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Posts by D3ads

  • what are you currently listening to?

    • D3ads
    • October 28, 2005 at 12:54 PM
    Quote from kleinluka

    remove the "en"

    Yeah well I hate the French language anyway

  • Lost Coast is out

    • D3ads
    • October 28, 2005 at 12:49 PM

    Looking at the screenshots I'm not impressed, w0000t sparkly lights that don't look right anyway! Nah.. I prefer old source, but hey that's me.

  • Editorial: Did HL1 Ruin HL2?

    • D3ads
    • October 28, 2005 at 12:44 PM

    Sticky thread!!

    Someone should email Valve with a link to this topic, maybe they'll pay some attention.... or maybe not.

    I've made a link to this on RUST btw, I'm sure there are people there that will also share the popular viewpoint here.

  • what are you currently listening to?

    • D3ads
    • October 27, 2005 at 6:22 PM

    Parlez vous en anglais?

  • Quake 4 sky environment - Quake II style

    • D3ads
    • October 27, 2005 at 6:15 PM

    Yeah well I finished it, I'll try and get it working in-game soon. If anyone else wants to have a go I wont hold it against them for doing a better job than me, I just did this for a bit of fun, nothing more.

  • My fault when she lies.

    • D3ads
    • October 27, 2005 at 2:49 PM

    I take it from that, you're not a fan of the mudshovel love?

  • what are you currently listening to?

    • D3ads
    • October 27, 2005 at 2:23 PM

    Nope, I stay out of the way and if anyone attempts to strike me they usually end up on the floor...

  • Mercedes 190

    • D3ads
    • October 27, 2005 at 2:21 PM

    Damn, that is the sex!

  • Editorial: Did HL1 Ruin HL2?

    • D3ads
    • October 27, 2005 at 2:16 PM

    Most of the points here sum up pretty much why I'm sticking with HL1 for the time being. As far as I see it at the moment it's very early days were source is concerned, people are still learning all the new tricks which limits what they can bring out, also as mentioned previously there are next to no tutorials about on anything to do with HL2 stuff because people are still trying to figure out how to actually do these things before they can start writing the info.

    Steam is also a culprit, it's a good idea and many people have praised it for delivering them updates, mods and other things, but it's so unstable. On my machine it wont let me play anything without being connected to the net despite me checking the 'remember password' option, everything HL runs through Steam now, installing HL2 even fucked up my HL installation for some reason and kept trying to run the thing through Steam.. NO! I don't want to fucking run HL1 through Steam, it is completely seperate! Yeah so I know you need to do that for online play but I'm not interested in that, you should have the choice.

    As someone else mentioned the folder system is bloody stupid, at times it seems like you have to navigate through 20 folders just to drop a file into the game, with HL1 you knew exactly were to put stuff everytime.

    With HL1 I know next to everything, how to map, how to use custom textures, how to change the hud, replace the console image, change models and sounds etc and what's more, is that it is EASY there's no messing about dropping texture files into folders and making sure their normal-mapped cousins are packed in with them or having to learn how to model to make basic props that were just brushes in the old engine. Sure, it looks better but it's a heck of a lot more work if you know jack shit about modelling packages.

    I agree about how mods come across, you notice how every single one of them usually lists lots of over-the-top-never-going-to-actually-do-them-all

    features and lots and lots of information on story and how professional the mod is going to be, and then they show you weapon renders.. you should at least be able to show off some environments, after all that is what makes the mod at the end of the day.. the maps.

    One reason why Insurgency is going to make it is because they're organised, they know what they want to achieve and how to do it because it's realistic, they're not trying to be the 'next best thing' but rather just make a mod that people will enjoy playing. Their idea might not be an original one but they've shown they're dedicated to the project by releasing just the right amount of media to the public without revealing too many of the later surprises.

    Damn... I wrote so much I've given myself a headache..

  • what are you currently listening to?

    • D3ads
    • October 27, 2005 at 1:52 PM

    Moshing is stupid on it's own but people beating each other up to music is just plain retarded...

  • My fault when she lies.

    • D3ads
    • October 27, 2005 at 1:50 PM
    Quote from Dr.DK

    I can imagine an immediate divorce when a newbie (accidentally) starts banging in the ass on his wedding night.

    Some chicks love that shit

  • Quake 4 sky environment - Quake II style

    • D3ads
    • October 26, 2005 at 9:18 PM
    Quote from Minotauro

    Nice D3, but what exactly did you do.

    I just recoloured it, but it wasn't easy to do without making lots of mistakes. I never claimed that this was my own work, I just wanted to make it look look more like Quake II.

    Oh and fuck that piss-take thread in EOT.

  • Fucking Fred Phelps and His Nutty Fundies.

    • D3ads
    • October 26, 2005 at 8:02 PM

    lol

  • The Official Quake IV release thread

    • D3ads
    • October 26, 2005 at 7:23 PM

    JeffK rules:

    http://www.somethingawful.com/jeffk/hot ... age-4.html

  • Fucking Fred Phelps and His Nutty Fundies.

    • D3ads
    • October 26, 2005 at 7:18 PM

    http://www.sky.com/skynews/article/0,,9 ... 11,00.html

    Quote

    Several members of the Westboro Baptist Church congregation were planning to visit Sweden - placards in hand - ready to spread their message that Sweden is, "a land of sodomy, bestiality and incest''

  • Best fighting game ever ?

    • D3ads
    • October 26, 2005 at 3:29 PM

    I was playing Mortal Kombat II again the other day, I almost wet myself with nostalgia

  • Quake 4 sky environment - Quake II style

    • D3ads
    • October 26, 2005 at 3:23 PM

    Those yellow/brown overlay things don't show up on my computer for some reason even if I brighten up the image for some reason, hence why I didn't notice them till now...

  • Quake 4 sky environment - Quake II style

    • D3ads
    • October 25, 2005 at 7:11 PM
    Quote from Zacker

    Looks a little blured as you said

    Here's one of the pieces on it's own:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/quake4/act2_back.jpg]

    Like I said I still have to iron out some things I've missed (damn monitor brightness settings )

  • My fault when she lies.

    • D3ads
    • October 25, 2005 at 6:48 PM
    Quote from Tequila

    More like how stupid is he.

    Haha, damn straight.

  • F.E.A.R Impressions Thread

    • D3ads
    • October 25, 2005 at 6:45 PM

    I had a go at running the demo, set everything to medium and turned off the fancy bells and whistles, runs damn good really much more so than say Quake 4.

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/fearsp_demo.jpg]

    I'd consider buying the full thing if it runs as well as the demo does

    Oh btw how do you take screenshots without using print screen?

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