgency is a gritty, dangerous, and slow paced recreation of infantry combat. This is about walking the mean streets, getting sand in your eyes, and a bullet to the chops. Fighting as either Insurgents or the US marines, you play attack-vs-defence in bombed out alleys. One team assaults an objective, be it an important crossroads, a supply point or a really, really important building, the other side defends it.

    With no crosshairs on screen, you're forced to duck behind cover and use the iron sights on top of your rifle. Those killed are resurrected in waves of reinforcements - with the attackers returned to the fight more quickly to make up for their natural disadvantage. When you go down, you can't just call for a nearby nurse. Instead, the team are working on a grisly simulation of bullet wounds.

    Claret is spilt depending on the hit location and force of impact. Players will be able to patch up cuts and grazes by themselves with a field dressing, but big old holes in the chest require serious work from a medic to stop the bleeding. That's if the medic gets enough time; occasionally wounds are so catastrophic as to be instantly fatal. The medic's job becomes high priority: they keep their buddies in the fight, while ensuring the other team members don't have to worry about dragging fallen comrades to safety.

    This sense of camaraderie is reinforced by an extensive command chain. Each player is assigned to squad of eight, itself split into two fire-teams of four. The fire-teams each elect their own leader: a corporal, who then reports to the overall squad leader (the sergeant). At the top of a food chain is the platoon commander. Orders and requests filter up and down the command line.

    Rather than water-down their infantry experience with a menagerie of steel wheely-beasts, the Insurgency team have added computer-controlled vehicles. Players can't control or drive these tanks and humvees, but they will be able to shoot them; order them around; ride in them, or be run over by them. Interfaction tends to hurt.

    The team have a fine track-record: between them they've already knocked out a range of Call Of Duty and Half-Life mods. That's why we're betting on Insurgency being the first real breakout hit of the Half-life 2 scene.

    Display More

    Hope you lot appreciate this...

  • The Metal Thread

    • D3ads
    • September 29, 2005 at 1:31 PM
    Quote from mike-0

    where is children of bodom? you forgot the misfits, too. and the best band of all time...MEGADRIVER

    Children Of Bodom are kinda hard to fit into a genre, Misfits are punk and I've no idea who the Hell Megadriver are.

    Hey killer tomato.. CLICK HERE

  • :(

    • D3ads
    • September 29, 2005 at 1:28 PM
    Quote from DUFFY

    god bless d3only he could critique a dead persons music interests

    I was criticising the newspaper for pigeonholing Goth as 'depressed teenagers who wear black and listen to heavy metal music', Goth culture has nothing to do with metal.

  • Call of Duty 2 Demo, out now! - featuring BadMofo's map. :)

    • D3ads
    • September 29, 2005 at 1:24 PM

    I watched a video of the new beach landing section, really fucking cool, I like the whole rope climbing thing.

    I noticed I just exceed the minimum specs so I might be able to play this demo!

  • :(

    • D3ads
    • September 28, 2005 at 5:37 PM

    Goth? I bet they listened to Marilyn Manson and My Chemical Romance, newspapers are so retarded.

    A note found in the pocket of one of the girls said simply: "Life is not worth living."

    Words cannot express how cliche that is, you're 14 for God's sake, you've hardly tasted life... dear me.

  • "Hey man, you got a job!"

    • D3ads
    • September 28, 2005 at 5:34 PM

    Congratulations mate!

  • Nomoreroominhell Recruiting

    • D3ads
    • September 28, 2005 at 5:29 PM

    Thirded, some good shit right there, I love zombie stuff!

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